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Mensah, Isaac Kofi; Zeng, Guohua; Luo, Chuanyong; Lu, Mengqiu; Xiao, Zhi-Wu – SAGE Open, 2022
This research paper investigated the adoption behavior of college students toward the e-learning system amidst the current COVID-19. The model was developed and validated based on the Technology Acceptance Model (TAM) and the partial least squares-structural equation modeling (PLS-SEM) was used to analyze the data. The data was generated from 316…
Descriptors: Electronic Learning, Intention, College Students, COVID-19
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Idoga, Patience E.; Kazaure, Ahamed Sani – Asian Journal of Contemporary Education, 2022
The educational paradigm is constantly evolving; this is largely due to continuous emerging educational tools and technologies. This development has altered the traditional ways of teaching and learning. Present global trends have further increased or forced the adoption of technology in all its ramifications, resulting in a reliance that could…
Descriptors: COVID-19, Pandemics, Educational Technology, Teaching Methods
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Bahari, Akbar; Barrot, Jessie S.; Sarkhosh, Mehdi – TESOL Journal, 2022
Educational technology (ET) can reportedly provide innovative resources to improve the language learning process. However, few studies have elaborated on the use of ET for language teacher education and professional development. To shed light on the reported challenges and affordances of digital technology in language teacher education and…
Descriptors: Educational Technology, Technology Uses in Education, Language Teachers, Teacher Education
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Özdemir, Adem; Vural, Mustafa; Süleymanogullari, Mesut; Bayraktar, Gökhan – Journal of Educational Technology and Online Learning, 2022
Metaverse is a new concept which is frequently discussed in many fields such as health, art, sports, entertainment, education, trade, and marketing. The scope and actuality of this concept, which expresses a new digital world beyond the universe, necessitated this study. In this study; gender, age, duration of social media usage and levels of…
Descriptors: College Students, Computer Simulation, Student Attitudes, Technology Uses in Education
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Lee, Vivian Wing Yan; Lam, Paul Lai Chuen; Lo, Judy Tsiu Sim; Lee, Jesse Lai Fong; Li, Joyce Tik Sze – Cogent Education, 2022
The recent COVID-19 pandemic prompted the implementation of online teaching and online assessment. Online assessment can be challenging to both teachers and students due to technical, academic, and ethical issues. In this survey, we adopted both qualitative and quantitative approaches to evaluate (1) the perceived effectiveness of online…
Descriptors: Educational Assessment, College Students, COVID-19, Pandemics
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Allen, Oliver; Downs, Xavier; Varoy, Elliot; Luxton-Reilly, Andrew; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is not only an integral part of computing degrees but also a requirement in non-computing majors such as engineering. Understanding OOP concepts can be difficult for novice programmers, and often leads to the development of misconceptions. This is exacerbated when the discipline requires students to learn a…
Descriptors: Programming, Programming Languages, Majors (Students), Learning Activities
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Ayob, Mohd Asraf; Hadi, Nurulhudaya Abdul; Pahroraji, Mohamad Ezad Hafez Mohd; Ismail, Balkhiz; Saaid, Mohammad Nabil Fikri – Asian Journal of University Education, 2022
Many universities shifted to Open Distance Learning (ODL) to ensure the continuity of teaching and learning when COVID-19 struck. One of the applications is 'Discord' which has become popular among gamers. Since many university students are gamers themselves, it is vital to investigate the use of Discord in the classroom. Therefore, this paper…
Descriptors: Computer Mediated Communication, Learner Engagement, COVID-19, Pandemics
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Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
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Schroeder, Noah L.; Siegle, Robert F.; Verma, Vipin; Craig, Scotty D. – Journal of Educational Computing Research, 2022
Virtual humans are virtual characters within multimedia learning environments designed to aid the learning process. While there is a large variety of research examining how to design the physical appearance of the character or the teaching strategies it should embody, there is comparatively little work around the design of the narrative the…
Descriptors: Video Technology, Food, Genetics, Narration
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dos Anjos, Fernando Elemar Vicente; Rocha, Luiz Alberto Oliveira; da Silva, Débora Oliveira; Pacheco, Rodrigo; Pinheiro, Divina Márcia Borges – International Journal of Virtual and Personal Learning Environments, 2022
Cognitive approaches to teaching generate learning through the interaction between the subject and object of study. One of the strategies to create this interaction is related to the application of virtual and augmented reality in the teaching-learning processes. Through a systematic literature review, this work aims to describe the approaches…
Descriptors: Electronic Learning, Computer Simulation, Engineering Education, Literature Reviews
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Boom, Kay-Dennis; Bower, Matt; Siemon, Jens; Arguel, Amaël – Education and Information Technologies, 2022
Computational thinking -- the ability to reformulate and solve problems in ways that can be undertaken by computers -- has been heralded as a foundational capability for the 21st Century. However, there are potentially different ways to conceptualise and measure computational thinking, for instance, as generalized problem solving capabilities or…
Descriptors: Computation, Thinking Skills, Problem Solving, Programming
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Lai, Yuzhi; Saab, Nadira; Admiraal, Wilfried – Education and Information Technologies, 2022
Language learners in higher education increasingly use out-of-class self-directed learning facilitated by mobile technology. In order to make informed educational decisions, this study sets out to provide an overview of empirical research into learning strategies that self-directed learners use with the support of mobile technology in language…
Descriptors: Learning Strategies, Independent Study, Second Language Learning, Higher Education
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Nash, Maryellen; Lewis, Barbara; Szempruch, Jessica; Jacobs, Stephanie; Silver, Susan – College & Research Libraries, 2022
The COVID-19 pandemic forced organizations into rapid transition to virtual workplace settings. Librarians at the University of South Florida conducted a study to discover trends in team communication dynamics among academic librarians working remotely during this period. This study was motivated by a desire to gauge the perceived degree of…
Descriptors: Academic Libraries, Librarians, COVID-19, Pandemics
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Dittrich, Lynn; Aagaard, Toril; Hjukse, Hjørdis – International Journal of Educational Technology in Higher Education, 2022
In this study, we explore the perceived affordances of simulation-based learning (SBL) among online student teachers in Norway. We investigated how simulations mediate professional learning when coupled with educator-led debriefings and peer-led focus groups. Using an exploratory qualitative design, we examined 21 pre-service teachers'…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Student Teachers
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Williams, Hollis – Physics Education, 2022
Granular flows appear frequently in the natural world and in civil engineering applications. These flows can exhibit features which are surprising and counter-intuitive and are often used to test the limits of the classical continuum approximation for modelling of fluid flows. An important sub-class of the granular flows are the gravity-driven…
Descriptors: Science Instruction, Physics, Scientific Concepts, Educational Technology
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