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Frederik Dilling; Jacqueline Köster; Amelie Vogler – International Journal of Research in Undergraduate Mathematics Education, 2024
In the digital age, the range of digital technologies used in mathematics education grows. Since beliefs are affective-cognitive elements that significantly determine teachers' behavior in the classroom, they are an interesting field of research in mathematics education. A review of previous research has identified different groups of beliefs…
Descriptors: Mathematics Instruction, Student Attitudes, Teaching Methods, Technology Integration
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Micheal M. Van Wyk; Bernadictus O. Plaatjies; Aloysius Seherrie – International Journal of Work-Integrated Learning, 2024
Work-integrated learning (WIL) is a vital pedagogical strategy in higher education for engaging student teachers to apply their knowledge and skills in authentic contexts. This paper provides an exploratory case study of an open distance and e-learning university (ODeL) in South Africa, to evaluate the effectiveness of online assessments for…
Descriptors: Foreign Countries, Student Teachers, Teacher Placement, Student Attitudes
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Mirjana Maricic; Zsolt Lavicza – Education and Information Technologies, 2024
Emerging technologies can potentially transform education through student engagement. The aim of our study is threefold. Firstly, we aspired to examine the validity and reliability of Reeve and Tsengs' 4-construct (emotional, behavioral, cognitive, and agentic) engagement scale (EBCA scale). Secondly, we aimed to examine whether and to what extent…
Descriptors: Learner Engagement, Technology Integration, STEM Education, Technology Uses in Education
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Dongkwang Shin; Jang Ho Lee – Education and Information Technologies, 2024
In recent years, various strategies have been employed to integrate ChatGPT into the field of second language (L2) teaching and learning. In line with such efforts, this study investigates the potential of ChatGPT as an automated writing evaluation (AWE) tool for L2 assessment, given the lack of systematic and quantitative investigation into human…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Second Language Instruction
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Sneha Maji; Amritansh Saha; Harsh Pal – Discover Education, 2024
Serious games are generally considered to induce positive effects in the areas of learning motivation and learning gains. Yet few studies have examined how these factors are related specially in the context of visual aesthetic studies. Therefore, an empirical study was conducted to test the relationship between anticipated enjoyment and…
Descriptors: Learner Engagement, Educational Games, Computer Simulation, Heritage Education
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Saleha Ansari; Abdul Waheed – Education and Information Technologies, 2024
Online education and distance learning has become the new normal since the pandemic hit in 2019. The effects have brought out adverse changes in educational spaces and teaching pedagogies and mental health especially for learners in colleges and universities. This paper aims to investigate the barriers to sustainable higher education and the…
Descriptors: Higher Education, Access to Education, Barriers, Sustainability
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Jean-Baptiste Ndagijimana; Evode Mukama; Liz Lakin; Samia Khan; Jean Pierre Alpha Munyaruhengeri; Jean Claude Dushimimana; Olivier Habimana; Paulin Manirakiza; Jeannette Musengimana; Henriette Mushimiyimana – Cogent Education, 2024
This study examines the effectiveness of GeoGebra in enhancing students' conceptual understanding of points, lines, and angles within a socio-cultural learning context. A quasi-experimental, nonequivalent pretest-posttest design was utilized, involving 279 first-year secondary school students from four public schools in Rwanda. Participants were…
Descriptors: Mathematics Instruction, Educational Technology, Computer Software, Instructional Effectiveness
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Sarah L. Rodriguez; Erin Doran; Amy Updegraff; Justin Sabrowsky; Amanda R. Stevens – International Journal of Education in Mathematics, Science and Technology, 2024
Engineering identity plays a key role in the educational experiences of undergraduates majoring in engineering fields. Design thinking pedagogy can enhance engineering identity. However, little is known about how design-thinking pedagogy influences engineering identity development within an online environment, and specifically how this looked…
Descriptors: Design, Thinking Skills, Engineering Education, COVID-19
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Zipeng Qi; Lei Xu; Yun Chen; Shuanglian Cai – Journal of Chemical Education, 2024
This study revamps and optimizes the teaching and learning process and instrument for the classic binary vapor-liquid equilibrium experiment by combining activity coefficient model simulations and practical exercises. Our teaching process combines a software simulation and practical exercises. Utilizing Aspen software, students can predict phase…
Descriptors: Learning Processes, Instruction, Instructional Improvement, Educational Improvement
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Asri Widowati; Rizki Arumning Tyas – Cogent Education, 2024
Mobile-based learning has emerged as the best solution for the constraints posed by traditional educational methods. This article makes an important contribution by filling the research gap in current trends in mobile inquiry-based learning in science and providing valuable insights for educational researchers and practitioners in developing more…
Descriptors: Electronic Learning, Science Education, Educational Trends, Educational Research
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M. Aljoharah Almadhi; M. Zaha Alanazi – Cogent Education, 2024
This study delves into how the presentation medium of texts impacts students' reading comprehension and attitudes. Employing a quasi-experimental mixed-method approach, it explores the effects of e-books on EFL students' comprehension and attitudes toward reading. A total of 28 female EFL students enrolled in the preparatory year program (PYP) at…
Descriptors: Foreign Countries, Electronic Books, Reading Comprehension, Reading Attitudes
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Ishteyaaq Ahmad; Sonal Sharma; Rajesh Singh; Anita Gehlot; Lovi Raj Gupta; Amit Kumar Thakur; Neeraj Priyadarshi; Bhekisipho Twala – Cogent Education, 2024
This study explores the potential benefits of integrating Industry 4.0 technologies into educational settings, focusing on Artificial Intelligence/Machine Learning, Augmented Reality, Big Data, Blockchain, Cloud Computing, Internet of Things, Metaverse, Robotics, and Virtual Reality. The aim is to develop learning environments that are more…
Descriptors: Student Diversity, Inclusion, Technology Uses in Education, Educational Technology
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Nesra Yannier; Scott E. Hudson; Henry Chang; Kenneth R. Koedinger – International Journal of Artificial Intelligence in Education, 2024
Adaptivity in advanced learning technologies offer the possibility to adapt to different student backgrounds, which is difficult to do in a traditional classroom setting. However, there are mixed results on the effectiveness of adaptivity based on different implementations and contexts. In this paper, we introduce AI adaptivity in the context of a…
Descriptors: Artificial Intelligence, Computer Software, Feedback (Response), Outcomes of Education
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Sari Atmini; Ruzita Jusoh; Arum Prastiwi; Setyo Tri Wahyudi; Kurniasari Novi Hardanti; Nadafajar Nurmani'ah Widiarti – Cogent Education, 2024
This research investigates the factors influencing plagiarism from the perspective of the fraud diamond framework. It aims to obtain empirical evidence that higher pressure, opportunity, rationalization, and competencies influence an increase in plagiarism. Currently, information technology has rapidly advanced, and artificial intelligence has…
Descriptors: Plagiarism, Accounting, Deception, Guidelines
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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
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