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Rimma Nyman; Kajsa Bråting; Cecilia Kilhamn – International Journal of Mathematical Education in Science and Technology, 2025
In the wake of the present inclusion of programming in mathematics education, which is a feature of curricular revisions in many countries, we have analysed newly inserted programming activities in mathematics textbooks. The aim was to investigate how such activities relate to and potentially affect students' opportunities to learn mathematics.…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Computer Science Education
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Nilüfer Atman Uslu; Aytug Onan – Education and Information Technologies, 2025
Understanding the emotions experienced by programming students, particularly concerning gender and education level, is increasingly critical. However, only limited research has used text data to examine these differences within the context of programming education and emotions. This study aims to determine programming students' emotions and any…
Descriptors: Programming, Psychological Patterns, Student Attitudes, Secondary School Students
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Javier Del Olmo-Muñoz; Alicia Jiménez Toledo; Sergio Tirado-Olivares; José Antonio González-Calero; Ramón Cózar-Gutiérrez – Informatics in Education, 2025
The assessment of computational thinking (CT) is crucial for improving pedagogical practice, identifying areas for improvement, and implementing efficient educational interventions. Despite growing interest in CT in primary education, existing assessments often focus on specific dimensions, providing a fragmented understanding. In this research, a…
Descriptors: Computation, Thinking Skills, Elementary School Students, Grade 6
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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
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Pamela Liebig; Viviane Filor; Mariana Scheumann; Martina Buchholz; Klaus Jung – Technology, Knowledge and Learning, 2024
Many academic teachers present data as static graphics in their lectures and courses. However, data structures have become more complex in the last decades, especially in the biomedical disciplines, and interactive graphics can provide a better means to communicate the scientific contents to students. Besides, the technological qualifications of…
Descriptors: Medicine, Natural Sciences, Workshops, Computer Graphics
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Alex Yue Feng Zhu – British Journal of Educational Technology, 2024
Research has shown that even though standardized financial education has gained prevalence to promote financial literacy over the past decade, it has had little effect on personal financial planning. The present study used a randomized control trial to examine the effectiveness of a Python-based personalized financial projection on young working…
Descriptors: Financial Education, Programming Languages, Financial Literacy, Money Management
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Antonio Estevan Martinez IV – Digital Experiences in Mathematics Education, 2024
Many areas of mathematics naturally lend themselves to machine-based computing environments, which suggests that computational environments may serve as useful mediating tools for the teaching and learning of mathematical content. While some mathematics classes are leveraging the use of computational tools, the implementation of computer…
Descriptors: Mathematics Education, Programming, Undergraduate Students, Competency Based Education
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Franc Vrbancic; Slavko Kocijancic – Education and Information Technologies, 2024
Microcontroller programming competencies contribute to the sustainable employability of engineering graduates of both higher and secondary education. To develop the required programming skills, one of the challenges for educators is to determine which programming environments should be implemented in introductory programming courses. Conceptually,…
Descriptors: Programming, Competence, Introductory Courses, Secondary Education
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Lucy D'Agostino McGowan; Travis Gerke; Malcolm Barrett – Journal of Statistics and Data Science Education, 2024
This article introduces a collection of four datasets, similar to Anscombe's quartet, that aim to highlight the challenges involved when estimating causal effects. Each of the four datasets is generated based on a distinct causal mechanism: the first involves a collider, the second involves a confounder, the third involves a mediator, and the…
Descriptors: Statistics Education, Programming Languages, Statistical Inference, Causal Models
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Austin M. Shin; Ayaan M. Kazerouni – ACM Transactions on Computing Education, 2024
Background and Context: Students' programming projects are often assessed on the basis of their tests as well as their implementations, most commonly using test adequacy criteria like branch coverage, or, in some cases, mutation analysis. As a result, students are implicitly encouraged to use these tools during their development process (i.e., so…
Descriptors: Feedback (Response), Programming, Student Projects, Computer Software
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Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
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Zengqing Wu; Huizhong Liu; Chuan Xiao – IEEE Transactions on Education, 2024
Contribution: This research illuminates information entropy's efficacy as a pivotal educational tool in programming, enabling the precise quantification of algorithmic complexity and student abstraction levels for solving problems. This approach can provide students quantitative, comparative insights into the differences between optimal and…
Descriptors: Information Theory, Student Evaluation, Thinking Skills, Algorithms
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Elena Novak; Chia-Ling Kuo; Janet Lynne Tassell; Grace Morris – TechTrends: Linking Research and Practice to Improve Learning, 2024
Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to…
Descriptors: Preservice Teachers, Elementary School Teachers, Creativity, Intervention
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Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
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Maria Llambrich; Pau Satorra; Eudald Correig; Josep Gumà; Jesús Brezmes; Cristian Tebé; Raquel Cumeras – Research Synthesis Methods, 2024
Meta-analysis is a useful tool in clinical research, as it combines the results of multiple clinical studies to improve precision when answering a particular scientific question. While there has been a substantial increase in publications using meta-analysis in various clinical research topics, the number of published meta-analyses in metabolomics…
Descriptors: Meta Analysis, Programming Languages, Information Technology, Computer Oriented Programs
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