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Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
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Greta R. Underhill; Cat Turk – Online Learning, 2024
Although instructors in higher education are oftentimes content matter experts, they may not have received training on instructional design or inclusive practices, such as Universal Design for Learning. However, instructors may serendipitously implement aspects of UDL without full knowledge of the framework. This qualitative study used sensemaking…
Descriptors: Usability, Electronic Learning, Teacher Attitudes, Curriculum Design
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Fumei Liu – Cogent Education, 2024
This paper details how to effectively share three-dimensional geological models using data conversion between two mainstream mining software, Micromine and Surpac. It also discusses the impact of this conversion method on geological integrated exploration decision-making guidance. The current situation primarily manifests in the fact that both…
Descriptors: Computer Software, Geology, Models, Decision Making
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Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
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Rhonda Bondie; Elizabeth City – Learning Professional, 2024
New questions and concerns arise every day about the impact of AI in schools, such as how teachers will learn about AI and leverage it in their classrooms, how they can use it to develop their own teaching expertise, and if AI for educators really leads to better teaching and learning. The authors believe that AI can help teachers become more…
Descriptors: Preservice Teacher Education, Artificial Intelligence, Computer Simulation, Microteaching
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
Enrica Lovaglio – ProQuest LLC, 2024
The present investigation aims to identify best practices to design virtual reality (VR) story-worlds to promote prejudice reduction and foster prosocial attitudes toward under-represented groups. Past research shows that VR, which allows the simulation of scenarios that would otherwise be prohibitively difficult or impossible in real life, can be…
Descriptors: Computer Simulation, Prosocial Behavior, Perspective Taking, Minority Groups
Jessy Hsieh – ProQuest LLC, 2024
This dissertation proposes a strategy, or set of decision-making principles, for the education of adults. It explores two related questions: What is the purpose of andragogy and why does this work matter? This philosophical inquiry is situated within a broader context of the automation of knowledge work. As advances in information and…
Descriptors: Adult Education, Andragogy, Decision Making, Information Technology
Wilma Ann Anderson – ProQuest LLC, 2024
The national conversation about STEM education continues. While math and science have been a constant in K-12 and higher education, curriculum in technology and engineering have not been consistently part of the tapestry of American education. As such, there is a dearth of qualified candidates for the ever-growing number of computer science and…
Descriptors: STEM Education, STEM Careers, Disproportionate Representation, Females
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Seth King; Anne Estapa; Tyler Bell; Joseph Boyer – Journal of Behavioral Education, 2024
Researchers increasingly identify virtual reality (VR) simulations as a potentially effective professional development tool. However, simulations used in education and behavior analysis typically require active oversight from technicians and instructors. "Smart" VR integrated with artificial intelligence could independently administer…
Descriptors: Computer Simulation, Skill Development, Behavior Modification, Verbal Communication
Benjamin L. Edelman – ProQuest LLC, 2024
This dissertation is about a particular style of research. The philosophy of this style is that in order to scientifically understand deep learning, it is fruitful to investigate what happens when neural networks are trained on simple, mathematically well-defined tasks. Even though the training data is simple, the training algorithm can end up…
Descriptors: Learning Processes, Research Methodology, Algorithms, Models
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Jewoong Moon; Fengfeng Ke – Journal of Autism and Developmental Disorders, 2024
The purpose of this single-case experimental design (SCED) study is to investigate how adaptive prompts in virtual reality (VR)-based social skills training affect the social skills performance of autistic children. Adaptive prompts are driven by autistic children's emotional states. To integrate adaptive prompts in VR-based training, we conducted…
Descriptors: Computer Simulation, Interpersonal Competence, Autism Spectrum Disorders, Early Adolescents
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Judy Wynekoop; Kazuo Nakatani – Industry and Higher Education, 2024
Critical thinking has been identified as a key ability in most professions, yet employers find college graduates deficient in critical thinking skills. Research on the effect of college on students' critical thinking ability has been contradictory. This study empirically examines the impact of the immersion approach to teach critical thinking used…
Descriptors: Critical Thinking, Thinking Skills, Computer Science Education, Information Systems
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Aino Ukkonen; Aman Yadav; Katarina Pajchel; Constantinos Xenofontos – Journal of Technology and Teacher Education, 2024
Computational thinking (CT) is increasingly integrated into education, promoting problem-solving skills essential for the 21st century. However, little is known about how teachers assess CT in K-12 classrooms. This qualitative study explores elementary teachers' approaches to CT assessment after professional development in integrating CT into core…
Descriptors: Elementary School Teachers, Thinking Skills, Evaluation Methods, Troubleshooting
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Joshua Bumanlag; Adrian Angelo Abelarde – International Society for Technology, Education, and Science, 2024
This paper presents an improved Distributed Genetic Algorithm (DGA) that surpasses the classic genetic algorithm (GA) in terms of both efficiency and effectiveness when it comes to optimizing faculty scheduling systems. The proposed Differential Evolution Genetic Algorithm (DGA) combines DE with chaotic mapping and asynchronous communication to…
Descriptors: Algorithms, Faculty Workload, School Schedules, Computer Uses in Education
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