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Conn, Samuel S.; Reichgelt, Han – Information Systems Education Journal, 2013
Cloud computing represents an architecture and paradigm of computing designed to deliver infrastructure, platforms, and software as constructible computing resources on demand to networked users. As campuses are challenged to better accommodate academic needs for applications and computing environments, cloud computing can provide an accommodating…
Descriptors: Computer Uses in Education, State Universities, Computer System Design, Action Research
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Boticki, I.; Katic, M.; Martin,S. – IEEE Transactions on Education, 2013
This paper explores the educational benefits of introducing the aspect-oriented programming paradigm into a programming course in a study on a sample of 75 undergraduate software engineering students. It discusses how using the aspect-oriented paradigm, in addition to the object-oriented programming paradigm, affects students' programs, their exam…
Descriptors: Foreign Countries, Higher Education, Programming, Programming Languages
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Berland, Matthew; Martin, Taylor; Benton, Tom; Smith, Carmen Petrick; Davis, Don – Journal of the Learning Sciences, 2013
Many have suggested that tinkering plays a critical role in novices learning to program, and recent work in learning analytics (Baker & Yacef, 2009 Blikstein, 2011) allows us to describe new relationships in the process. Using learning analytics, we explore how students progress from exploration, through tinkering, to refinement, a pathway…
Descriptors: Learning Processes, Data Collection, Novices, Females
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Carro, Manuel; Herranz, Angel; Marino, Julio – ACM Transactions on Computing Education, 2013
We present an undergraduate course on concurrent programming where formal models are used in different stages of the learning process. The main practical difference with other approaches lies in the fact that the ability to develop correct concurrent software relies on a systematic transformation of formal models of inter-process interaction (so…
Descriptors: Computer Science Education, Programming, Models, Teaching Methods
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Hsieh, Tung-Cheng; Lee, Ming-Che; Su, Chien-Yuan – Educational Technology & Society, 2013
In recent years, the demand for computer programming professionals has increased rapidly. These computer engineers not only play a key role in the national development of the computing and software industries, they also have a significant influence on the broader national knowledge industry. Therefore, one of the objectives of information…
Descriptors: Foreign Countries, Computer Science Education, Individualized Instruction, Remedial Instruction
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Yu, Pao-Ta; Liao, Yuan-Hsun; Su, Ming-Hsiang – Educational Technology & Society, 2013
The open courseware proposed by MIT with single streaming video has been widely accepted by most of the universities as their supplementary learning contents. In this streaming video, a digital video camera is used to capture the speaker's gesture and his/her PowerPoint presentation at the same time. However, the blurry content of PowerPoint…
Descriptors: Electronic Learning, Courseware, Open Source Technology, Video Technology
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Shaw, Ruey-Shiang – Computers & Education, 2013
This study examined the relationships among group size, participation, and learning performance factors when learning a programming language in a computer-supported collaborative learning (CSCL) context. An online forum was used as the CSCL environment for learning the Microsoft ASP.NET programming language. The collaborative-learning experiment…
Descriptors: Programming Languages, Computer Science Education, Cooperative Learning, Computer Mediated Communication
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Adamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen – Journal of Educational Technology Systems, 2013
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels…
Descriptors: Educational Games, Computer Games, Role Playing, Computer Security
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McLoughlin, Eilish, Ed.; Finlayson, Odilla E., Ed.; Erduran, Sibel, Ed.; Childs, Peter E., Ed. – Contributions from Science Education Research, 2019
This edited volume presents innovative current research in the field of Science Education. The chapter's deal with a wide variety of topics and research approaches, conducted in a range of contexts and settings. Together they make a strong contribution to knowledge on science teaching and learning. The book consists of selected presentations from…
Descriptors: Theory Practice Relationship, Science Education, Teaching Methods, Learning Processes
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Moreno-León, Jesús; Robles, Gregorio; Román-González, Marcos – Journal of Information Technology Education: Research, 2016
The introduction of computer programming in K-12 has become mainstream in the last years, as countries around the world are making coding part of their curriculum. Nevertheless, there is a lack of empirical studies that investigate how learning to program at an early age affects other school subjects. In this regard, this paper compares three…
Descriptors: Foreign Countries, Programming, Computer Science Education, Introductory Courses
Executive Office of the President, 2016
As called for in the America COMPETES Reauthorization Act of 2010, the National Science and Technology Council's (NSTC) Committee on STEM Education (CoSTEM) released, in May of 2013, the Federal Science, Technology, Engineering, and Mathematics (STEM) Education 5- Year Strategic Plan (Strategic Plan). As required by the Act, this report includes…
Descriptors: STEM Education, Strategic Planning, Federal Legislation, Educational Research
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Dikli, Semire, Ed.; Etheridge, Brian, Ed.; Rawls, Richard, Ed. – IGI Global, 2018
In an effort to enhance the quality of education, universities and colleges are developing programs that help faculty and staff internationalize curriculum. These programs will purposefully develop the intercultural perspectives of students. "Curriculum Internationalization and the Future of Education" is a critical scholarly resource…
Descriptors: Global Approach, Curriculum Development, Educational Trends, Active Learning
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Pododimenko, Inna – Comparative Professional Pedagogy, 2014
The problem of professional training of skilled human personnel in the industry of information communication technology, the urgency of which is recognized at the state level of Ukraine and the world, has been considered. It has been traced that constantly growing requirements of the labour market, swift scientific progress require the use of…
Descriptors: Foreign Countries, Information Technology, Professional Training, Specialists
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Gamliel, Tova; Hazan, Haim – British Educational Research Journal, 2014
In Israel's Multigenerational Connection Program (MCP), children instruct adults in computer and Internet use. Taking children's advantage in digital literacy as a given, the study examines their generational status in computerized encounters that MCP creates in two schools, one Jewish and one Arab. The data were gathered by means of qualitative…
Descriptors: Foreign Countries, Children, Adult Students, Jews
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Yuen, Timothy T.; Robbins, Kay A. – ACM Transactions on Computing Education, 2014
Critical thinking, problem solving, the use of tools, and the ability to consume and analyze information are important skills for the 21st century workforce. This article presents a qualitative case study that follows five undergraduate biology majors in a computer science course (CS0). This CS0 course teaches programming within a data-driven…
Descriptors: Qualitative Research, Critical Thinking, Thinking Skills, Problem Solving
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