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Kenny, Robert F.; McDaniel, Rudy – British Journal of Educational Technology, 2011
Video games have become an essential part of the way people play and learn. While an increasing number of people are using games to learn in informal environments, their acceptance in the classroom as an instructional activity has been mixed. Successes in informal learning have caused supporters to falsely believe that implementing them into the…
Descriptors: Preservice Teachers, Informal Education, Technology Integration, Educational Technology
Zhang, Jianwei; Hong, Huang-Yao; Scardamalia, Marlene; Teo, Chew Lee; Morley, Elizabeth A. – Journal of the Learning Sciences, 2011
This study explores Knowledge Building as a principle-based innovation at an elementary school and makes a case for a principle- versus procedure-based approach to educational innovation, supported by new knowledge media. Thirty-nine Knowledge Building initiatives, each focused on a curriculum theme and facilitated by nine teachers over eight…
Descriptors: Educational Innovation, Computer Uses in Education, Knowledge Level, Elementary Schools
Barton, Janice S. – Journal of Chemical Education, 2011
This article describes a comprehensive treatment of experimental enzyme kinetics strongly coupled to electronic data acquisition and use of spreadsheets to organize data and perform linear and nonlinear least-squares analyses, all in a manner that promotes development of important reasoning skills. Kinetic parameters are obtained for the stable…
Descriptors: Kinetics, Biochemistry, Science Instruction, Science Experiments
Carr, David; Bossomaier, Terry – Australasian Journal of Educational Technology, 2011
The "Theory of Special Relativity" is widely regarded as a difficult topic for learners in physics to grasp, as it reformulates fundamental conceptions of space, time and motion, and predominantly deals with situations outside of everyday experience. In this paper, we describe embedding the physics of relativity into a computer game, and…
Descriptors: Mechanics (Physics), Science Instruction, Computer Uses in Education, Video Games
Lundeberg, Mary A.; Kang, Hosun; Wolter, Bjorn; delMas, Robert; Armstrong, Norris; Borsari, Bruno; Boury, Nancy; Brickman, Peggy; Hannam, Kristi; Heinz, Cheryl; Horvath, Thomas; Knabb, Maureen; Platt, Terry; Rice, Nancy; Rogers, Bill; Sharp, Joan; Ribbens, Eric; Maier, Kimberly S.; Deschryver, Mike; Hagley, Rodney; Goulet, Tamar; Herreid, Clyde F. – Educational Technology Research and Development, 2011
Although interactive technology is presumed to increase student understanding in large classes, no previous research studies have empirically explored the effects of Clicker Cases on students' performance. A Clicker Case is a story (e.g., a problem someone is facing) that uses clickers (student response systems) to engage students in understanding…
Descriptors: Student Reaction, Program Effectiveness, Biology, Case Method (Teaching Technique)
Bain, Alan; Swan, Gerry – Educational Technology Research and Development, 2011
Attempts at school reform and improvement have experienced difficulty creating and implementing feedback systems that energize and sustain change efforts. If the call for reform at all levels of education is to be met, attention must be given to establishing effective feedback mechanisms in educational institutions as they embark on improvement…
Descriptors: Knowledge Management, Feedback (Response), Classroom Techniques, Management Systems
Yoon, Choongil – Journal of English for Academic Purposes, 2011
Direct corpus use by learners or learner concordancing has been hailed as one of the promising areas that can revolutionize L2 writing and language pedagogy as a whole ([Conrad, 2000] and [Hyland, 2003]). It has been discussed to promote data-driven learning (Johns, 1988), to provide authentic contexts in which linguistic items are used, and to…
Descriptors: Personal Autonomy, English (Second Language), Second Language Learning, Second Language Instruction
Ozgun-Koca, S. Asli; Edwards, Thomas G. – Mathematics Teaching in the Middle School, 2011
A common activity--having students collect data to measure the radius and circumference of circular objects--can be given a new twist. These data can be viewed virtually using technology. A dynamic geometry environment coupled with the powerful capabilities of a spreadsheet can greatly enhance student learning. The activity in this article…
Descriptors: Graphing Calculators, Geometric Concepts, Geometry, Data Collection
Andes, Laurie; Claggett, Elizabeth – Reading Teacher, 2011
Expressions of delight and anticipation are a direct result of a schoolwide writing program designed by teachers to develop language skills in special education students. These second graders participated in a writing project that made use of wikis to facilitate collaboration among the students, parents, teachers, and university members of their…
Descriptors: Electronic Publishing, Web Sites, Writing Instruction, Special Education
Terzis, Vasileios; Economides, Anastasios A. – Computers & Education, 2011
The effective development of a computer based assessment (CBA) depends on students' acceptance. The purpose of this study is to build a model that demonstrates the constructs that affect students' behavioral intention to use a CBA. The proposed model, Computer Based Assessment Acceptance Model (CBAAM) is based on previous models of technology…
Descriptors: Self Efficacy, Computer Assisted Testing, Computer Uses in Education, Intention
Jaworski, Susan; Sullivan, Roberta – Journal of Educational Technology Systems, 2011
Do library catalogs compete with Google or is it the other way around? We know which came first but which will finish in the end? Only trained library professionals were considered qualified to develop reliable catalog records. However, with the increased sophistication of search engines, we are beginning to realize that a collaborative effort may…
Descriptors: Access to Information, Comparative Analysis, Cataloging, Usability
Burns, Barbara A.; Hamm, Ellen M. – School Science and Mathematics, 2011
The primary purpose of this classroom experiment was to examine the effectiveness of concrete (hands-on) manipulatives as compared with virtual (computer-based) manipulatives on student review of fraction concepts in third grade and introduction of symmetry concepts in fourth grade. A pretest-posttest design was employed with a sample of 91…
Descriptors: Manipulative Materials, Grade 4, Grade 3, Computer Uses in Education
Odom, Arthur Louis; Marszalek, Jacob M.; Stoddard, Elizabeth R.; Wrobel, Jerzy M. – International Journal of Science Education, 2011
The purpose of this study was to examine the association of middle school student science achievement and attitudes toward science with student-reported frequency of using computers to learn science and other classroom practices. Baseline comparison data were collected on the frequency of student-centred teaching practices (e.g. the use of group…
Descriptors: Science Achievement, Computers, Teaching Methods, Middle Schools
Parry, David – EDUCAUSE Review, 2011
While recognizing that digital access is not evenly distributed in the United States, which is to say nothing of the global distribution, one can safely say that this transformation is already here; people are already at the moment in which the ability to use social media, and particularly social media as amplified through the power of the mobile…
Descriptors: Ethical Instruction, Multiple Literacies, Access to Information, Spatial Ability
Abrizah, A.; Zainab, A. N. – Journal of Librarianship and Information Science, 2011
This paper presents findings from a case study investigating secondary school teachers' understanding of the term digital libraries and their relationship with learning. The study addresses two research questions: (1) How do teachers conceptualize digital libraries, their relevance and issues relating to their integration into the curriculum? and…
Descriptors: Electronic Libraries, Secondary School Teachers, History Instruction, Teacher Attitudes

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