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Whitehill, Betty V.; McDonald, Barbara A. – Simulation & Gaming, 1993
Describes a study that investigated the effect of motivational variables on task persistence and performance in Navy technical training by giving students problems in a self-paced computer simulation game or drill with variable or fixed payoff points. Student responses to an evaluation questionnaire are discussed. (14 references) (LRW)
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Computer Simulation

Cox, Ann Curtis – Journal of Geography, 1991
Presents a geography program to show students why the European Community was formed. Involves student research of economic data, creation of a computer database on the European Community, and simulation of trading. Emphasizes geographic themes of movement, region formation, and change in response to economic forces. Includes game rules, sample…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Databases

Beishuizen, J. J. – Journal of Computer Assisted Learning, 1992
Discussion of teaching complex knowledge domains through exploration highlights two experiments that investigated the educational value of a Dutch computer simulation program which models the relationship between erosion and agriculture in a developing country as part of the secondary school geography curriculum. Learning by doing versus learning…
Descriptors: Agriculture, Analysis of Variance, Comparative Analysis, Computer Assisted Instruction

Nasman, Leonard O. – Engineering Design Graphics Journal, 1991
Described is the evolution of a multimedia approach for teaching Computer Aided Design (CAD). The presentation includes video tapes, a computer, an overhead camera, and hard-copy handouts containing class notes and CAD assignments. Also described is a complete "on-demand" training system for future use. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Graphics

Elshout, Jan J.; Veenman, Marcel V. J. – Journal of Educational Research, 1992
The relationship between intellectual ability, working method, and learning was investigated with simulations in both structured and unstructured learning environments. High- and low-intelligence college students' thinking-aloud protocols were analyzed on quality of working method. Results indicated that both intellectual ability and working…
Descriptors: Cognitive Ability, Cognitive Style, College Students, Computer Simulation

Shavelson, Richard J.; And Others – Applied Measurement in Education, 1991
Guidelines for developing performance assessments in science education allied with current research and reform are presented. The guidelines are applied to 3 hands-on science investigations performed by over 300 fifth and sixth graders and scored by science educators. Although difficult to develop, such assessments can be scored reliably. (SLD)
Descriptors: Academic Achievement, Computer Simulation, Curriculum Development, Educational Assessment
Hornaday, Robert W. – Simulation & Gaming, 2003
This article describes the use of a management simulation in a Chinese university during the spring semesters of 1997, 1998, and 2000. Although administrative difficulties presented special problems, Chinese university administrators were interested in introducing this form of experiential learning. Student reaction was positive. Participating in…
Descriptors: Computer Simulation, Experiential Learning, Foreign Countries, Technology Uses in Education
Morris, Frank – Language Learning & Technology, 2005
The current study examined the provision of corrective feedback and learner repair following feedback in the interactional context of child-to-child conversations, particularly computer mediated, in an elementary Spanish immersion class. The relationship among error types, feedback types, and immediate learner repair were also examined. A total of…
Descriptors: Feedback (Response), Internet, Computer Software, Error Correction
Karampiperis, Pythagoras; Sampson, Demetrios – Educational Technology & Society, 2005
Adaptive learning resources selection and sequencing is recognized as among the most interesting research questions in adaptive educational hypermedia systems (AEHS). In order to adaptively select and sequence learning resources in AEHS, the definition of adaptation rules contained in the Adaptation Model, is required. Although, some efforts have…
Descriptors: Methods, Educational Resources, Models, Individualized Instruction
Goldsmith, Tina R.; LeBlanc, Linda A. – Journal of Early and Intensive Behavior Intervention, 2004
A growing number of studies have investigated diverse applications of technology-based interventions with children with autism. The purpose of this paper is to review the growing empirical support for the efficacy of technology-based interventions with children with autism and to recommend future directions for research. This review will focus on…
Descriptors: Feedback (Response), Computer Simulation, Autism, Behavior Modification
Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
Whitehouse, Kendall – EDUCAUSE Quarterly, 2005
With funding from Alfred West, Jr., an alumnus of The Wharton School of the University of Pennsylvania and chairman of SEI Investments, Wharton Dean Patrick T. Harker established the Alfred West Jr. Learning Lab to explore ways "to reach a deeper understanding of how people learn and to push that process to a higher level using advancements…
Descriptors: Feedback (Response), Pilot Projects, Learning Laboratories, Educational Experience
Smith, Rachel S., Ed. – New Media Consortium, 2007
The conference proceedings include the following papers: (1) The Arts Metaverse in Open Croquet: Exploring an Open Source 3-D Online Digital World (Ulrich Rauch and Tim Wang); (2) Beyond World of Warcraft: the Universe of MMOGs (Ruben R. Puentedura); (3) ClevelandPlus in Second Life (Wendy Shapiro, Lev Gonick, and Sue Shick); (4) Folksemantic:…
Descriptors: Conferences (Gatherings), Medical Education, Teaching Methods, Art
Abdel Wahab, M. M.; Mahboub, D. – European Journal of Engineering Education, 2006
In this paper, ULearn (University of Surrey learning on-line) and e-learning techniques are used to enhance the students' understanding and participation in Dynamics modules for an undergraduate programme in the School of Engineering, University of Surrey. The Dynamics modules are taught at Levels 2 and 3 and contain several mechanisms and…
Descriptors: Student Attitudes, Web Based Instruction, Undergraduate Study, Educational Strategies
Stoloff, David L. – 1992
This overview of the use of educational technology in peace education discusses three questions: (1) how educational technology may be applied to increase world understanding and reduce intergroup tensions; (2) what strategies, within what contexts, have proven effective in integrating the study of peace across the curriculum; and (3) how…
Descriptors: Communication (Thought Transfer), Computer Networks, Computer Simulation, Conferences