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Roy, Debopriyo; Brine, John; Murasawa, Fuyuki – Computer Assisted Language Learning, 2016
The act of note-taking offloads cognitive pressure and note-taking applications could be used as an important tool for foreign language acquisition. Its use, importance, and efficacy in a foreign language learning context could be justifiably debated. However, existing computer-assisted language learning literature is almost silent on the topic.…
Descriptors: Foreign Countries, Usability, English (Second Language), Second Language Learning
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Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
Wu, Anna – ProQuest LLC, 2012
Knowing the living environments is an intrinsic part of human development for building self-confidence and meeting social requirements. Proliferation of mobile devices has greatly changed our interaction with the physical environments. The problem for existing mobile navigation tools is that it only emphasizes the spatial factor by offering…
Descriptors: Handheld Devices, Navigation, Physical Environment, Design
Ford, Caroline Morgan – ProQuest LLC, 2012
The purpose of this research is to explore the business strategies of a firm seeking to develop and profitably market a mobile smartphone application to understand how small, digital entrepreneurships may build sustainable business models given substantial market barriers. Through a detailed examination of one firm's process to try to…
Descriptors: Business, Models, Case Studies, Telecommunications
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Papp, Raymond – Journal of Case Studies in Accreditation and Assessment, 2014
Traditional paper portfolios have been used to assess student work for performance and employment purposes for decades. The advent of electronic portfolios incorporating audio, video, hyperlinked documents and scanned images takes the use of portfolios to a new level. Evaluators can use these easily accessible portfolios to gauge student…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Technology Uses in Education, Educational Technology
Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni – International Association for Development of the Information Society, 2014
The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor…
Descriptors: Telecommunications, Handheld Devices, Educational Games, Museums
Schaefbauer, Christi – School Business Affairs, 2013
In this brief article, the author shares some strategies that make her work and home life easier and more gratifying: (1) Declutter and simplify; (2) Plan meals; (3) Use Google Calendar; (4) Automate bills; (5) Use technology; (6) Make health a priority; and (7) Lose the guilt.
Descriptors: Time Management, Computer Oriented Programs, Computer Use, Habit Formation
Welch, Meghan McCarthy; Dooley, Caitlin McMunn – Learning & Leading with Technology, 2013
Students 8 and younger have access to screens everywhere--on smartphones, tablets, handheld games, and laptops, to name just a few places. How do you know if students are using these tools effectively? Are the students participating in digital environments in ways that encourage critical thinking, active engagement, and contribution, or are they…
Descriptors: Student Participation, Elementary School Students, Educational Technology, Handheld Devices
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Hsieh, Sheng-Wen; Wu, Min-Ping – EURASIA Journal of Mathematics, Science & Technology Education, 2013
This paper used a Virtual Companion System (VCS) to examine how specific design variables within virtual learning companion affect the learning process of learners as defined by the cognitive continuum of field-dependent, field-independent and field-mixed learners in LINE app for m-learning. The data were collected from 198 participants in a…
Descriptors: Computer Uses in Education, Educational Technology, Instructional Effectiveness, Cognitive Style
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van der Kolk, Koos; Hartog, Rob; Beldman, Gerrit; Gruppen, Harry – Journal of Science Education and Technology, 2013
Increasingly, mobile applications appear on the market that can support students in chemistry laboratory classes. In a multiple app-supported laboratory, each of these applications covers one use-case. In practice, this leads to situations in which information is scattered over different screens and written materials. Such a multiple app-supported…
Descriptors: Science Instruction, Educational Technology, Telecommunications, Technology Uses in Education
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Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Educational Technology & Society, 2013
This paper introduces StoryTech, a smart storytelling toy that features a virtual space, which includes computer-based graphics and characters, and a real space, which includes plush toys, background cards, and a communication interface. When children put real objects on the receiver panel, the computer program shows related backgrounds and…
Descriptors: Foreign Countries, Young Children, Toys, Story Telling
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Chapman, Debra L.; Wang, Shuyan – International Journal of Information and Communication Technology Education, 2015
Advances in technology and changes in educational strategies have resulted in the integration of technology in the classroom. Multimedia instructional tools (MMIT) provide student-centered active-learning instructional activities. MMITs are common in introductory computer applications courses based on the premise that MMITs should increase student…
Descriptors: Multimedia Instruction, Multimedia Materials, Computer Science Education, Computer Oriented Programs
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Bandele, Samuel Oye; Adekunle, Adeyemi Suraju – Journal of Education and Practice, 2015
The study was conducted to design, develop and test a c++ application program CAP-QUAD for solving quadratic equation in elementary school in Nigeria. The package was developed in c++ using object-oriented programming language, other computer program that were also utilized during the development process is DevC++ compiler, it was used for…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
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Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles
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Kucirkova, Natalia; Sheehy, Kieron; Messer, David – Journal of Research in Reading, 2015
This study explores the themes in the talk of two mothers and daughters as they share a self-created story with an iPad app. Vygotsky's theory of learning is applied to inform a thematic analysis and help interpret the learning potential within the observed parent-child exchanges. A deductive-inductive thematic analysis identified three recurring…
Descriptors: Discourse Analysis, Mothers, Daughters, Parent Child Relationship
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