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Showing 3,931 to 3,945 of 6,341 results Save | Export
Chitu, Catalin; Inpuscatu, Razvan Constantin; Viziru, Marilena – Online Submission, 2011
Derived from basic language, VB (Visual Basic) is a programming language focused on the video interface component. With graphics and functional components implemented, the programmer is able to bring and use their components to achieve the desired application in a relatively short time. Language VB is a useful tool in physics teaching by creating…
Descriptors: Video Technology, Programming Languages, Physics, Program Effectiveness
Kim, Iljoo – ProQuest LLC, 2011
The size and dynamism of the Web poses challenges for all its stakeholders, which include producers/consumers of content, and advertisers who want to place advertisements next to relevant content. A critical piece of information for the stakeholders is the demographics of the consumers who are likely to visit a given web site. However, predicting…
Descriptors: Stakeholders, Prediction, Internet, Audiences
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Ramler, Ivan P.; Chapman, Jessica L. – Journal of Statistics Education, 2011
In this article we describe a semester-long project, based on the popular video game series Guitar Hero, designed to introduce upper-level undergraduate statistics students to statistical research. Some of the goals of this project are to help students develop statistical thinking that allows them to approach and answer open-ended research…
Descriptors: Video Games, Hypothesis Testing, Programming, Statistics
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Bhattacharya, Jhumpa; Quiroga, Jimena – Afterschool Matters, 2011
Throughout the nation, afterschool programs are seeing increasing numbers of English learners (ELs) among their participants. Many afterschool program practitioners, recognizing the growth in the EL population in their programs, are hungry for professional development and research to understand how better to educate this population. However,…
Descriptors: Educational Opportunities, Leadership, After School Programs, English (Second Language)
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Ma, L.; Ferguson, J.; Roper, M.; Wood, M. – Computer Science Education, 2011
The teaching of introductory computer programming seems far from successful, with many first-year students performing more poorly than expected. One possible reason for this is that novices hold "non-viable" mental models (internal explanations of how something works) of key programming concepts which then cause misconceptions and difficulties. An…
Descriptors: Teaching Models, Programming, Misconceptions, Models
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Cummins, Stephen; Burd, Liz; Hatch, Andrew – Computer Science Education, 2011
This article presents an investigation into the usage of shareable feedback tags as a way of delivering feedback to three different cohorts of programming students. A series of research questions are examined; these include investigating any perceived benefit from students using feedback tags and exploring how students interact with their…
Descriptors: Feedback (Response), Programming, Investigations, Student Behavior
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Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
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Efendioglu, Akin; Yelken, Tugba Yanpar – Computers & Education, 2010
The purpose of this study was to investigate the effects of two different methods on primary school teacher candidates' academic achievements and attitudes toward computer-based education, and to define their views on these methods. Both the first experimental group, programmed instruction (PI), and the second experimental group, meaningful…
Descriptors: Learning Theories, Experimental Groups, Teaching Methods, Preservice Teacher Education
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Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Procter-Legg, Emma; Cacchione, Annamaria; Petersen, Sobah Abbas – International Association for Development of the Information Society, 2012
This paper presents language learners as social networkers and describes and discusses the types of users that can be identified by analysing the content created by them using a situated mobile language learning app, LingoBee, based on the idea of crowd sourcing. Borrowing ideas from other studies conducted on social network users, we can identify…
Descriptors: Foreign Countries, Social Networks, Electronic Publishing, Collaborative Writing
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
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Coxon, Steve V. – Gifted Child Today, 2012
Spatial and creative abilities are important for innovations in science, technology, engineering, and math (STEM) fields, but talents are rarely developed from these abilities by schools, including among gifted children and adolescents who have a high potential to become STEM innovators. This article provides an overview of each ability and makes…
Descriptors: Gifted, State Standards, Creativity, Programming
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Castro-Schez, J. J.; del Castillo, E.; Hortolano, J.; Rodriguez, A. – IEEE Transactions on Education, 2009
Educational software tools are considered to enrich teaching strategies, providing a more compelling means of exploration and feedback than traditional blackboard methods. Moreover, software simulators provide a more motivating link between theory and practice than pencil-paper methods, encouraging active and discovery learning in the students.…
Descriptors: Foreign Countries, Computer Software, Data Analysis, Web Based Instruction
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Caspersen, Michael E.; Kolling, Michael – ACM Transactions on Computing Education, 2009
Programming is recognized as one of seven grand challenges in computing education. Decades of research have shown that the major problems novices experience are composition-based---they may know what the individual programming language constructs are, but they do not know how to put them together. Despite this fact, textbooks, educational…
Descriptors: Programming Languages, Computer Software, Educational Practices, Programming
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