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Yoo, Hanwook; Hambleton, Ronald K. – Educational Measurement: Issues and Practice, 2019
Item analysis is an integral part of operational test development and is typically conducted within two popular statistical frameworks: classical test theory (CTT) and item response theory (IRT). In this digital ITEMS module, Hanwook Yoo and Ronald K. Hambleton provide an accessible overview of operational item analysis approaches within these…
Descriptors: Item Analysis, Item Response Theory, Guidelines, Test Construction
del Mar Quiroga, Maria; Choate, Julia K. – Advances in Physiology Education, 2019
Physiology is commonly taught through direct experience and observation of scientific phenomena in "hands-on" practical laboratory classes. The value of such classes is limited by students' lack of understanding of the underlying theoretical concepts and their lack of confidence with the experimental techniques. In our experience,…
Descriptors: Physiology, Experiments, Laboratories, Computer Simulation
Lorenzo, Gonzalo; Lledó, Asunción; Arráez-Vera, Graciela; Lorenzo-Lledó, Alejandro – Education and Information Technologies, 2019
We live in a society where Technology has an important position in our diary activities. Everybody wants to have the last device to be in contact with his family and friends. Additionally, these took are being applied in other fields such as Education. One of these tools is: Virtual reality that can respond the need of our students. It allows the…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Simulated Environment
Yildirim, Gurkan; Yildirim, Serkan; Dolgunsoz, Emrah – World Journal on Educational Technology: Current Issues, 2019
Virtual reality (VR) as computer-mediated 3-D environments including real-life situations presented via different tools in which users can interact effectively with visuals. This study is significant as it primarily aimed to investigate effects of VR on retention by comparing it with traditional 2-D videos. The main aim of this study is to compare…
Descriptors: Computer Simulation, Video Technology, Retention (Psychology), Decision Making
Park, Sanghoon; Ryu, Jeeheon; McChesney, Kristen – TechTrends: Linking Research and Practice to Improve Learning, 2019
Virtual classroom simulations can offer pre-service teachers unlimited opportunities for teaching practice that help them sensitize to classroom diversity. The purpose of this case study was to describe a collaborative simulation design studio initiated between two universities in South Korea and U.S.A. while American pre-service teachers visited…
Descriptors: Foreign Countries, Preservice Teachers, Virtual Classrooms, Computer Simulation
Buchner, Josef; Andujar, Alberto – International Association for Development of the Information Society, 2019
In this article we describe how mobile devices enable immersive learning experiences. Expensive Head Mounted Displays (HMDs) are a thing of the past, as even inexpensive alternatives in combination with a smartphone make it possible to immerse oneself in virtual worlds. Learners then take these worlds as realistic, which can lead to cognitively…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
Geng, Xuewang; Yamada, Masanori – International Association for Development of the Information Society, 2019
Recently, the number of learners of Japanese as a foreign language (JFL) has been increasing. In Japanese language acquisition, compound verbs (verbs that are composed of two verbs, e.g., tobikomu 'jump into') are frequently used in daily life; these present difficulties, including unclarity of combination and opacity of meaning. Matsuda (2001)…
Descriptors: Second Language Learning, Japanese, Schemata (Cognition), Verbs
Milewski, Amanda; Bardelli, Emanuele; Herbst, Pat – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
Technology-mediated simulations of teaching practice are becoming a more common way to introduce teachers to the dilemmas of teaching during professional development. In this paper, we show that the inclusion of markers of student emotions in cartoon-based scenarios of teaching changes teachers' appropriateness rating of the actions that the…
Descriptors: Psychological Patterns, Computer Simulation, Professional Development, Vignettes
Saudelli, Mary Gene; Kleiv, Robin; Davies, Jessica; Jungmark, Martin; Mueller, Rebecca – Brock Education: A Journal of Educational Research and Practice, 2021
Simulation educational technologies provide a convenient way to augment classroom learning in higher education. The University of Colorado Boulder has created many Physics Education Technology (PhET) computer simulations relevant to concepts in Sciences and Mathematics. There is a notable gap in the literature of simulation-based technologies,…
Descriptors: College Science, Undergraduate Study, Science Instruction, Physics
Pack, Austin; Barrett, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP '19 conference presentations related…
Descriptors: Computer Simulation, Simulated Environment, English for Academic Purposes, Second Language Instruction
Puntambekar, Sadhana; Gnesdilow, Dana; Dornfeld Tissenbaum, Catherine; Narayanan, N. Hari; Rebello, N. Sanjay – Journal of Research in Science Teaching, 2021
Research exploring students' learning from physical and virtual labs has suggested that on the whole, students learn science content just as well, if not better from virtual labs as they do from physical labs. However, the affordances of physical labs might support the learning of specific skills and competencies that are just as crucial for…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Technology Uses in Education
Karacan, Cemil Gökhan; Akoglu, Kemal – Shanlax International Journal of Education, 2021
The purpose of this paper is to present a review of Augmented Reality (AR) technology as an educational tool for foreign language education. Following a short yet comprehensive literature review, the paper reviews educational AR technology in terms of learning theories, learning pedagogies, teachers, students, culture, infrastructure, and…
Descriptors: Educational Technology, Technology Integration, Computer Simulation, Handheld Devices
Reich, Ann; Rooney, Donna; Lizier, Amanda L. – International Journal of Training Research, 2021
Technology-enhanced learning and blended learning delivery have been growing in popularity in vocational education and training contexts. Different technology integration frameworks have been developed to assess the extent and nature of this technology integration for learning, using frameworks primarily developed in school and higher education…
Descriptors: Educational Technology, Technology Uses in Education, Vocational Education, Technology Integration
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Liu, Qingtang; Yu, Shufan; Chen, Wenli; Wang, Qiyun; Xu, Suxiao – Journal of Computer Assisted Learning, 2021
While the use of experiments is important for developing students' scientific knowledge and skills, challenges may arise when teachers and students are conducting experiments in class, such as non-reusable experimental resources, safety issues and difficulties simulating some specific effects. Augmented reality (AR) technology affords an…
Descriptors: Science Experiments, Computer Simulation, Magnets, Junior High School Students

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