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Gökbulut, Bayram; Bakangöz, Müzeyyen Merve – International Journal of Progressive Education, 2021
With the inclusion of the Information Technology and Software course in elementary and middle school curricula in Turkey, the Ministry of National Education has started to offer Technology Use and Coding courses. In this study, opinions of 12 instructors who taught Technology Use and Coding courses were consulted. The study aimed to determine the…
Descriptors: Teacher Attitudes, Technology Uses in Education, Programming, Computer Science Education
Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
Winarno, Sri; Andono, Pulung Nurtantio; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – Cypriot Journal of Educational Sciences, 2021
This study is aimed to investigate students' perceptions towards the mDPBL approach as a multimedia-based learning approach. mDPBL approach is a combination of two different teaching approaches (i.e. DIA and PBL) with multimedia. Two departments were selected in this study (i.e. Informatics Engineering and Information System). The survey was…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Teaching Methods, Computer Science Education
Solem, Michael; Dony, Coline; Herman, Thomas; León, Kelly; Magdy, Amr; Nara, Atsushi; Ray, Waverly; Rey, Sergio; Russell, Rachel – Journal of Geography, 2021
To build educational capacity for the rapidly evolving science and profession of geocomputation, the American Association of Geographers piloted an Encoding Geography research-practice partnership (RPP) composed of geography and computer science educators and researchers. This commentary describes the process, known as Collective Impact, that was…
Descriptors: Capacity Building, Geography Instruction, Computer Science Education, Disproportionate Representation
Xu, Zhen; Ritzhaupt, Albert D.; Umapathy, Karthikeyan; Ning, Yang; Tsai, Chin-Chung – Computer Science Education, 2021
Background and context: Researchers have been looking into the complexity of computer science (CS) education and tried to apply rigorous and relevant educational research methods to understand and facilitate the learning experience of students. Objective: The purpose of this study was to explore college students' conceptions of learning CS to shed…
Descriptors: College Students, Student Attitudes, Computer Science Education, Freehand Drawing
Schiff, Daniel S.; Logevall, Emma; Borenstein, Jason; Newstetter, Wendy; Potts, Colin; Zegura, Ellen – Journal of Engineering Education, 2021
Background: Developing social responsibility attitudes in future engineers and computer scientists is of critical and rising importance. Yet research shows that prosocial attitudes decline during undergraduate engineering education. Purpose: Influenced by the Professional Social Responsibility Development Model (PSRDM), this study explores the…
Descriptors: Social Responsibility, Engineering Education, Prosocial Behavior, Undergraduate Students
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. CS education can also reduce…
Descriptors: Foreign Countries, Computer Science Education, National Curriculum, Elementary Secondary Education
Daouk, Lina; Al Hashlamoun, Nafeth Hamdi – International Association for Development of the Information Society, 2021
UAE Higher education institutions were among the first institutions in the Middle East to adopt Blackboard Learn (BBLearn) as the learning management system for their e-learning activities. Regardless of the large investments spent of BBLearn, the adoption of this system among the faculty is still slow. This qualitative case study research aimed…
Descriptors: Foreign Countries, Integrated Learning Systems, Communities of Practice, Higher Education
Shoaib, Huma – ProQuest LLC, 2021
Biological engineering includes a higher representation of women (Yoder, 2015) than most science, technology, engineering, mathematics and information technology fields, while computer science has seen a precipitous decline in women's representation. However, disciplines like biological engineering are becoming more computationally intensive…
Descriptors: Thermodynamics, Academic Persistence, Self Concept, Computer Science Education
Evan E. Maicus – ProQuest LLC, 2021
As Computer Science course enrollments have increased over recent years, instructors have turned to automated grading systems to help relieve the burden of processing student assignments. However, the available autograding solutions have generally lacked support for traditionally difficult-to-grade advanced topics courses. In this thesis, I…
Descriptors: Computer Assisted Testing, Automation, Grading, Advanced Courses
Du, Jie; Wimmer, Hayden; Rada, Roy – Information Systems Education Journal, 2018
This study investigates the delivery of the "Hour of Code" tutorials to college students. The college students who participated in this study were surveyed about their opinion of the Hour of Code. First, the students' comments were discussed. Next, a content analysis of the offered tutorials highlights their reliance on visual…
Descriptors: College Students, Tutorial Programs, Student Surveys, Computer Games
Gogolla, Martin; Stevens, Perdita – Computer Science Education, 2018
Teaching modeling in computer science is complicated. Many factors contribute, and are related in diverse ways. We regard some combinations as more successful than others, but we also value diversity, and we struggle to elucidate the relationships and our value structure. Similar remarks apply to the study of biological ecosystems. This…
Descriptors: Computer Science Education, Ecology, Teaching Methods, Logical Thinking
Mark Frydenberg; William VanderClock – Information Systems Education Journal, 2024
This paper reflects on the process of designing and implementing an update to the "Introduction to Information Technology" course at Bentley University, a business university in New England. Driven by a university-wide curriculum reform initiative and following best practices from digital literacy frameworks and IS model curricula, the…
Descriptors: Computer Science Education, Educational Change, Curriculum Development, Pilot Projects
Mike Richards; Kevin Waugh; Mark A Slaymaker; Marian Petre; John Woodthorpe; Daniel Gooch – ACM Transactions on Computing Education, 2024
Cheating has been a long-standing issue in university assessments. However, the release of ChatGPT and other free-to-use generative AI tools has provided a new and distinct method for cheating. Students can run many assessment questions through the tool and generate a superficially compelling answer, which may or may not be accurate. We ran a…
Descriptors: Computer Science Education, Artificial Intelligence, Cheating, Student Evaluation
Tyler Clark; Hasan Akdeniz; Julia Link Roberts; Lynette Breedlove – Gifted Education International, 2024
This study explored factors impacting the decision for gifted females to pursue a career in computer science. The study used a phenomenological approach to delve into the experiences of ten gifted alumnae of The Gatton Academy of Mathematics and Science (Gatton), a residential STEM program, aiming to reveal nuanced insights into factors shaping…
Descriptors: STEM Education, Student Interests, Career Choice, STEM Careers