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An, Jiwoo; Poly, Laila-Parvin; Holme, Thomas A. – Journal of Chemical Education, 2020
In general chemistry laboratories, students learn practical laboratory skills through hands-on activities and are exposed to new scientific instruments. However, these instruments are often viewed as black boxes for various reasons, where students do not know how to use them or what the instruments are capable of. This tendency is likely to induce…
Descriptors: Usability, Chemistry, Science Laboratories, Science Equipment
Arifani, Yudhi; Asari, Slamet; Anwar, Khoirul; Budianto, Langgeng – Teaching English with Technology, 2020
Flipped classroom innovation has attracted the attention of English Language Teaching (ELT) researchers to examine its effectiveness. This inquiry, therefore, elaborates on the effect of flipping (i.e. reversing) individual and collaborative instruction using a "WhatsApp" application on the cohesive ability of English as a Foreign…
Descriptors: Collaborative Writing, Writing Instruction, Second Language Instruction, Second Language Learning
Joseph Wilcox – ProQuest LLC, 2020
The field of life science is facing a great challenge, in that the tools are beginning to outpace the user. Technology has rapidly been accelerating while the knowledge to use this new tech has been unable to keep pace. For example: as the recent push to get the faster, cheaper sequencing machine designed has inspired engineers to design…
Descriptors: Computer Oriented Programs, Biology, Information Science, Postsecondary Education
Matthew A. Kraft; Alexander Bolves – Annenberg Institute for School Reform at Brown University, 2020
We study the adoption and implementation of a new mobile communication app among a sample of 132 New York City public schools. The app provides a platform for sharing general announcements and news as well as engaging in personalized two-way communication with individual parents. We provide participating schools with free access to the app and…
Descriptors: Telecommunications, Handheld Devices, Computer Mediated Communication, Computer Oriented Programs
Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The "App-Generation" the present student population that grew up in a world of digital technology and mobile apps faces obstacles explored in this article. It explores their traits, such as multitasking, limited attention spans, and technology fluency, and how these affect their involvement in and experiences with learning. The article…
Descriptors: Academic Achievement, High Achievement, Individual Characteristics, Student Projects
Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Aberin, Maria Alva Q.; Garces, Len Patrick Dominic M. – International Journal for Technology in Mathematics Education, 2018
This paper presents a mobile app, AlgeOps, created to assist students in understanding addition and subtraction of integers. The design of the app amalgamated the neutralization model (based on cancelling integers of opposite signs) and the number line model to offer a more holistic representation of integers. Furthermore, since AlgeOps presents…
Descriptors: Foreign Countries, Computer Oriented Programs, Handheld Devices, Mathematics Instruction
Nedungadi, Prema; Mulki, Karunya; Raman, Raghu – Education and Information Technologies, 2018
Reduction of teacher and student absenteeism, together with consistent teacher support and training, are critical factors in improving the quality of education in rural India. As part of an ongoing project involving schools and educational centers in rural areas spread across 21 Indian states, this study investigated how implementation of two…
Descriptors: Educational Opportunities, Rural Areas, Foreign Countries, Attendance
Klubal, Libor; Kostolányová, Katerina; Gybas, Vojtech – ICTE Journal, 2018
This paper attempts to respond to the use of the elements of gamification in education. With the help of research papers, we have chosen three different systems in which the elements of gamification are included and we have focused on their use in education.
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Integrated Learning Systems
Pombo, Lúcia – Primary Science, 2018
This article describes how the EduPARK Research and Development Project promotes articulation between research, teachers, professional practice, and initial and advanced teacher training, constituting a very useful theoretical and practical framework, with impact not only in schools, but also in the community and in the tourism sector. The EduPARK…
Descriptors: Foreign Countries, Technology Uses in Education, Computer Oriented Programs, Handheld Devices
Chatterjee, Kanad – Childhood Education, 2018
As we work around the globe to innovate solutions to a variety of education challenges, the next step in innovation is to improve our ability to share and access information about these solutions. Clearly, communications technology will have an important role to play. In this article, the CEO of Learnmet describes the approach his organization is…
Descriptors: Educational Innovation, Access to Information, Information Technology, Technology Integration
Jain, Dipika; Chakraborty, Pinaki; Chakraverty, Shampa – Journal of Educational Technology Systems, 2018
Smartphone apps have lately emerged as a potent instructional aid for teaching engineering courses. Teaching engineering courses often involve explaining complex problems that require creative solutions to students who are typically tech-savvy. This article reviews 10 smartphone apps that have been developed to teach engineering courses. The apps…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Reißer, Sabine; Prock, Sebastian; Heinzmann, Hartmut; Ulrich, Anne S. – Biochemistry and Molecular Biology Education, 2018
Protein ORIGAMI (http://ibg.kit.edu/protein_origami) is a browser-based web application that allows the user to create straightforward 3D paper models of folded peptides for research, teaching and presentations. An amino acid sequence can be turned into a-helices, ß-strands and random coils that can be printed out and folded into properly scaled…
Descriptors: Educational Technology, Technology Uses in Education, Models, Science Instruction
Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Bao, Shih-Jyun; Ma, Jhao-Heng – IEEE Transactions on Learning Technologies, 2022
This article integrated inquiry behaviors and a guided learning map (gMap) into a mobile app called Ubiquitous-Physics (U-Physics), which helps students to explore inclined plane phenomena in authentic contexts. The article investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer collaboration,…
Descriptors: Physics, Science Education, Science Instruction, Computer Oriented Programs
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Vincent, Claudia G.; Walker, Hill; Espelage, Dorothy L.; Valido, Alberto; Murray, Christopher; Svanks, Rita; Marquez, Brion; Pennefather, Jordan – NASSP Bulletin, 2022
This paper has two purposes: First, we describe the components of the Student Ownership, Accountability, and Responsibility for School Safety (SOARS) framework in the context of the literature on school safety. Second, we offer outcomes from a pilot study testing the framework's impact on student perceptions of: (1) school belonging; (2) sense of…
Descriptors: School Safety, Student Responsibility, Accountability, Student Attitudes