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Dennis Alonzo; Val Quimno; Geraldine Townend; Cherry Zin Oo – Educational Assessment, Evaluation and Accountability, 2024
The use of information and communication technology-based data systems to support teachers in data-driven decision-making (DDDM) remains limited. Despite the growing number of data systems available, their uptake remains limited, and there is a limited understanding of what data system characteristics increase and factors that influence teacher…
Descriptors: Teachers, Information Technology, Computer Mediated Communication, Computer Assisted Instruction
Hannah M. Weiss – ProQuest LLC, 2024
As next-generation space exploration missions require increased autonomy from astronaut crews, real-time diagnostics of astronaut health and performance are essential for mission operations, especially for determining Extravehicular Activity (EVA) readiness. Exposure to microgravity leads to changes in astronaut physiology such as loss of bone…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Sensory Experience, Psychomotor Skills
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Fernando Almeida; Zoltan Buzady – Technology, Knowledge and Learning, 2024
This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the construction of a randomized pretest-posttest control group. A quantitative…
Descriptors: Entrepreneurship, Outcomes of Education, Comparative Analysis, Game Based Learning
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Saw Fen Tan – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to explore students' perceptions of the use of an artificial intelligence-generated content avatar (AIGC avatar) within a learning management system (LMS). Design/methodology/approach: This qualitative research involved seven postgraduate students. Data were collected through individual, in-depth interviews. The videos of…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Simulation, Self Concept
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Rudy Loock; Benjamin Holt – Technology in Language Teaching & Learning, 2024
At a time when language trainers need to determine how best to integrate new digital tools that provide students with linguistic information, our aim in this article is to assess the potential value of information provided by two types of tools now widely used by students: machine translation via online translators and state-of-the-art generative…
Descriptors: Artificial Intelligence, Teaching Methods, Translation, Computer Assisted Instruction
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Esra Merve Çaliskan; I?rem I?tegin – Journal of Cybersecurity Education, Research and Practice, 2024
With the development of technology, security, a core human concern throughout history, has changed and branched out into new areas. Novel security concepts, including environmental security, economic security, and cybersecurity, have emerged as a result of these expanding areas. The importance of cybersecurity has increased in the linked world of…
Descriptors: Gender Differences, Computer Security, Information Security, Sex Role
Tyrone Jerod Kohn – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how high school administrators perceived their foundational knowledge necessary to lead in technology and implement the ISTE for Education Leaders at a school district in Texas. The research used the International Society for Technology in Education for Education Leaders as a…
Descriptors: High Schools, Administrators, Technology Uses in Education, Administrator Attitudes
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Janet Ruppert; Diego Velazquez-Ramos; Ricarose Roque; R. Benjamin Shapiro – Learning, Media and Technology, 2024
Learning around artificial intelligence (AI)-powered technologies that attends to power is an urgent and widely felt priority among the learning sciences and CS ed broadly. Popular approaches to AI education focus on technical skills, with far less theoretical and practical work around critical and justice-centered AI learning. Adding to this…
Descriptors: Artificial Intelligence, Art, Workshops, Aesthetic Education
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Dan Sun; Fan Ouyang; Yan Li; Chengcong Zhu; Yang Zhou – Journal of Computer Assisted Learning, 2024
Background: With the development of computational literacy, there has been a surge in both research and practice application of text-based and block-based modalities within the field of computer programming education. Despite this trend, little work has actually examined how learners engaging in programming process when utilizing these two major…
Descriptors: Computer Science Education, Programming, Computer Literacy, Comparative Analysis
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Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
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Jon-Chao Hong; Huei-Ying Ho; Ming-Chou Liu; Kai-Hsin Tai – Journal of Baltic Science Education, 2024
Online teaching has become an imperative approach in today's society. However, as an essential approach, using live streaming to teach students in small groups, particularly rural primary school students, has not been extensively studied. To address this gap, an inquiry-based model, predict-do/observe-quiz/discuss-explain-transfer (P-D/O-Q/D-E-T),…
Descriptors: Video Technology, Technology Uses in Education, Internet, Computers
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Ting Zhang; Paul Bailey; Yuqi Liao; Emmanuel Sikali – Large-scale Assessments in Education, 2024
The EdSurvey package helps users download, explore variables in, extract data from, and run analyses on large-scale assessment data. The analysis functions in EdSurvey account for the use of plausible values for test scores, survey sampling weights, and their associated variance estimator. We describe the capabilities of the package in the context…
Descriptors: National Competency Tests, Information Retrieval, Data Collection, Test Validity
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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
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Shonn Cheng – Education and Information Technologies, 2024
Much research has been conducted on the relations between teacher beliefs, in terms of expectancies and values, and teaching with technology. However, findings have been inconsistent. Some studies reported that expectancies mattered more for teaching with technology, while others found that values played a more crucial role, and still others found…
Descriptors: Teachers, Technology Uses in Education, Computer Assisted Instruction, Teaching Methods
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Fahad H. Abdeen; Waheeb S. Albiladi – Interactive Learning Environments, 2024
The purpose of this study was to identify factors that affect the adoption of a virtual reality (VR) technology among parents of adults with autism spectrum disorder (ASD). The study sought to learn what might increase adoption of VR technology among other parents of individuals with ASD. The study employed interviews, focus groups, and…
Descriptors: Computer Simulation, Educational Technology, Autism Spectrum Disorders, Parent Attitudes
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