NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,146 to 8,160 of 11,472 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bailenson, Jeremy N.; Yee, Nick; Blascovich, Jim; Beall, Andrew C.; Lundblad, Nicole; Jin, Michael – Journal of the Learning Sciences, 2008
This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first describe the technology and theories behind virtual environments and then report data from 4 empirical studies. In Experiment 1, we demonstrated that…
Descriptors: Computer Simulation, Computer Uses in Education, Social Cognition, Interpersonal Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Imholz, Susan – Thinking Skills and Creativity, 2008
Clinical research in expressive therapies, psychodrama in particular, offer education researchers and software designers descriptive analyses and evidence-based impact studies on attitudinal shifts and enhanced problem solving abilities for patients and students who participate in psychodrama role-play. Gaming environments and virtual worlds that…
Descriptors: Informal Education, Computer Assisted Instruction, Change Agents, Patients
Peer reviewed Peer reviewed
Direct linkDirect link
Slotte, Virpi; Herbert, Anne – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to evaluate learners' attitudes to the use of simulation-based e-learning as part of workplace learning when socially situated interaction and blended learning are specifically included in the instructional design. Design/methodology/approach: Responses to a survey questionnaire of 298 sales personnel were…
Descriptors: Feedback (Response), Instructional Design, Staff Development, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Belov, Dmitry I.; Armstrong, Ronald D.; Weissman, Alexander – Applied Psychological Measurement, 2008
This article presents a new algorithm for computerized adaptive testing (CAT) when content constraints are present. The algorithm is based on shadow CAT methodology to meet content constraints but applies Monte Carlo methods and provides the following advantages over shadow CAT: (a) lower maximum item exposure rates, (b) higher utilization of the…
Descriptors: Test Items, Monte Carlo Methods, Law Schools, Adaptive Testing
Peer reviewed Peer reviewed
Direct linkDirect link
Ownby, Raymond L.; Czaja, Sara J.; Loewenstein, David; Rubert, Mark – Gerontologist, 2008
Purpose: The purposes of this study were (a) to identify cognitive abilities and other factors related to successful completion of training for computer-based tasks that simulated real jobs and (b) to create a brief assessment battery useful in assessing older adults for these kinds of jobs. Design and Methods: Participants from three age groups…
Descriptors: Cognitive Ability, Computer Assisted Instruction, Success, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Orton, Eric; Mulhausen, Paul – Gerontology & Geriatrics Education, 2008
Computer-based virtual patients (VPs) are an emerging medium for medical education that addresses barriers faced by geriatrics educators. Research has shown VPs to be as effective in changing knowledge and behavior as more traditional forms of teaching. This paper presents a descriptive study of the development of the University of Iowa's…
Descriptors: Medical Education, Geriatrics, Patients, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Park, John; Carter, Glenda; Butler, Susan; Slykhuis, David; Reid-Griffin, Angelia – Journal of Interactive Learning Research, 2008
This study examines the relationship of gender and spatial perception on student interactivity with contour maps and non-immersive virtual reality. Eighteen eighth-grade students elected to participate in a six-week activity-based course called "3-D GeoMapping." The course included nine days of activities related to topographic mapping.…
Descriptors: Computer Simulation, Computer Uses in Education, Maps, Earth Science
Peer reviewed Peer reviewed
Direct linkDirect link
Plunkett, Kim; Hu, Jon-Fan; Cohen, Leslie B. – Cognition, 2008
An extensive body of research claims that labels facilitate categorisation, highlight the commonalities between objects and act as invitations to form categories for young infants before their first birthday. While this may indeed be a reasonable claim, we argue that it is not justified by the experiments described in the research. We report on a…
Descriptors: Cartoons, Infants, Classification, Merchandise Information
Peer reviewed Peer reviewed
Direct linkDirect link
Butikov, Eugene I. – European Journal of Physics, 2008
Several well-known and newly discovered counterintuitive regular and chaotic modes of the sinusoidally driven rigid planar pendulum are discussed and illustrated by computer simulations. The software supporting the investigation offers many interesting predefined examples that demonstrate various peculiarities of this famous physical model.…
Descriptors: Undergraduate Students, Laboratory Equipment, Science Instruction, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Dodge, Tyler; Barab, Sasha; Stuckey, Bronwyn; Warren, Scott; Heiselt, Conan; Stein, Richard – Journal of Interactive Learning Research, 2008
This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the…
Descriptors: Video Games, Play, Ethnography, Children
Qian, Yufeng – Educational Technology, 2008
3-D virtual worlds, as a new form of learning environments in the 21st century, hold great potential in education. Learning in such environments, however, demands a broader spectrum of literacy skills. This article identifies a new set of media literacy skills required in 3-D virtual learning environments by reviewing exemplary 3-D virtual…
Descriptors: Elementary Secondary Education, Media Literacy, Computer Simulation, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Schorr, Roberta Y.; Goldin, Gerald A. – Educational Studies in Mathematics, 2008
This research focuses on some of the affordances provided by SimCalc software, suggesting that its use can have important consequences for students' mathematical affect and motivation. We describe an episode in an inner-city SimCalc environment illustrating our approach to the study of affect in the mathematics classroom. We infer students'…
Descriptors: Mathematics Instruction, Urban Schools, Computer Simulation, Computer Uses in Education
Gobert, Janice D.; Koedinger, Kenneth R. – Society for Research on Educational Effectiveness, 2011
The National frameworks for science emphasize inquiry skills (NRC, 1996), however, in typical classroom practice, science learning often focuses on rote learning in part because science process skills are difficult to assess (Fadel, Honey, & Pasnick, 2007) and rote knowledge is prioritized on high-stakes tests. Short answer assessments of…
Descriptors: Performance Based Assessment, Predictive Validity, High Stakes Tests, Rote Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Pages: 1  |  ...  |  540  |  541  |  542  |  543  |  544  |  545  |  546  |  547  |  548  |  ...  |  765