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Phung, Tung; Cambronero, José; Gulwani, Sumit; Kohn, Tobias; Majumdarm, Rupak; Singla, Adish; Soares, Gustavo – International Educational Data Mining Society, 2023
Large language models (LLMs), such as Codex, hold great promise in enhancing programming education by automatically generating feedback for students. We investigate using LLMs to generate feedback for fixing syntax errors in Python programs, a key scenario in introductory programming. More concretely, given a student's buggy program, our goal is…
Descriptors: Computational Linguistics, Feedback (Response), Programming, Computer Science Education
Zachary Himmelsbach; Heather C. Hill; Jing Liu; Dorottya Demszky – Annenberg Institute for School Reform at Brown University, 2023
This study provides the first large-scale quantitative exploration of mathematical language use in U.S. classrooms. Our approach employs natural language processing techniques to describe variation in the use of mathematical language in 1,657 fourth and fifth grade lessons by teachers and students in 317 classrooms in four districts over three…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Elementary School Mathematics
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Prapasiri Klayklung; Piyawatjana Chocksathaporn; Pongsakorn Limna; Tanpat Kraiwanit; Kris Jangjarat – Online Submission, 2023
The development of conversational artificial intelligence (AI) has brought about new opportunities for improving the learning experience in education. ChatGPT, a large language model trained on a vast corpus of text, has the potential to revolutionize education by enhancing learning through personalized and interactive conversations. This paper…
Descriptors: Artificial Intelligence, Interaction, Foreign Countries, Technology Integration
Ying Fang; Tong Li; Linh Huynh; Katerina Christhilf; Rod D. Roscoe; Danielle S. McNamara – Grantee Submission, 2023
Literacy assessment is essential for effective literacy instruction and training. However, traditional paper-based literacy assessments are typically decontextualized and may cause stress and anxiety for test takers. In contrast, serious games and game environments allow for the assessment of literacy in more authentic and engaging ways, which has…
Descriptors: Literacy, Student Evaluation, Educational Games, Literacy Education
Yao Du – ProQuest LLC, 2020
With the increased adoption and use of smart home speakers in households, many young children have learned to use listening and speaking to interact with the voice assistants (VAs) for a variety of daily activities (e.g., asking questions, listening to music). Despite the proliferation of VAs, due to the technical limitations such as automatic…
Descriptors: Interaction, Young Children, Artificial Intelligence, Educational Opportunities
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Wang, Hengli; Lu, Qiuyun – SAGE Open, 2022
University mottos have been demonstrated to convey educational philosophies, but few studies have investigated the educational philosophies reflected by university mottos from countries along the "One Belt, One Road" (OBOR) route, with applying the analytical approaches like text mining and natural language processing (NLP). This present…
Descriptors: Foreign Countries, Educational Philosophy, Universities, Marketing
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Kahn, Ken; Winters, Niall – British Journal of Educational Technology, 2021
Constructionism, long before it had a name, was intimately tied to the field of Artificial Intelligence. Soon after the birth of Logo at BBN, Seymour Papert set up the Logo Group as part of the MIT AI Lab. Logo was based upon Lisp, the first prominent AI programming language. Many early Logo activities involved natural language processing,…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming Languages, Programming
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Geden, Michael; Emerson, Andrew; Carpenter, Dan; Rowe, Jonathan; Azevedo, Roger; Lester, James – International Journal of Artificial Intelligence in Education, 2021
Game-based learning environments are designed to provide effective and engaging learning experiences for students. Predictive student models use trace data extracted from students' in-game learning behaviors to unobtrusively generate early assessments of student knowledge and skills, equipping game-based learning environments with the capacity to…
Descriptors: Game Based Learning, Middle School Students, Microbiology, Secondary School Science
Cioaca, Valentin Sergiu; Dascalu, Mihai; McNamara, Danielle S. – Grantee Submission, 2021
Numerous approaches have been introduced to automate the process of text summarization, but only few can be easily adapted to multiple languages. This paper introduces a multilingual text processing pipeline integrated in the open-source "ReaderBench" framework, which can be retrofit to cover more than 50 languages. While considering the…
Descriptors: Documentation, Computer Software, Open Source Technology, Algorithms
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Wu, Robert M. X., Ed. – IntechOpen, 2021
This book provides the latest viewpoints of scientific research in the field of e-business. It is organized into three sections: "Higher Education and Digital Economy Development", "Artificial Intelligence in E-Business", and "Business Intelligence Applications". Chapters focus on China's higher education in…
Descriptors: Business, Information Technology, Higher Education, Economic Development
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Mike Richards; Kevin Waugh; Mark A Slaymaker; Marian Petre; John Woodthorpe; Daniel Gooch – ACM Transactions on Computing Education, 2024
Cheating has been a long-standing issue in university assessments. However, the release of ChatGPT and other free-to-use generative AI tools has provided a new and distinct method for cheating. Students can run many assessment questions through the tool and generate a superficially compelling answer, which may or may not be accurate. We ran a…
Descriptors: Computer Science Education, Artificial Intelligence, Cheating, Student Evaluation
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Rajab Esfandiari; Omid Allaf-Akbary – Language Testing in Asia, 2024
The purpose of the current study was twofold: examining the efficacy of data-driven learning (DDL) (hands-on and hands-off approaches) in the realization of interactional metadiscourse markers (IMMs) among English as a foreign language (EFL) learners and analyzing the learners' perceptions of DDL. The participants consisted of 93 male and female…
Descriptors: English (Second Language), Second Language Learning, Writing Instruction, Computational Linguistics
Steven Michael Carlo – ProQuest LLC, 2024
The purpose of this dissertation was to scrutinize the complexities involved in the formulation and implementation of relevant policies. The design of each study mirrored key elements in the legislative life cycle specifically as it pertained to civics education policymaking, including problem identification, policy creation, and policy diffusion.…
Descriptors: National Competency Tests, Citizenship Education, Educational Policy, Intervention
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Alessandra Zappoli; Alessio Palmero Aprosio; Sara Tonelli – Written Communication, 2024
In this work, we explore the use of digital technologies and statistical analysis to monitor how Italian secondary school students' writing changes over time and how comparisons can be made across different high school types. We analyzed more than 2,000 exam essays written by Italian high school students over 13 years and in five different school…
Descriptors: Essays, Writing (Composition), Foreign Countries, High School Students
Yi Gui – ProQuest LLC, 2024
This study explores using transfer learning in machine learning for natural language processing (NLP) to create generic automated essay scoring (AES) models, providing instant online scoring for statewide writing assessments in K-12 education. The goal is to develop an instant online scorer that is generalizable to any prompt, addressing the…
Descriptors: Writing Tests, Natural Language Processing, Writing Evaluation, Scoring
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