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Bohorquez Sotelo, Maria Cristina; Rodriguez Mendoza, Brigitte Julieth; Vega, Sandra Milena; Roja Higuera, Naydu Shirley; Barbosa Gomez, Luisa Fernanda – International Association for Development of the Information Society, 2016
In the present paper we describe the analysis of qualitative and quantitative data from asynchronous learning networks, the virtual forums that take place in VirtualNet 2.0, the platform of the University Manuela Beltran (UMB), inside the course of Educommunication, from the master of Digital technologies applied to education. Here, we performed a…
Descriptors: Communications, Foreign Countries, Virtual Classrooms, Asynchronous Communication
Carlson, Shawn M. – ProQuest LLC, 2016
The purpose of this dissertation is to describe and understand how teachers describe the changes in their practices as a result of ten years participation in a one-to-one environment. This research study focuses on one successful middle school's adoption of laptops to support teaching and learning. A qualitative study using interviews of key…
Descriptors: Technology Integration, Educational Technology, Teaching Methods, Middle Schools
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Lindy L. Johnson – English Education, 2016
This article draws on a longitudinal study generated by a school and university-based partnership and funded by an Improving Teacher Quality grant. This study uses Cultural Historical Activity Theory (Cole, 1996; Engeström & Miettinen, 1999; Wertsch, 1991) and social semiotic theories of multimodality (Jewitt, 2006; Kress, 2010) to examine how…
Descriptors: English Teachers, Writing (Composition), Secondary School Teachers, Writing Processes
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Alexios Brailas; Konstantinos Koskinas; Giorgos Alexias – International Journal of Designs for Learning, 2016
The objective of this paper is to describe the design case of a web-based system that aims to facilitate the collective reflective practice of a learning group in an academic setting. The technical infrastructure of the system is fully implemented using free web services, which requires minimum technical knowledge or expertise. A key technical…
Descriptors: Reflective Teaching, Electronic Publishing, Teacher Attitudes, Computer Software
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Danka, Sandor – IAFOR Journal of Education, 2017
Is a smart phone a toy or a tool? Students cannot get enough of it -- after all, social media notifications and viral videos do take time to reflect on -- while teachers, quite understandably, are dismayed to see an excellent educational tool used purely for entertainment. This paper posits that these two concepts are not mutually exclusive. It…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
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Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
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Zengin, Yilmaz; Tatar, Enver – Educational Technology & Society, 2017
The aim of this study was to evaluate the implementation of the cooperative learning model supported with dynamic mathematics software (DMS), that is a reflection of constructivist learning theory in the classroom environment, in the teaching of mathematics. For this purpose, a workshop was conducted with the volunteer teachers on the…
Descriptors: Computer Software, Mathematics Instruction, Cooperative Learning, Educational Technology
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Mann, Mark D. – Contemporary Issues in Education Research, 2017
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technology in engaging learners to work on tasks that are meaningful to them. Through technology, as described in this paper, the researcher has attempted to broaden student engagement level by developing a more engaging online game framework. The research…
Descriptors: Student Motivation, Computer Games, Learner Engagement, Programming
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Peng, Jian-E.; Zhang, Li; Chen, Yumin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2017
Willingness to communicate (WTC) in a second language class has been shown to be transient and situation-dependent. Previous studies mostly elicited data from learners' self-reports through interviews or diaries, and the data analyses were largely confined to the medium of language, marginalizing other semiotic resources such as gesture or…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
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Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
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Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
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Wong, Wang-chan – Information Systems Education Journal, 2017
Systems Analysis and Design (SA&D) is the cornerstone course of a traditional information system curriculum. Conventionally, it is a sequence of two courses with the second course dedicated to the completion of a project. However, it has recently become more common to reduce the two-course sequence into one, especially for IS departments that…
Descriptors: Systems Analysis, Design, Blended Learning, Entrepreneurship
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Lewis-Pierre, LaToya; Aziza, Khitam – Quarterly Review of Distance Education, 2017
The 21st century nurse is a forward-thinking individual who is expected to deliver holistic nursing care. Multigenerational learners are seeking degrees and the new Net generation learner will reflect the majority of the workforce. Thus, the integration of a multilevel interactive classroom is instrumental in facilitating the student's knowledge…
Descriptors: Nursing Education, Nursing Students, Death, Patients
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Paney, Andrew S.; Buonviri, Nathan O. – Update: Applications of Research in Music Education, 2017
The purpose of this study was to identify pedagogical approaches to melodic dictation used by college music theory instructors at National Association of Schools of Music accredited institutions. Instructors (N = 270) from 45 states responded to an online survey targeting melodic dictation instruction in their freshman theory courses. Results…
Descriptors: Music Education, Teaching Methods, Music Theory, Music Teachers
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Neill, Colin J.; DeFranco, Joanna F.; Sangwan, Raghvinder S. – European Journal of Engineering Education, 2017
Team projects are commonplace in software engineering education. They address a key educational objective, provide students critical experience relevant to their future careers, allow instructors to set problems of greater scale and complexity than could be tackled individually, and are a vehicle for socially constructed learning. While all…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Educational Strategies
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