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Seth, Abhishek; Smith, Shana S.-F. – Journal of Technology Studies, 2004
Virtual reality (VR), as an emerging visualization technology, has introduced an unprecedented communication method for collaborative design. VR refers to an immersive, interactive, multisensory, viewer-centered, 3D computer-generated environment and the combination of technologies required to build such an environment. This article introduces the…
Descriptors: Computer Simulation, Computer Assisted Design, Computers, Cooperation
Hunter, Iain – Research Quarterly for Exercise and Sport, 2005
In track and field, gravity and air resistance act on the hammer after it has been released. Both of these forces depend on altitude and latitude. In addition, air resistance also depends on wind, temperature, humidity, and barometric pressure. Often, air resistance and varying gravity throughout the earth are not considered when throwing…
Descriptors: Track and Field, Computer Simulation, Physics, Scientific Concepts
Cubukcu, Ebru; Nasar, Jack L. – Environment and Behavior, 2005
This study used a desktop virtual environmental simulation of 18 large-scale residential environments to test effects of plan layout complexity, physical differentiation, and gender on acquired spatial knowledge. One hundred sixty people (95 males and 65 females) were assigned at random to the different conditions. After a learning phase,…
Descriptors: Gender Differences, Computer Simulation, Age Differences, Spatial Ability
Treiman, Rebecca; Kessler, Brett; Bick, Suzanne – Cognition, 2003
In two experiments, we found that college students' pronunciations of vowels in nonwords are influenced both by preceding and following consonants. The predominance of rimes in previous studies of reading does not appear to arise because readers are unable to pick up associations that cross the onset-rime boundary, but rather because English has…
Descriptors: Vowels, Computer Simulation, Pronunciation, Comparative Analysis
Jeffrey Dale Mather – ProQuest LLC, 2003
This dissertation presents information gathered and analyzed through an electronic internet-based Delphi Survey process. The purpose of this study is to identify a consensus of factors that might forecast the future effects of Rapid Prototyping (RP) technology on engineering design education when used for the purpose of overcoming the limitations…
Descriptors: Engineering Education, Computer Assisted Design, Computer Simulation, Visualization
Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei – International Journal of Distance Education Technologies, 2009
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Descriptors: Laboratories, Program Development, Program Implementation, College Instruction
Holmes, Kathryn – Australasian Journal of Educational Technology, 2009
Teaching is a complex endeavour that requires teachers to meld knowledge about the nature of learners, pedagogical strategies and discipline content. In recent years an increasing variety of educational technologies are finding their way into the school classroom, including the widespread acceptance of interactive whiteboards (IWBs). The emerging…
Descriptors: Educational Technology, Mathematics Teachers, Pedagogical Content Knowledge, Mathematics Instruction
Colomar, M. Pilar Alberola; Guzman, Eva Gil – Computers & Education, 2009
We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace…
Descriptors: Second Language Learning, Student Motivation, Motivation Techniques, Learning Motivation
Riddle, Matthew D. – ALT-J: Research in Learning Technology, 2009
This article undertakes a detailed case study of "The Campaign", a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach…
Descriptors: Program Effectiveness, Communications, Social Theories, Educational Strategies
Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
Kluge, Annette – Applied Psychological Measurement, 2008
The use of microworlds (MWs), or complex dynamic systems, in educational testing and personnel selection is hampered by systematic measurement errors because these new and innovative item formats are not adequately controlled for their difficulty. This empirical study introduces a way to operationalize an MW's difficulty and demonstrates the…
Descriptors: Personnel Selection, Self Efficacy, Educational Testing, Computer Uses in Education
Limson, Mel; Witzlib, Crystal; Desharnais, Robert A. – Science Scope, 2007
It is widely accepted that inquiry-based curriculum programs have positive effects on cognitive achievement, process skills, and attitudes toward science (NRC 2000). Science teachers seek engaging, effective, and inquiry-based activities that are standards-aligned and convenient to implement in their classrooms. For many years, the web has…
Descriptors: Internet, Computer Simulation, Inquiry, Science Achievement
Neulight, Nina; Kafai, Yasmin B.; Kao, Linda; Foley, Brian; Galas, Cathleen – Journal of Science Education and Technology, 2007
This study investigated students' understanding of a virtual infectious disease in relation to their understanding of natural infectious diseases. Two sixth-grade classrooms of students between the ages of 10 and 12 (46 students) took part in a participatory simulation of a virtual infectious disease, which was integrated into their science…
Descriptors: Communicable Diseases, Epidemiology, Science Instruction, Computer Simulation

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