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Perez, Roberto; Solomon, Howard – Journal of Educational Multimedia and Hypermedia, 2005
The purpose of this study was to examine the effect of a Socratic animated agent on user performance in a computer-based CD player disassembly simulation. Vocational Education students were randomly assigned to one of two versions of the simulation. One version offered text-based feedback in the form of statements; the other one featured an…
Descriptors: Computer Assisted Instruction, Animation, Teaching Methods, Computer Simulation
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Muehl, Karen A.; Sholl, M. Jeanne – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2004
Self-rated sense of direction is reliably related to people's accuracy when pointing in the direction of unseen landmarks from imagined or actual perspectives. It is proposed that the cognitive substrate of accurate pointing responses is a vector representation, which is defined as an integrated network of displacement vectors. Experiment 1…
Descriptors: Scientific Concepts, Physics, Cognitive Processes, Geometric Concepts
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De Corte, Wilfried – Educational and Psychological Measurement, 2004
The article describes a Windows program to estimate the expected value and sampling distribution function of the adverse impact ratio for general multistage selections. The results of the program can also be used to predict the risk that a future selection decision will result in an outcome that reflects the presence of adverse impact. The method…
Descriptors: Sampling, Measurement Techniques, Evaluation Methods, Computer Software
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DeMars, Christine E. – Educational and Psychological Measurement, 2005
Type I error rates for PARSCALE's fit statistic were examined. Data were generated to fit the partial credit or graded response model, with test lengths of 10 or 20 items. The ability distribution was simulated to be either normal or uniform. Type I error rates were inflated for the shorter test length and, for the graded-response model, also for…
Descriptors: Test Length, Item Response Theory, Psychometrics, Error of Measurement
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Wilson, Spencer C. – Tech Directions, 2005
Building and launching model rockets makes a great activity for a technology education class. A model rocket curriculum provides a valuable tool for improving students' technical skills that includes, but is not limited to, following technical instructions and procedures while learning about aerospace technology. This article describes a way that…
Descriptors: Space Sciences, Educational Technology, Aviation Mechanics, Aerospace Education
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Nowak, Aandrzej; Vallacher, Robin R.; Zochowski, Michal – Developmental Review, 2005
We conceptualize personality and individual variation from the perspective of dynamical systems. People's thoughts, feelings, and predispositions for action are inherently dynamic, displaying constant change due to internal mechanisms and external forces, but over time the flow of thought and action converges on a narrow range of states--a…
Descriptors: Individual Differences, Personality Development, Interpersonal Relationship, Computer Simulation
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Wilkie, Richard M.; Wann, John P. – Journal of Experimental Psychology: Human Perception and Performance, 2005
During locomotion, retinal flow, gaze angle, and vestibular information can contribute to one's perception of self-motion. Their respective roles were investigated during active steering: Retinal flow and gaze angle were biased by altering the visual information during computer-simulated locomotion, and vestibular information was controlled…
Descriptors: Visual Perception, Spatial Ability, Psychomotor Skills, Error Patterns
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Highhouse, Scott; Stanton, Jeffrey M.; Reeve, Charlie L. – Journal of Career Assessment, 2004
The approach taken in the present investigation was to examine reactions to positive and negative employer information by eliciting online (i.e., moment-to-moment) reactions in a simulated computer-based job fair. Reactions to positive and negative information commonly reveal a negatively biased asymmetry. Positively biased asymmetries have been…
Descriptors: Vocational Interests, Computer Simulation, Psychological Patterns, Recruitment
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Prodan, Augustin; Campean, Remus – Campus-Wide Information Systems, 2005
Purpose: The aim of this work is to implement bootstrapping methods into software tools, based on Java. Design/methodology/approach: This paper presents a category of software e-tools aimed at simulating laboratory works and experiments. Findings: Both students and teaching staff use traditional statistical methods to infer the truth from sample…
Descriptors: Computer Software, Computers, Statistical Analysis, Laboratory Experiments
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Finkelstein, N. D.; Adams, W. K.; Keller, C. J.; Kohl, P. B.; Perkins, K. K.; Podolefsky, N. S.; Reid, S.; LeMaster, R. – Physical Review Special Topics - Physics Education Research, 2005
This paper examines the effects of substituting a computer simulation for real laboratory equipment in the second semester of a large-scale introductory physics course. The direct current circuit laboratory was modified to compare the effects of using computer simulations with the effects of using real light bulbs, meters, and wires. Two groups of…
Descriptors: Computer Simulation, Physics, Laboratory Equipment, Undergraduate Students
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Boger, George – Mathematics and Computer Education, 2005
If larger and larger samples are successively drawn from a population and a running average calculated after each sample has been drawn, the sequence of averages will converge to the mean, [mu], of the population. This remarkable fact, known as the law of large numbers, holds true if samples are drawn from a population of discrete or continuous…
Descriptors: Workbooks, Numbers, Computer Simulation, Spreadsheets
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Wilks, Clarissa; Meara, Paul; Wolter, Brent – Second Language Research, 2005
This article explores some critical methodological and theoretical issues that emerge from recent research into word association behaviour in second language (L2) learners. The studies that we discuss here all use computer simulations as a tool to investigate L2 lexical networks, and to compare these networks with those of first language (L1)…
Descriptors: Second Language Learning, Computer Simulation, Research Methodology, Native Speakers
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Leander, Kevin M.; Phillips, Nathan C.; Taylor, Katherine Headrick – Review of Research in Education, 2010
Writing on contemporary culture and social life, sociologists and cultural theorists have been describing new or changing forms of movement, variously described as cultural "flows," "liquid life," or a "networked society." The change in such movements or mobilities of people, media, material goods, and other social phenomena, including the reach…
Descriptors: Social Life, Social Networks, Discourse Analysis, Educational Research
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Sahin, Sami – Online Submission, 2006
This paper is a review of literature about the use of computer simulations in science education. This review examines types and examples of computer simulations. The literature review indicated that although computer simulations cannot replace science classroom and laboratory activities completely, they offer various advantages both for classroom…
Descriptors: Laboratories, Educational Technology, Science Education, Science Process Skills
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