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Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Razali, Fadhlina Mohd; Aziz, Nor Azah Abdul; Salim, Siti Aishah; Rasli, Roznim Mohamad; Zulkefly, Nur Farah – International Journal of Early Childhood Education and Care, 2017
The purpose of this study is to investigate the effects of free rotate gesture used in multi-touch screen design on pre-school children's achievement in learning shape. Multi-touch screen design enables users to perform multiple finger gestures such as free rotate, pinch and spread. The gestures are often selected because it is similar to…
Descriptors: Foreign Countries, Preschool Children, Academic Achievement, Geometry
Blanchard, Katherine Pedersen; Fregoso-Urrutia, Daniela Julia; Guevara, Juan Carlos Andrade – Childhood Education, 2021
As the COVID-19 pandemic became widespread in early 2020, people around the world felt scared, confused, and at a loss for how to help their fellow humans. Suddenly, young and old alike needed to understand the science of virology and how to protect themselves and others, while the world's scientific understanding of the specific COVID-19 virus…
Descriptors: Foreign Countries, Rural Areas, Community Involvement, COVID-19
Herodotou, Christothea – British Journal of Educational Technology, 2018
A popular activity among young children is the use of mobile devices and apps. Yet, the impact of mobile devices on learning and development is rather underexplored. The limited studies identified explore effects on literacy development and communication and report on mixed findings. A considerable gap is observed as to how the use of mobile apps…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Baker, Joseph M.; Moyer-Packenham, Patricia S.; Tucker, Stephen I.; Shumway, Jessica F.; Jordan, Kerry E.; Gillam, Ronald B. – Journal of Computers in Mathematics and Science Teaching, 2018
Functional near-infrared spectroscopy (fNIRS) is an easy to use neuroimaging technique that is portable and maintains a liberal tolerance to movement. As such, fNIRS represents an ideal tool to observe children's neural activity as they engage in real-world classroom activities, such as the interaction with digital math apps on an iPad. Here, we…
Descriptors: Brain, Mathematics Instruction, Computer Oriented Programs, Pilot Projects
Koekoek, Jeroen; van der Mars, Hans; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo – Journal of Physical Education, Recreation & Dance, 2018
The rapid development of digital technology has expanded the prospects and promises for its application in physical education programs. Physical educators are becoming increasingly interested in technology but often remain inadequately equipped to effectively integrate these technological resources in their daily practice, and/or lack the…
Descriptors: Video Technology, Games, Physical Education, Technology Uses in Education
Smiley, Sabrina L.; Wang, Sherry C.; Kierstead, Elexis C.; Smiley-Dower, Alisa; Hamilton, Alison B.; Milburn, Norweeta G. – Journal of LGBT Youth, 2020
Introduction: Little is known about geosocial networking dating application use among young Black gay and bisexual men (YBGBM), a group severely affected by HIV in the United States. The purpose of this study was to explore: (1) How YBGBM describe motivations to use Jack'd; (2) How YBGBM describe and experience meeting romantic-sexual partners on…
Descriptors: Cultural Influences, African Americans, Homosexuality, Health Promotion
Bahia Braktia – ProQuest LLC, 2020
Through a content analysis, this study sought to examine women's digital literacy practices during the 2019 Algerian popular movement called the Hirak. Data were collected from Twitter. The selection criteria for the sampling was set to be user-generated content mined through the hashtag [foreign characters omitted]# (#Let_her_speak). Tweets,…
Descriptors: Digital Literacy, Females, Foreign Countries, Change Agents
Tzima, Stavroula; Styliaras, Georgios; Bassounas, Athanasios – Education Sciences, 2019
A common conclusion of several studies is that augmented reality (AR) applications can enhance the learning process, learning motivation and effectiveness. Despite the positive results, more research is necessary. The current work aims to study the degree of diffusion of AR technology and teachers' opinion about the need for continuous training,…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Estrada, Gabriel; Dawson, Maurice; Cárdenas-Haro, Jose Antonio – ICTE Journal, 2019
African Americans and Hispanic Americans historically have been underrepresented in U.S. jobs in the fields of STEM in large part because of the usability of technology. In this research, the goal was to discover the usability factors relative to operating systems that may limit African Americans and Hispanic Americans from pursuit of computer…
Descriptors: Computer Science Education, Computer Oriented Programs, Educational Technology, Usability
'Tayo, Subair S.; Adebola, Solomon Temitope; Yahya, Deborah Oreoluwa – International Journal of Education and Development using Information and Communication Technology, 2019
This study examined social media usage among undergraduates vis-à-vis its influence on their studies. The study adopted a descriptive survey research design. The population for the study comprised all undergraduate students of Obafemi Awolowo University, Ile-Ife Nigeria. Five faculties were randomly selected, from which 850 students were selected…
Descriptors: Social Media, Undergraduate Study, Foreign Countries, Undergraduate Students
Sakibayev, Spartak; Sakibayev, Razakh; Sakibayeva, Bela – Interactive Technology and Smart Education, 2019
Purpose: Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists…
Descriptors: Technology Uses in Education, Handheld Devices, Computer Oriented Programs, Databases
Pratidhina, Elisabeth; Pujianto; Sumardi, Yosaphat – International Journal of Instruction, 2019
The research aims to: (1) produce a computer program as a learning resource on gas law topics; (2) determine the appropriateness and quality of the computer program; and (3) describe the effectiveness of the computer program to help students in learning the concept of gas law. We employed 4D (define, design, develop, disseminate) models in this…
Descriptors: Foreign Countries, High School Students, Secondary School Science, Physics
Yang, Liu; Tong, Yang; Siyuan, Xu – International Education Studies, 2019
This research aims to verify the effectiveness and practicability of Liulishuo, an English-learning APP, in improving college students' oral English. The research adopts different student groups according to their different listening levels, and compares the scores of the pre- and post-practice tests of the control groups and the feedback analysis…
Descriptors: Foreign Countries, College Students, Second Language Instruction, Second Language Learning
Pham, Xuan Lam; Chen, Gwo Dong – Journal of Educational Computing Research, 2019
This study proposed to enhance mobile learning engagement with PACARD (Personalized Adaptive CARD-based interface) that combines several technologies including card-based interface, personalized adaptation, push notifications, and badges. To evaluate our proposal, we distributed a mobile learning application (app) called "English…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices