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Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
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Alqarni, Turki – Journal of Baltic Science Education, 2021
This study examined the impact of the Augmented reality (AR) use on Jordanian 6th grade students' attitudes towards science and their learning outcomes. A quantitative quasi-experimental study is preceded with the Pre-test and Post-test control group design model, where 24 students who identified to have special needs participated in this study…
Descriptors: Computer Simulation, Teaching Methods, Grade 6, Student Attitudes
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Rahmadi, Imam Fitri; Lavicza, Zsolt; Houghton, Tony – Contemporary Educational Technology, 2021
Educational games have great potential for learning, however the potential of user-generated microgames for supporting learning is still not completely understood. The present study reviews the design quality of user-generated microgames based on microgame design fundamentals and explores the potential of the games for facilitating learning from…
Descriptors: Educational Games, Game Based Learning, Design, Elementary School Teachers
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Levonis, Stephan M.; Tauber, Amanda L.; Schweiker, Stephanie S. – Journal of Chemical Education, 2021
This paper describes the design and effectiveness of a 360° (identified as 360) virtual laboratory tour which was implemented in a second-year undergraduate chemistry subject to familiarize the students with the research laboratory environment, equipment, and skills needed to undertake the subject and first laboratory session. We include step by…
Descriptors: Science Instruction, College Science, Undergraduate Students, Science Laboratories
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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
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García, María Aguilar; Losada, Noela Rodríguez – International Society for Technology, Education, and Science, 2021
Nowadays, Augmented and VR in teaching disciplines such as Human Anatomy has made it feasible to promote learning through a gamification process that allows the development of teaching-learning proposals that improve students' motivation significant learning and not merely memoirist. This new practice moves away from the traditional methods used…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preservice Teachers
Tan, Da Yang – Online Submission, 2021
Applying physical principles is important for designs of various products with tailored performances. However, one of the long-standing issues of the students' design projects (or school's interdisciplinary projects) is the post-hoc imposition of the knowledge learned in their content subjects. This post-hoc imposition significantly diminishes the…
Descriptors: Physics, Science Instruction, Teaching Methods, Design
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PaaBen, Benjamin; Bertsch, Andreas; Langer-Fischer, Katharina; Rüdian, Sylvio; Wang, Xia; Sinha, Rupali; Kuzilek, Jakub; Britsch, Stefan; Pinkwart, Niels – International Educational Data Mining Society, 2021
Many modern anatomy curricula teach histology using virtual microscopes, where students inspect tissue slices in a computer program (e.g. a web browser). However, the educational data mining (EDM) potential of these virtual microscopes remains under-utilized. In this paper, we use EDM techniques to investigate three research questions on a virtual…
Descriptors: Anatomy, Science Instruction, Computer Simulation, Computer Software
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Gordon, Chelsea L.; Shea, Timothy M.; Noelle, David C.; Balasubramaniam, Ramesh – Cognitive Science, 2019
Rich sensorimotor interaction facilitates language learning and is presumed to ground conceptual representations. Yet empirical support for early stages of embodied word learning is currently lacking. Finding evidence that sensorimotor interaction shapes learned linguistic representations would provide crucial support for embodied language…
Descriptors: Affordances, Vocabulary Development, Computer Simulation, Psychomotor Skills
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Roldan, Joaquin; Lara-Osuna, Rocio; Gonzalez-Torre, Antonio – International Journal of Art & Design Education, 2019
Projection-based augmented reality and virtual reality are used in a visual arts-based educational project in contemporary art museums from an a/r/tographic perspective. The project 'Art for Learning Art' (in Spanish, "Arte para aprender arte"), at the Museo CajaGRANADA in Granada (Spain) has been developed in collaboration with the…
Descriptors: Computer Simulation, Projection Equipment, Art Education, Visual Arts
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Bos, Andreia S.; Herpich, Fabrício; Kuhn, Igor; Guarese, Renan L. M.; Tarouco, Liane M. R.; Zaro, Milton A.; Pizzato, Michelle; Wives, Leandro – Journal of Educational Computing Research, 2019
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner's memory in the course of the assimilation of knowledge. The purpose of this article is to…
Descriptors: Educational Technology, Attention, Computer Simulation, Simulated Environment
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Kalinowski, Steven T. – Educational and Psychological Measurement, 2019
Item response theory (IRT) is a statistical paradigm for developing educational tests and assessing students. IRT, however, currently lacks an established graphical method for examining model fit for the three-parameter logistic model, the most flexible and popular IRT model in educational testing. A method is presented here to do this. The graph,…
Descriptors: Item Response Theory, Educational Assessment, Goodness of Fit, Probability
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Bennie, Simon J.; Ranaghan, Kara E.; Deeks, Helen; Goldsmith, Heather E.; O'Connor, Michael B.; Mullholland, Adrian J.; Glowacki, David R. – Journal of Chemical Education, 2019
The reemergence of virtual reality (VR) in the past few years has led to affordable, high-quality commodity hardware that can offer new ways to teach, communicate, and engage with complex concepts. In a higher-education context, these immersive technologies make it possible to teach complex molecular topics in a way that may aid or even supersede…
Descriptors: Undergraduate Students, Computation, Molecular Biology, Biochemistry
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Su, Jun; Wang, Weiguo; Wang, Xu; Song, Feng – Physics Teacher, 2019
Gravitational lensing is an interesting phenomenon in astronomy and is most typically given rise to by galaxies. The majority of the matter in a galaxy is thought to be dark matter, and the galactic gravitational lensing effect is mainly caused by dark matter halos. In gravitational lensing-related demonstrations in physics education, the feet of…
Descriptors: Computer Simulation, Computer Peripherals, Printing, Science Instruction
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