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Gregorcic, Bor; Planinsic, Gorazd – Physics Education, 2012
This paper deals with effects that appear on photographs of rotating objects when taken by a photo finish camera, a rolling shutter camera or a computer scanner. These effects are very similar to Roget's palisade illusion. A simple quantitative analysis of the images is also provided. The effects are explored using a computer scanner in a way that…
Descriptors: Educational Technology, Photography, Science Instruction, Computer Uses in Education
Boocock, Sarane S. – Educational Technology, 2012
Most current debate on instructional technology is characterized either by grandiose speculation on the salvation of education through automation (without specification of "what" and "how" technological innovations will actually be introduced in specific classroom situations, and how the changes will be financed), or by jargon-filled hairsplitting…
Descriptors: Educational Technology, Innovation, Educational Innovation, Technological Advancement
Jones, Keith – Mathematics Teaching, 2012
When it comes to using software to enhance the learning and teaching of mathematics it is all too easy to "talk the talk", but "walking the walk" is something else. There are many pertinent problems associated with accessibility, robust systems, curriculum time, classroom management, software familiarity and intuitive usage to name but a few.…
Descriptors: Geometry, Computer Software, Teaching Methods, Mathematics Instruction
Sedig, Kamran; Haworth, Robert – Bulletin of Science, Technology & Society, 2012
Digital cognitive games (DCGs) are games whose primary purpose is to mediate (i.e., support, develop, and enhance) cognitive activities such as problem solving, decision making, planning, and critical reasoning. As these games increase in popularity and usage, more attention should be paid to their design. Currently, there is a lack of design…
Descriptors: Foreign Countries, Design, Toys, Methods
Schaffhauser, Dian – Campus Technology, 2012
"Tuning the blend" is a phrase that educators hear a lot these days. It refers to finding the correct balance of online activities and face-to-face instruction in hybrid--or blended--courses. Finding a mix that meets the needs of both faculty and students requires experimentation, experience, and constant tweaking. And, as with coffee, the same…
Descriptors: Blended Learning, Educational Technology, Computer Uses in Education, Technology Integration
Charles Freeman – ProQuest LLC, 2012
The purpose of this study was to investigate the application of a social psychological theoretical framework to the study of creativity in apparel design, with a focus on technological engagement and motivational factors. A sample of 32 apparel design students from two major southeastern universities were selected to complete a self-report…
Descriptors: Creativity, Clothing, Design, Student Motivation
Lee, Ahlam – Educational Research and Evaluation, 2015
Among the disciplines of science, technology, engineering, and math (STEM), much attention has been paid to the influences of math- and science-related learning contexts on students' STEM major selection. However, the technology and engineering learning contexts that are linked to STEM major selection have been overlooked. In response, a…
Descriptors: STEM Education, Majors (Students), College Students, Hierarchical Linear Modeling
García, Sergio; Fombona, Javier – Digital Education Review, 2015
This research analyzes the situation of mobile devices and some specific options of support for the teaching of the English language. The features of this complex and novel phenomenon of Mobile-Assisted Language Learning (MALL) are addressed with an exploratory descriptive methodology. The article is part of a more extensive research which deals…
Descriptors: Electronic Learning, Handheld Devices, English, English (Second Language)
DeThorne, Laura; Aparicio Betancourt, Mariana; Karahalios, Karrie; Halle, Jim; Bogue, Ellen – Journal of Autism and Developmental Disorders, 2015
Computerized technologies now offer unprecedented opportunities to provide real-time visual feedback to facilitate children's speech-language development. We employed a mixed-method design to examine the effectiveness of two speech-language interventions aimed at facilitating children's multisyllabic productions: one incorporated a novel…
Descriptors: Autism, Children, Mixed Methods Research, Language Acquisition
Williams, Dina – Industry and Higher Education, 2015
The purpose of this study was to bridge a gap in our understanding of the role business simulation games can play in the development of entrepreneurial capabilities in undergraduate students. While entrepreneurship education has come a long way from being a branch of business and management studies, to its current status as a core discipline in…
Descriptors: Computer Games, Educational Games, Computer Simulation, Entrepreneurship
Jaakkola, T.; Veermans, K. – Journal of Computer Assisted Learning, 2015
Contemporary evidence on the effectiveness of concrete and abstract representations in science education is based solely on studies conducted in college context. There it has been found that learning with abstract representations produces predominantly better outcomes than learning with concrete representations and combining the representations…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
Kurtz, Holly; Lloyd, Sterling; Harwin, Alex – Editorial Projects in Education, 2019
In March 2019, the EdWeek Research Center conducted an online survey of 700 pre-K-12 teachers to learn more about how they experience and perceive ed-tech innovation. Results suggest that K-12 schools, while not innovation deserts, have plenty of room to grow when it comes to meaningful and positive changes to the ways in which they use technology.
Descriptors: Preschool Teachers, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
Crawford, Lindy; Higgins, Kristina N.; Huscroft-D'Angelo, Jacqueline N.; Hall, Lindsay – Educational Technology Research and Development, 2016
This study investigated students' use of electronic support tools within a computer-based mathematics program. Electronic support tools are tools, such as hyperlinks or calculators, available within many computer-based instructional programs. A convenience sample of 73 students in grades 4-6 was selected to participate in the study. Students…
Descriptors: Mathematics Instruction, Mathematics Education, Technology Uses in Education, Educational Technology
Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
Udvaros, József; Gubán, Miklós – Acta Didactica Napocensia, 2016
The world all around us is rapidly developing. We are witnessing the rapid evolution of technology and communication. This means new challenges and responsibilities to future strategies and attitudes. Today's operating systems and development environments apply the principle of OOP; therefore today's developments are inconceivable without the…
Descriptors: Programming, Computer Science Education, Programming Languages, Computer Software

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