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Todorovich, E.; Marone, J. A.; Vazquez, M. – IEEE Transactions on Education, 2012
Due to significant technological advances and industry requirements, many universities have introduced programmable logic and hardware description languages into undergraduate engineering curricula. This has led to a number of logistical and didactical challenges, in particular for computer science students. In this paper, the integration of some…
Descriptors: Engineering Education, Computer Science Education, Programming, Electronics
Arnett, Autumn A. – Diverse: Issues in Higher Education, 2012
From a proliferation of mobile applications to online distance learning, technology is rapidly changing the world, and higher education is no exception. In addition to making education more accessible to those who may not be able to attain it otherwise (through online courses and distance-learning curricula), technology contributes to a more…
Descriptors: Global Education, Distance Education, Internet, Online Courses
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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Henninger, Jessamyn; Aber, Susan Ward – Issues in Science and Technology Librarianship, 2010
Systems Architects and Information Technology administrators working in higher education help faculty, staff, and student computer users. Yet, who helps them? What resources do these professionals value? A case study was conducted using purposeful sampling and data collection through electronic interview to gather the preferred information-seeking…
Descriptors: Information Technology, Administrators, Higher Education, Resources
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Hibbitt, Catherine – Science Scope, 2010
Since the formation of atomic bonds is active, the authors sought a way of learning through drama or kinetic activity. To achieve this goal, they developed an activity called Romance of the Atoms. The activity requires students to use computer-animation technology to develop short cartoons that explain atomic classification and bonds. This…
Descriptors: Drama, Cartoons, Mechanics (Physics), Programming
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Pereira, Hernane B. de B.; Zebende, Gilney F.; Moret, Marcelo A. – Computers & Education, 2010
It is common to start a course on computer programming logic by teaching the algorithm concept from the point of view of natural languages, but in a schematic way. In this sense we note that the students have difficulties in understanding and implementation of the problems proposed by the teacher. The main idea of this paper is to show that the…
Descriptors: Problem Based Learning, Computers, Programming, Geometric Concepts
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Lasen, Michelle – Computers & Education, 2010
This paper highlights key themes which emerged from schoolgirls' responses to focus group questions regarding perceptions of Information Communication Technology (ICT) subjects in the Queensland senior secondary curriculum, primarily, Information Processing Technology (IPT) and Information Technology Systems (ITS). The 2006 focus group interviews…
Descriptors: Focus Groups, Interviews, Information Technology, Programming
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Kim, Byeongsu; Kim, Taehun; Kim, Jonghoon – Journal of Educational Computing Research, 2013
The paper-and-pencil programming strategy (PPS) is a way of representing an idea logically by any representation that can be created using paper and pencil. It was developed for non-computer majors to improve their understanding and use of computational thinking and increase interest in learning computer science. A total of 110 non-majors in their…
Descriptors: Teaching Methods, Nonmajors, Computer Science, Thinking Skills
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Meerbaum-Salant, Orni; Armoni, Michal; Ben-Ari, Mordechai – Computer Science Education, 2013
Scratch is a visual programming environment that is widely used by young people. We investigated if Scratch can be used to teach concepts of computer science (CS). We developed learning materials for middle-school students that were designed according to the constructionist philosophy of Scratch and evaluated them in a few schools during two…
Descriptors: Computer Science Education, Middle School Students, Programming Languages, Taxonomy
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Waguespack, Leslie J. – Information Systems Education Journal, 2011
As punishment in the biblical story of Moses the slaves were told they had to make bricks without straw. This was impossible because bricks made without straw had the appearance of strength and function but could not withstand the proof of actual use. The slaves' punishment was therefore not only to make bricks, but also to find the straw on their…
Descriptors: Information Systems, Computer Science Education, Computer Software, Design
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Dalziel, James – Teaching English with Technology, 2011
The Learning Activity Management System (LAMS) provides a web-based environment for the creation, sharing, running and monitoring of Learning Designs. A central feature of LAMS is the visual authoring environment, where educators use a drag-and-drop environment to create sequences of learning activities. The visualisation is based on boxes…
Descriptors: Educational History, Instructional Design, Management Systems, Visualization
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Bates, Matthew Ian; Brown, David; Cranton, Wayne; Lewis, James – International Journal of Game-Based Learning, 2011
This paper documents an investigation evaluating if adult offenders can benefit from a facilitated serious-games design project as part of their probation program. Research has observed a participatory design group of adult offenders working with their probation managers and a PhD researcher to create a new serious-game for use by the probation…
Descriptors: Educational Games, Adults, Criminals, Correctional Rehabilitation
Jonnalagadda, Siddhartha – ProQuest LLC, 2011
In the current millennium, extensive use of computers and the internet caused an exponential increase in information. Few research areas are as important as information extraction, which primarily involves extracting concepts and the relations between them from free text. Limitations in the size of training data, lack of lexicons and lack of…
Descriptors: Sentences, Semantics, Biomedicine, Information Retrieval
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Nikula, Uolevi; Gotel, Orlena; Kasurinen, Jussi – ACM Transactions on Computing Education, 2011
It has been estimated that more than two million students started computing studies in 1999 and 650,000 of them either dropped or failed their first programming course. For the individual student, dropping such a course can distract from the completion of later courses in a computing curriculum and may even result in changing their course of study…
Descriptors: Computer Science Education, Programming, Holistic Approach, College Curriculum
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Walsh, John P.; Sun, Jerry Chih-Yuan; Riconscente, Michelle – CBE - Life Sciences Education, 2011
Digital technologies can improve student interest and knowledge in science. However, researching the vast number of websites devoted to science education and integrating them into undergraduate curricula is time-consuming. We developed an Adobe ColdFusion- and Adobe Flash-based system for simplifying the construction, use, and delivery of…
Descriptors: Curriculum Development, Undergraduate Students, Student Interests, Online Courses
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