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Michael R. Langlais; Ashley Thaler; Elizabeth West – Youth & Society, 2025
TikTok use has grown rapidly since the COVID-19 pandemic, especially among adolescents. The goal of this study is to understand how and why teenagers use TikTok and how teenagers perceive these behaviors and motivations as contributing to their mental well-being. This qualitative, descriptive study involved interviewing teenagers one-on-one via…
Descriptors: Adolescents, Social Media, Handheld Devices, Telecommunications
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Lauren Eales; Olivia Giammanco; Gail M. Ferguson – Journal of Children and Media, 2025
This study uses both quantitative and qualitative data to examine how screen media use and problematic media use changed over the course of the COVID-19 pandemic (pre-onset, 3-months and 15-months post-onset). We examined changes in screen media use (time spent) and problematic media use (seemingly addicted behavior) in children ages 1.17-11.42…
Descriptors: Computer Use, COVID-19, Pandemics, Addictive Behavior
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Fokides, Emmanuel; Kapetangiorgi, Despoina-Melina – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes. Background: A model was developed and tested that included…
Descriptors: COVID-19, Pandemics, Self Efficacy, Gender Differences
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Bambang Sulistio; Arief Ramadhan; Edi Abdurachman; Muhammad Zarlis; Agung Trisetyarso – Education and Information Technologies, 2024
Computer science development, especially machine learning, is a thriving innovation essential for education. It makes the process of teaching and learning more accessible and manageable and also promotes equality. The positive influence of machine learning can also be felt in Islamic studies, particularly in Hadith studies. This literature review…
Descriptors: Electronic Learning, Artificial Intelligence, Computer Uses in Education, Islam
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Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
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Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
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Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Mohammed El Messaoudi – Educational Process: International Journal, 2024
Background/purpose. Morocco's recent higher education reform, Pacte ESRI-2030, lays emphasis on digital skills, a major component of Power Skills, as a catalyst for student success. Pursuant to this, the current study aimed at assessing the effectiveness of a blended learning model in improving undergraduate students' digital literacy skills.…
Descriptors: Foreign Countries, Undergraduate Students, Digital Literacy, Blended Learning
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Maeghan E. James; John Cairney; Nikoleta Odorico; Tracia Finlay-Watson; Kelly P. Arbour-Nicitopoulos – Journal of Motor Learning and Development, 2024
This study aimed to develop and evaluate the acceptability and feasibility of a web-based platform for parents to support preschoolers' development of physical literacy. Specifically, this intervention focused on children's motor and social-emotional skill development. Twenty parents (M[subscript age] = 35.7, SD = 4.2) of preschool-aged children…
Descriptors: Preschool Children, Parents, Parent Participation, Parent Attitudes
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Weber, Ditte Lystbaek; Brereton, Margot; Kanstrup, Anne Marie – British Journal of Learning Disabilities, 2023
Background: Young people with learning disabilities use many digital technologies to undertake meaningful and social activities in their everyday lives. Understanding these digital activities is essential for supporting their digital participation. Including them in exploring their digital activities can be challenging with conventional…
Descriptors: Learning Disabilities, Adolescents, Young Adults, Information Technology
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Gunuc, Selim – Psychology in the Schools, 2023
This study investigated whether some factors regarding especially pregnancy and post-pregnancy and 0-36-month-old infants' exposure to digital screens played a role in the attention deficit hyperactivity disorder (ADHD) scores of 4-11-year-old children. The cross-sectional research method was used. The sample consisted of the mothers of 2835…
Descriptors: Attention Deficit Hyperactivity Disorder, Children, Infants, Toddlers
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Akcay, Ahmet Oguz – Pedagogical Research, 2023
The aim of this study was to examine the effect of using computers during mathematics lessons on the academic achievements of 4th-grade students. Additionally,this study aimed to determine the frequency of computer usage in selected countries. TIMSS 2019 4th-grade mathematics data were used in this study to determine the relationship between…
Descriptors: Computer Uses in Education, Grade 4, Mathematics Education, Academic Achievement
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Chen, Rongjun; Luo, Xiaomei; Nie, Qiong; Wang, Leijun; Li, Jiawen; Zeng, Xianxian – Education and Information Technologies, 2023
This paper proposes the BP-CM teaching model to solve the problems of lagging classroom feedback, poor learning initiative of students and students rapidly forgetting what they have learned in Internet of Things (IoT) hardware technology courses. This BP-CM(BOPPPS, PAD, cyclic memory, memory system) teaching model is based on BOPPPS(Bridge in,…
Descriptors: Teaching Models, Teacher Improvement, Educational Technology, Internet
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Özlem Cakmak Tolan – Educational Policy Analysis and Strategic Research, 2023
This study examines university students' social media usage from different perspectives. The participants consisted of 29 students, 17 female and 12 male, studying in different faculties and departments of Dicle University. The data were obtained through semi-structured interviews conducted by the researcher. The thematic analysis produced five…
Descriptors: College Students, Social Media, Foreign Countries, Computer Use
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