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Nathan Williams – Journal of Experiential Education, 2024
Background: Despite access to nature-based recreation, many college students do not take advantage of these experiences to improve their mental and physical health. Virtual reality experiences provide a potential pathway to motivate this population to recreate outdoors, but research is needed to determine whether virtual recreation can lead to…
Descriptors: College Students, Student Motivation, Computer Simulation, Physical Environment
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Jiechun Wang; Chun Li; Xueqian Zhou – Education and Information Technologies, 2024
Basketball, a dynamic team sport, demands a multifaceted approach to training and competition for players' well-being and optimal performance. This investigation aims to analyze basketball training with match-play demands and recovery strategies in the context of time-motion analysis. A descriptive research design with a quantitative approach was…
Descriptors: Team Sports, Athletes, Training, Performance
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Artur Huseinov; Noe T. Alvarez – Journal of Chemical Education, 2024
The measurement of glucose through electrochemical methods is a great example to illustrate the practical application of electrochemistry. Although many students enrolled in chemistry classes are familiar with the glucose meter, only a few have delved into the underlying principles governing its operation. This experiment aims to address this gap…
Descriptors: Chemistry, Simulation, Human Body, Science Education
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Jinying Ouyang; Zhehan Jiang; Christine DiStefano; Junhao Pan; Yuting Han; Lingling Xu; Dexin Shi; Fen Cai – Structural Equation Modeling: A Multidisciplinary Journal, 2024
Precisely estimating factor scores is challenging, especially when models are mis-specified. Stemming from network analysis, centrality measures offer an alternative approach to estimating the scores. Using a two-fold simulation design with varying availability of a priori theoretical knowledge, this study implemented hybrid centrality to estimate…
Descriptors: Structural Equation Models, Computation, Network Analysis, Scores
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Ahmed Al Khateeb; Hind Alotaibi – Pegem Journal of Education and Instruction, 2024
The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills…
Descriptors: Computer Simulation, Technology Integration, Educational Environment, Academic Achievement
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Stefanie A. Wind; Benjamin Lugu – Applied Measurement in Education, 2024
Researchers who use measurement models for evaluation purposes often select models with stringent requirements, such as Rasch models, which are parametric. Mokken Scale Analysis (MSA) offers a theory-driven nonparametric modeling approach that may be more appropriate for some measurement applications. Researchers have discussed using MSA as a…
Descriptors: Item Response Theory, Data Analysis, Simulation, Nonparametric Statistics
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Riyan Hidayat; Yousef Wardat – Education and Information Technologies, 2024
Augmented Reality has found extensive use as an interactive technology in various learning and educational environments. However, a previous systematic review (SR) lacked a framework to identify the various types of augmented reality utilized, the types of technology employed, and the types of augmented parameters involved. The primary objective…
Descriptors: Computer Simulation, Educational Technology, STEM Education, Teaching Methods
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Matthew Schmidt; Nigel Newbutt; Minyoung Lee; Jie Lu; Marc-Sonley Francois; Pavlo D Antonenko; Noah Glaser – Autism: The International Journal of Research and Practice, 2024
This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of…
Descriptors: Autism Spectrum Disorders, Adults, Computer Simulation, Program Design
Alva Renee Millican – ProQuest LLC, 2023
In the discipline of nursing education, it is very important that nursing students complete their didactic and clinical education skills in order to practice as a registered nurse. It is also very important that they prepare and study to successfully pass the National Council Licensure Examination (NCLEX) and become licensed as a registered nurse…
Descriptors: Clinical Experience, Undergraduate Students, Nursing Education, Success
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Stephen J. Lind – Journal of Workplace Learning, 2025
Purpose: This study aims to investigate the effectiveness of widely adopted but under-studied synthetic humanlike spokespersons (SHS) compared to organic human spokespersons in workplace training videos. The primary aim is to evaluate whether employees will rate training videos more negatively when they perceive their trainer to be synthetic such…
Descriptors: Job Training, Trainees, Artificial Intelligence, Video Technology
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Daoxuan Fu; Chunying Qin; Zhaosheng Luo; Yujun Li; Xiaofeng Yu; Ziyu Ye – Journal of Educational and Behavioral Statistics, 2025
One of the central components of cognitive diagnostic assessment is the Q-matrix, which is an essential loading indicator matrix and is typically constructed by subject matter experts. Nonetheless, to a large extent, the construction of Q-matrix remains a subjective process and might lead to misspecifications. Many researchers have recognized the…
Descriptors: Q Methodology, Matrices, Diagnostic Tests, Cognitive Measurement
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Katrin Kraus; Martin Berger; Thomas Keller; Elke Brucker-Kley – International Journal for Research in Vocational Education and Training, 2025
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a…
Descriptors: Workplace Learning, Computer Simulation, Computer Uses in Education, Apprenticeships
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Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
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Seyedeh Toktam Masoumian Hosseini; Karim Qayumi; Ata Pourabbasi; Elnaz Haghighi; Babak Sabet; Alireza Koohpaei; Zahra Shafiei; Mohsen Masoumian Hosseini; Parniya Nemati – Discover Education, 2025
Background: This study aims to explore the diverse applications of contemporary technological innovations in education and to propose effective strategies for their integration into the curriculum, addressing the complexities and collaborative efforts required for meaningful learning experiences. Methods: This systematic review examines the…
Descriptors: Technology Integration, Educational Technology, Artificial Intelligence, Computer Simulation
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Thada Jatnkoon; Kitsadaporn Jantakun; Thiti Jantakun; Rungfa Pasmala – Higher Education Studies, 2025
This research addresses the pressing need for innovative educational frameworks that foster creativity and innovation in online learning environments. The study develops and validates a comprehensive model integrating STEAM education, micro-learning principles, and augmented reality (AR) technology within massive open online courses (MOOCs).…
Descriptors: STEM Education, Art Education, MOOCs, Creativity
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