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Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Avcu, Yunus Emre; Er, Kemal Oguz – International Journal of Educational Methodology, 2020
This study aimed to develop an instructional design that focuses on programming teaching for gifted and talented students and to investigate its effects on the teaching process. During the development of the instructional design; the steps of Morrison, Ross and Kemp Instructional Design Model were followed. Embedded experimental design, one of the…
Descriptors: Foreign Countries, Instructional Design, Information Technology, Computer Software
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction
Charles D. Woods – ProQuest LLC, 2020
This study explores the phenomenon of computational thinking indicated by the use of Bloom's taxonomy's cognitive domain verbs in the Scratch community, the online, collaborative environment for the Scratch Visual Programming Language (VPL). A corpus of 660,984 words from three Scratch community sub-forums provide the data for this study. By…
Descriptors: Mental Computation, Thinking Skills, Discussion Groups, Programming
Aguilera-Venegas, Gabriel; Galán-García, José L.; Galán-García, María Á.; Lobillo-Mora, Gema; Martínez-del-Castillo, Javier; Merino-Córdoba, Salvador; Padilla-Domínguez, Yolanda; Rodríguez-Cielos, Pedro; Rodríguez-Cielos, Ricardo – International Journal for Technology in Mathematics Education, 2017
Programming with Computer Algebra Systems (CAS) has become an important tool as a support in Computer lectures in Mathematics subjects aimed at Engineering degrees. In this paper, the authors present their teaching experience within the concept "Line Integration" with the help of two specific CAS: DERIVE and MAXIMA. When introducing the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Computer Software
Jerše, Gregor; Lokar, Matija – International Journal for Technology in Mathematics Education, 2017
The emphasis in several courses at technical faculties is on using a computer to perform numerical methods. Instead of focusing on mathematical rigorousness such courses usually concentrate on demonstrating the practical usage of numerical mathematical methods to the students. The practical usage of numerical methods is best learned by exposing…
Descriptors: Computer Uses in Education, Computer Science Education, Programming, Mathematical Applications
McMaster, Kirby; Sambasivam, Samuel; Rague, Brian; Wolthuis, Stuart – Information Systems Education Journal, 2017
In this research, we compare two languages, Java and Python, by performing a content analysis of words in textbooks that describe important programming concepts. Our goal is to determine which language has better textbook support for teaching introductory programming courses. We used the TextSTAT program to count how often our list of concept…
Descriptors: Introductory Courses, Programming, Content Analysis, Textbooks
Malik, Sohail Iqbal; Coldwell-Neilson, Jo – Education and Information Technologies, 2017
High failure and drop-out rates from introductory programming courses continue to be of significant concern to computer science disciplines despite extensive research attempting to address the issue. In this study, we include the three entities of the didactic triangle, instructors, students and curriculum, to explore the learning difficulties…
Descriptors: Programming, Barriers, Introductory Courses, Student Attitudes
Smith, Spencer; Chan, Samantha – Journal of Science Education and Technology, 2017
This study measures the success of using a collaborative and competitive video game, named Space Race, to teach computing to first year engineering students. Space Race is played by teams of four, each with their own tablet, collaborating to compete against the other teams in the class. The impact of the game on student learning was studied…
Descriptors: Video Games, Higher Education, Cooperative Learning, Engineering Education
Robertson, Judy; Manches, Andrew; Pain, Helen – Childhood Education, 2017
Thirty years ago, when personal computers were first becoming available in homes and schools, a large group of primary school-age children were asked to share their attitudes about computers, their conceptions regarding how computers function, and their beliefs concerning computers' agency. The researchers wanted to gather baseline data regarding…
Descriptors: Computers, Interviews, Young Children, Elementary School Students
Xia, Belle Selene; Liitiäinen, Elia – European Journal of Engineering Education, 2017
The benefits of using online exercises have been analysed in terms of distance learning, automatic assessment and self-regulated learning. In this study, we have not found a direct proportional relationship between student performance in the course exercises that use online technologies and the exam grades. We see that the average submission rate…
Descriptors: Computer Science Education, Electronic Learning, Programming, Academic Achievement
Medina, Carmen Liliana; Costa, María del Rocío; Soto, Nayda – Early Years: An International Journal of Research and Development, 2017
In this paper, we present a collaboration project within one urban Puerto Rican classroom, focused on constructing a critical literacy inquiry curriculum grounded in the students' out-of-school literacy practices in their communities, including their experiences with media and popular culture. We focused on a critical literacy and media inquiry…
Descriptors: Popular Culture, Critical Literacy, Drama, Play
O'Brien, Myles – The EUROCALL Review, 2017
A system for authoring browser-based CALL material incorporating Google speech recognition has been developed and made freely available for download. The system provides a teacher with a simple way to set up CALL material, including an optional image, sound or video, which will elicit spoken (and/or typed) answers from the user and check them…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Computational Linguistics