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Chen, Alice Y.; McKee, Nancy – Journal of Biocommunication (JBC), 1999
Describes the developmental process used to visualize the calcium ATPase enzyme of the sarcoplasmic reticulum which involves evaluating scientific information, consulting scientists, model making, storyboarding, and creating and editing in a computer medium. (Author/CCM)
Descriptors: Biochemistry, Biology, Computer Simulation, Enzymes
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Oser, R. L.; Gualtieri, J. W.; Cannon-Bowers, J. A.; Salas, E. – Computers in Human Behavior, 1999
Discusses how to train teams in problem-solving skills. Topics include team training, the use of technology, instructional strategies, simulations and training, theoretical framework, and an event-based approach for training teams to perform in naturalistic environments. Contains 68 references. (Author/LRW)
Descriptors: Computer Simulation, Problem Solving, Team Training, Training Methods
Saito, Ron – Educational Technology, 2002
Examines instructional computer simulation from a Heideggerian point of view, claiming that traditional conceptions of simulation do not account for important characteristics of existence, namely anxiety and waiting. Discusses Heidegger's conception of Bestand, or standing reserve, and suggests implications for instruction. (Author/LRW)
Descriptors: Anxiety, Computer Assisted Instruction, Computer Simulation, Instructional Design
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Christensen, Ulrik Juul; Heffernan, Drew; Barach, Paul – Simulation & Gaming, 2001
Discussion of the four basic types of educational simulators that are available foe medical education for problem-based, interactive learning focuses on the role of microsimulators. Describes educational medical simulators and suggests that the development of microsimulators should focus on the intelligent, educational feedback in the debriefing.…
Descriptors: Computer Simulation, Feedback, Medical Education, Problem Based Learning
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Love, Bradley C.; Medin, Douglas L.; Gureckis, Todd M. – Psychological Review, 2004
SUSTAIN (Supervised and Unsupervised STratified Adaptive Incremental Network) is a model of how humans learn categories from examples. SUSTAIN initially assumes a simple category structure. If simple solutions prove inadequate and SUSTAIN is confronted with a surprising event (e.g., it is told that a bat is a mammal instead of a bird), SUSTAIN…
Descriptors: Classification, Learning Processes, Models, Inferences
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Goldstone, Robert L.; Sakamoto, Yasuaki – Cognitive Psychology, 2003
Four experiments explored participants' understanding of the abstract principles governing computer simulations of complex adaptive systems. Experiments 1, 2, and 3 showed better transfer of abstract principles across simulations that were relatively dissimilar, and that this effect was due to participants who performed relatively poorly on the…
Descriptors: Comprehension, Computer Simulation, Abstract Reasoning, Generalization
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Schwendau, Mark – Tech Directions, 2004
Computer aided design (CAD) has been producing 3-D models for years. AutoCAD software is frequently used to create sophisticated 3-D models. These CAD files can be exported as 3DS files for import into Autodesk's 3-D Studio Viz. In this program, the user can render and modify the 3-D model before exporting it out as a WRL (world file hyperlinked)…
Descriptors: Internet, Computer Assisted Design, Computer Simulation, Visual Aids
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Titze, Ingo R. – Journal of Speech, Language, and Hearing Research, 2006
Purpose: Voice therapy with a semi-occluded vocal tract has a long history. The use of lip trills, tongue trills, bilabial fricatives, humming, and phonation into tubes or straws has been hailed by clinicians, singing teachers, and voice coaches as efficacious for training and rehabilitation. Little has been done, however, to provide the…
Descriptors: Therapy, Voice Disorders, Computer Simulation, Singing
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Yamaguchi, Motonori; Proctor, Robert W. – Journal of Experimental Psychology: Applied, 2006
The present study examined the stimulus-response compatibility (SRC) effect in a simulated flight environment. Experiments 1 and 2 tested the effect with pure and mixed mappings in flight tasks by using attitude displays with inside-out and outside-in formats, whereas Experiments 3 and 4 used a simplified display and tasks. The SRC effect was…
Descriptors: Computer Simulation, Flight Training, Stimuli, Responses
Dutton, Catherine L. – ProQuest LLC, 2009
This qualitative research study used a phenomenological approach to examine educators' experiences in the virtual world of Second Life[TM]. The rationale for this study's focus on educators using a virtual world stems from an interest in the factors that influence educational practices in virtual worlds. The researcher conducted focus groups…
Descriptors: Constructivism (Learning), Focus Groups, Educational Practices, Teacher Attitudes
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Gorra, Andrea; Finlay, Janet – Electronic Journal of e-Learning, 2009
Audio or video podcasts can be a useful tool to supplement practical exercises such as business simulations. In this paper, we discuss a case study in which different types of podcast were utilised to support the delivery of a course in international business. The students work in groups and run a fictional company using business simulation…
Descriptors: Business Administration Education, International Trade, Technology Uses in Education, Role Playing
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Demski, Jennifer – T.H.E. Journal, 2009
For a growing group of educators, the online role-playing game World of Warcraft, Blizzard Entertainment's massively popular massively multiplayer online role-playing game (MMORPG), is a place to go to relax, network, and discover potential learning strategies-- and slay a few monsters if they get in the way. The online role-playing game World of…
Descriptors: Video Games, Role Playing, Fantasy, Computer Mediated Communication
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Peltenburg, Marjolijn; van den Heuvel-Panhuizen, Marja; Doig, Brian – British Journal of Educational Technology, 2009
This paper reports a study aimed at revealing special-educational-needs pupils' learning potential by means of an ICT-based assessment including a dynamic visual tool that might help pupils when solving mathematics problems. The study focused on subtraction problems up to 100, which require "borrowing". These problems, in which the value…
Descriptors: Foreign Countries, Subtraction, Special Needs Students, Special Education
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Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
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Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes
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