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Shen, Guohua; Yang, Sien; Huang, Zhiqiu; Yu, Yaoshen; Li, Xin – Education and Information Technologies, 2023
Due to the growing demand for information technology skills, programming education has received increasing attention. Predicting students' programming performance helps teachers realize their teaching effect and students' learning status in time to provide support for students. However, few of the existing researches have taken the code that…
Descriptors: Prediction, Programming, Student Characteristics, Profiles
Silva, Leonardo; Mendes, Antonio Jose; Gomes, Anabela; Fortes, Gabriel – IEEE Transactions on Education, 2023
Contribution: Students' problem-understanding abilities and their relationship with programming learning were investigated using a methodology little explored in the existing literature. Background: Problem comprehension is an ability used during software development. Current research points to conflicting results on students' ability to interpret…
Descriptors: Programming, Comprehension, Computer Software, Electronic Learning
Fernandez-Gauna, Borja; Rojo, Naiara; Graña, Manuel – International Journal of Educational Technology in Higher Education, 2023
We describe an automated assessment process for team-coding assignments based on DevOps best practices. This system and methodology includes the definition of Team Performance Metrics measuring properties of the software developed by each team, and their correct use of DevOps techniques. It tracks the progress on each of metric by each group. The…
Descriptors: Computer Software, Programming, Coding, Teamwork
Liu, Enrui; Cai, Su; Liu, Zifeng; Liu, Changhao – IEEE Transactions on Learning Technologies, 2023
Augmented reality (AR) has been incorporated into the educational context for years. Numerous studies have demonstrated the effectiveness of AR in different disciplines, learning styles, and learning environments. However, few studies have focused on the problem of generating AR applications in authentic educational contexts. In this study, an AR…
Descriptors: Simulated Environment, Computer Simulation, Programming, Educational Resources
Mosquera, Jose Miguel Llanos; Suarez, Carlos Giovanny Hidalgo; Guerrero, Victor Andres Bucheli – Education and Information Technologies, 2023
This paper proposes to evaluate learning efficiency by implementing the flipped classroom and automatic source code evaluation based on the Kirkpatrick evaluation model in students of CS1 programming course. The experimentation was conducted with 82 students from two CS1 courses; an experimental group (EG = 56) and a control group (CG = 26). Each…
Descriptors: Flipped Classroom, Coding, Programming, Evaluation Methods
Ana Paula Juliana Perin; Deivid Eive dos S. Silva; Natasha M. C. Valentim – Informatics in Education, 2023
In Education 4.0, a personalized learning process is expected, and that students are the protagonist. In this new education format, it is necessary to prepare students with the skills and competencies of the 21st-Century, such as teamwork, creativity, and autonomy. One of the ways to develop skills and competencies in students can be through block…
Descriptors: Programming, High School Students, Learning, Learning Processes
Wafaa Elsawah; Christopher Hill – Discover Education, 2023
Purpose: Demonstrate the importance of programming, discuss the pedagogical philosophy of how programming is taught, identify the barriers to the proper implementation of programming education in United Arab Emirates (UAE) primary schools, and find solutions to overcome these barriers. Methodology: The study adopted a qualitative approach.…
Descriptors: Foreign Countries, Barriers, Programming, Elementary School Teachers
Competitive Programming Participation Rates: An Examination of Trends in U.S. ICPC Regional Contests
Jeremy J. Blum – Discover Education, 2023
A wide range of benefits have been posited from participation in competitive programming contests. However, an analysis of participation in north American regional contests in the International Collegiate Programming Contest (ICPC) shows that participation in these contests is sharply declining, coinciding with the COVID-19 pandemic. Moreover,…
Descriptors: Programming, Higher Education, Competition, Trend Analysis
Marius Banut; Ion Albulescu – Journal on Efficiency and Responsibility in Education and Science, 2024
In pedagogical language, "scaffolding" is frequently used to replace the expression "support in learning". In didactic terms, the practice in the classroom shows that various types of support, such as the teacher, colleagues, and technologies, contribute to more efficient learning. In terms of technologies, the present study…
Descriptors: Scaffolding (Teaching Technique), Music Education, Foreign Countries, Urban Environment
Buteau, Chantal; Muller, Eric; Mgombelo, Joyce; Sacristán, Ana Isabel; Dreise, Kirstin – Digital Experiences in Mathematics Education, 2020
In this article, we seek to understand how university students learn to use programming as an instrument for 'authentic' mathematical investigations. We use the instrumental approach as a framework, focusing on how the transformation of the programming language into an instrument requires that the user develops or mobilizes multiple schemes at…
Descriptors: Undergraduate Students, Programming, Mathematics Education, Mathematics Skills
Tang, Marc – Teaching Statistics: An International Journal for Teachers, 2020
University students in other disciplines without prior knowledge in statistics and/or programming language are introduced to the statistical method of decision trees in the programming language R during a 45-minute teaching and practice session. Statistics and programming skills are now frequently required within a wide variety of research fields…
Descriptors: Statistics, Teaching Methods, Programming, Programming Languages
Ritter, Frauke; Standl, Bernhard – Informatics in Education, 2023
We live in a digital age, not least accelerated by the COVID-19 pandemic. It is all the more important in our society that students learn and master the key competence of algorithmic thinking to understand the informatics concepts behind every digital phenomena and thus is able to actively shape the future. For this to be successful, concepts must…
Descriptors: Algorithms, Information Science Education, Computer Science Education, COVID-19
Joao Alberto Arantes do Amaral – Journal of Problem Based Learning in Higher Education, 2023
In this case study, we present our findings regarding a massive open online Scratch programming course. The course, which followed a project-based learning approach, was delivered from July 4 to 30, 2022 to 186 students in Brazil. The students were challenged to develop individual coding projects. Our research goal was to investigate teaching and…
Descriptors: MOOCs, Programming, Computer Science Education, Computers
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes

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