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Vattam, Swaroop S.; Goel, Ashok K.; Rugaber, Spencer; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Gray, Steven; Sinha, Suparna – Educational Technology & Society, 2011
Artificial intelligence research on creative design has led to Structure-Behavior-Function (SBF) models that emphasize functions as abstractions for organizing understanding of physical systems. Empirical studies on understanding complex systems suggest that novice understanding is shallow, typically focusing on their visible structures and…
Descriptors: Systems Approach, Middle School Students, Models, Science Instruction
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Thomas, M. S.; Kothari, D. P.; Prakash, A. – IEEE Transactions on Education, 2011
Automation of power systems is gaining momentum across the world, and there is a need to expose graduate and undergraduate students to the latest developments in hardware, software, and related protocols for power automation. This paper presents the design, development, and commissioning of an automation lab to facilitate the understanding of…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Computer Assisted Instruction
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Kumar, R.; Rose, C. P. – IEEE Transactions on Learning Technologies, 2011
Tutorial Dialog Systems that employ Conversational Agents (CAs) to deliver instructional content to learners in one-on-one tutoring settings have been shown to be effective in multiple learning domains by multiple research groups. Our work focuses on extending this successful learning technology to collaborative learning settings involving two or…
Descriptors: Educational Technology, Computer Software, Computer Software Evaluation, Programming
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Ang, Chee Siang; Zaphiris, Panayiotis – Interactive Technology and Smart Education, 2008
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look…
Descriptors: Socialization, Play, Participant Observation, Learning Processes
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Peters, Tom – Policy Futures in Education, 2008
This article examines the public services component of digital and virtual libraries, focusing on the end-user experience. As the number and types of "places" where library users access library collections and services continue to expand (now including cell phones, iPods, and three-dimensional virtual reality environments populated by avatars),…
Descriptors: Computer Simulation, Competition, Electronic Libraries, Library Services
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Mallon, Bride – New Directions for Evaluation, 2008
A peer-review process for assessing the contribution of artifacts, such as games and software to research, is proposed. Games and software produced as research output by academics tend to be accredited within their institution through discussion of the artifact, rather than directly. An independent judgment by peers confirming an artifact's…
Descriptors: Peer Evaluation, Computer Software, Foreign Countries, Games
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Murdock, Bennet – Psychological Review, 2008
Comments on the article A temporal ratio model of memory by Brown, Neath, and Chater. SIMPLE (G. D. A. Brown, I. Neath, & N. Chater, 2007) attempts to explain data from serial recall and free recall in the same theoretical framework. While it can fit the free-recall serial-position curves that are the cornerstone of the 2-store buffer model, it…
Descriptors: Short Term Memory, Cognitive Science, Computer Simulation, Serial Learning
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McCarthy, Deborah – Science Scope, 2008
What do the ideas of Daniel Bernoulli--an 18th-century Swiss mathematician, physicist, natural scientist, and professor--and your students' next landing of the space shuttle via computer simulation have in common? Because of his contribution, referred in physical science as Bernoulli's principle, modern flight is possible. The mini learning-cycle…
Descriptors: Constructivism (Learning), Computer Simulation, Physics, Physical Sciences
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Luh, Wei-Ming; Olejnik, Stephen; Guo, Jiin-Huarng – Journal of Experimental Education, 2008
Formulas to determine the necessary sample sizes for parametric tests of group comparisons are available from several sources and appropriate when population distributions are normal. However, in the context of nonnormal population distributions, researchers recommend Yuen's trimmed mean test, but formulas to determine sample sizes have not been…
Descriptors: Sample Size, Computer Simulation, Statistical Analysis, Tests
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Shaw, Keith – British Journal of Educational Technology, 2008
This paper compares and contrasts the use of AI principles in industrial training with more normal computer-based training (CBT) approaches. A number of applications of CBT are illustrated (for example simulations, tutorial presentations, fault diagnosis, management games, industrial relations exercises) and compared with an alternative approach…
Descriptors: Industrial Training, Artificial Intelligence, Computer Assisted Instruction, Computer Simulation
Foster, Andrea L. – Chronicle of Higher Education, 2008
Forget the pills, hypnosis, and meditation. Losing weight or boosting self-confidence can be achieved by adopting an avatar and living in virtual reality, says Jeremy N. Bailenson, an assistant professor of communications at Stanford University. As the director of Stanford's Virtual Human Interaction Lab, Mr. Bailenson has explored ways that…
Descriptors: Computer Simulation, Interpersonal Relationship, Interaction, Cartoons
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Kim, Seonghoon; Feldt, Leonard S. – Journal of Educational Measurement, 2008
This article extends the Bonett (2003a) approach to testing the equality of alpha coefficients from two independent samples to the case of m [greater than or equal] 2 independent samples. The extended Fisher-Bonett test and its competitor, the Hakstian-Whalen (1976) test, are illustrated with numerical examples of both hypothesis testing and power…
Descriptors: Tests, Comparative Analysis, Hypothesis Testing, Error of Measurement
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Downey, Steve; Mohler, Jill; Morris, Joan; Sanchez, Rene – Australasian Journal of Educational Technology, 2012
Online learning critically relies upon good communication between engaged parties in order to convey ideas, meanings, and values. Emerging technologies in collaborative virtual environments are providing new affordances in establishing greater online presence and, in turn, greater abilities to communicate and learn. This study examines how…
Descriptors: Synchronous Communication, Computer Simulation, Simulated Environment, Virtual Classrooms
Bellflower, Julie V. – ProQuest LLC, 2012
Any student seeking a high school diploma from the public school system in one U.S. state must pass the state's high school graduation test. In 2009, only 88% of students at one high school in the state met the basic proficiency requirements on the science portion of the test. Because improved science education has been identified as an explicit…
Descriptors: High Stakes Tests, Science Achievement, Exit Examinations, Statistical Analysis
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Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
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