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Menekse, Muhsin – Computer Science Education, 2015
While there has been a remarkable interest to make computer science a core K-12 academic subject in the United States, there is a shortage of K-12 computer science teachers to successfully implement computer sciences courses in schools. In order to enhance computer science teacher capacity, training programs have been offered through teacher…
Descriptors: Computer Science Education, Faculty Development, Elementary Secondary Education, Literature Reviews
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Izmirli, Serkan; Sahin Izmirli, Ozden – Turkish Online Journal of Distance Education, 2015
The purpose of this study was to determine the factors motivating pre-service teachers for online learning within the context of ARCS motivation model. The study, in which the phenomenology model was used, was carried out with 52 pre-service teachers attending the department of Computer Education and Instructional Technologies at the Education…
Descriptors: Preservice Teachers, Teacher Education, Student Motivation, Models
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Ozyurt, Ozcan – Turkish Online Journal of Distance Education, 2015
This study aims to analyze the attitudes of students studying computer programming through the distance education regarding programming, and their self-efficacy for programming and the relation between these two factors. The study is conducted with 104 students being thought with distance education in a university in the north region of Turkey in…
Descriptors: Foreign Countries, Distance Education, Computer Science Education, Programming
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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
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Harding, Ansie; Engelbrecht, Johann – Educational Technology & Society, 2015
"Personal learning environments" (PLEs) and "personal learning networks" (PLNs) are well-known concepts. A personal learning network "cluster" is a small group of people who regularly interact academically and whose PLNs have a non-empty intersection that includes all the other members. At university level PLN…
Descriptors: Foreign Countries, College Students, Communities of Practice, Cooperative Learning
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Angeli, Charoula; Ioannou, Ioannis – European Journal of Educational Sciences, 2015
act In the study herein the authors adopted the framework of technological pedagogical content knowledge (TPCK) and the approach of technology mapping in order to teach secondary education computer science teachers how to teach with technology. During a 15-hour teacher professional development program, teachers learned how to think about the…
Descriptors: Computer Science Education, Secondary School Teachers, Faculty Development, Pedagogical Content Knowledge
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Vasilevskaya, Maria; Broman, David; Sandahl, Kristian – ACM Transactions on Computing Education, 2015
In a modern computing curriculum, large-project courses are essential to give students hands-on experience of working in a realistic software engineering project. Assessing such projects is, however, extremely challenging. There are various aspects and trade-offs of assessments that can affect course quality. Individual assessments may fairly…
Descriptors: Computer Science Education, Student Projects, Models, Active Learning
Luz, Bruno N.; Santos, Rafael; Alves, Bruno; Areão, Andreza S.; Yokoyama, Marcos H.; Guimarães, Marcelo P. – International Association for Development of the Information Society, 2015
The main purpose of this paper is to present the importance of Interactive Learning Objects (ILO) to improve the teaching-learning process by assuring a constant interaction among teachers and students, which in turn, allows students to be constantly supported by the teacher. The paper describes the ontology that defines the ILO available on the…
Descriptors: Resource Units, Metadata, Interaction, Learning Processes
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Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning
Geeta Gambhir; Juliet Kyoshabire Kotonya – National Foundation for Educational Research, 2023
Right to Play's Plug-in-Play (PIP) project in Rwanda aims to enhance Science and Elementary Technology (SET) education through playful and interactive methods. This study, conducted by the National Foundation for Educational Research (NFER) and Three Stones International (TSI), explores the implementation of learning through play with technology…
Descriptors: Science Education, Technology Education, Teaching Methods, Elementary School Students
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Poza-Lujan, Jose-Luis; Calafate, Carlos T.; Posadas-Yagüe, Juan-Luis; Cano, Juan-Carlos – IEEE Transactions on Education, 2016
Current opinion on undergraduate studies has led to a reformulation of teaching methodologies to base them not just on learning, but also on skills and competencies. In this approach, the teaching/learning process should accomplish both knowledge assimilation and skill development. Previous works demonstrated that a strategy that uses continuous…
Descriptors: Evaluation Methods, Progress Monitoring, Performance Based Assessment, Teacher Effectiveness
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Tumthong, Suwut; Piriyasurawong, Pullop; Jeerangsuwan, Namon – Journal of Education and Learning, 2016
This research proposes a functional competency development model for academic personnel based on international professional qualification standards in computing field and examines the appropriateness of the model. Specifically, the model consists of three key components which are: 1) functional competency development model, 2) blended training…
Descriptors: Competence, Technological Literacy, Models, Learning
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Tritrakan, Kasame; Kidrakarn, Pachoen; Asanok, Manit – Educational Research and Reviews, 2016
The aim of this research is to develop a learning model which blends factors from learning environment and engineering design concept for learning in computer programming course. The usage of the model was also analyzed. This study presents the design, implementation, and evaluation of the model. The research methodology is divided into three…
Descriptors: Engineering, Design, Computer Science Education, Programming
Jacobs, Christian T.; Gorman, Gerard J.; Rees, Huw E.; Craig, Lorraine E. – Journal of Geoscience Education, 2016
Computer programming was once thought of as a skill required only by professional software developers. But today, given the ubiquitous nature of computation and data science it is quickly becoming necessary for all scientists and engineers to have at least a basic knowledge of how to program. Teaching how to program, particularly to those students…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Programming
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Salmun, Haydee; Buonaiuto, Frank – Journal of STEM Education: Innovations and Research, 2016
The Catalyst Scholarship Program at Hunter College of The City University of New York (CUNY) was established with a four-year award from the National Science Foundation (NSF) to fund scholarships to 40 academically talented but financially disadvantaged students majoring in four disciplines of science, technology, engineering and mathematics…
Descriptors: Scholarships, College Programs, Partnerships in Education, Earth Science
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