Publication Date
| In 2026 | 0 |
| Since 2025 | 431 |
| Since 2022 (last 5 years) | 2019 |
| Since 2017 (last 10 years) | 3992 |
| Since 2007 (last 20 years) | 6138 |
Descriptor
Source
Author
| Barnes, Tiffany | 22 |
| Armoni, Michal | 18 |
| Yadav, Aman | 17 |
| Gal-Ezer, Judith | 16 |
| Malmi, Lauri | 15 |
| Xinogalos, Stelios | 15 |
| Soh, Leen-Kiat | 14 |
| Frydenberg, Mark | 13 |
| Hazzan, Orit | 13 |
| Kafai, Yasmin B. | 13 |
| Howe, Richard D. | 12 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 724 |
| Teachers | 401 |
| Researchers | 151 |
| Policymakers | 97 |
| Administrators | 71 |
| Students | 66 |
| Media Staff | 11 |
| Parents | 9 |
| Community | 6 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Turkey | 251 |
| Australia | 167 |
| United Kingdom | 153 |
| Canada | 131 |
| China | 118 |
| Taiwan | 118 |
| California | 115 |
| United States | 96 |
| Germany | 88 |
| Spain | 81 |
| Finland | 78 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
| Does not meet standards | 1 |
Perez, Jerry F. – ProQuest LLC, 2013
The goal of the dissertation study was to evaluate the existing DG scheduling algorithm. The evaluation was developed through previously explored simulated analyses of DGs performed by researchers in the field of DG scheduling optimization and to improve the current RT framework of the DG at TTU. The author analyzed the RT of an actual DG, thereby…
Descriptors: Computer Science, Scheduling, Mathematics, Universities
Loh, Matthew – ProQuest LLC, 2013
The scalability of CMOS technology has driven computation into a diverse range of applications across the power consumption, performance and size spectra. Communication is a necessary adjunct to computation, and whether this is to push data from node-to-node in a high-performance computing cluster or from the receiver of wireless link to a neural…
Descriptors: Power Technology, Scaling, Computer Science, Computation
Spence, Michelle; Mawhinney, Tara; Barsky, Eugene – Issues in Science and Technology Librarianship, 2012
Science and engineering libraries have an important role to play in preserving the intellectual content in research areas of the departments they serve. This study employs bibliographic data from the Web of Science database to examine how much research material is required to cover 90% of faculty citations in civil engineering and computer…
Descriptors: Computer Science Education, Computer Science, Civil Engineering, Citation Analysis
Kodaseet, Glenda G.; Varma, Roli – Journal of American Indian Education, 2012
While a number of challenges contribute to the American Indian population's disconnect from information technology (IT), the most glaring is the low number of American Indian students pursuing computer science (CS) studies--a degree essential to IT's entry into and diffusion across communities. Yet, research is scant on factors that contribute to…
Descriptors: American Indians, American Indian Education, Information Technology, Computer Science
Mabila, Jabulisiwe; Gelderblom, Helene; Ssemugabi, Samuel – African Journal of Research in Mathematics, Science and Technology Education, 2014
The internet gives individuals access to learning through online technologies. The prolific use of Learning Management Systems (LMSs) in higher education institutions makes Information and Communication Technology (ICT) skills or e-skills very important. ICT skill levels have been positively related to students' effectiveness and efficiency in…
Descriptors: Technological Literacy, Integrated Learning Systems, Distance Education, Online Courses
Scott, Michael J.; Ghinea, Gheorghita – IEEE Transactions on Education, 2014
Deliberate practice is important in many areas of learning, including that of learning to program computers. However, beliefs about the nature of personal traits, known as "mindsets," can have a profound impact on such practice. Previous research has shown that those with a "fixed mindset" believe their traits cannot change;…
Descriptors: Aptitude, Beliefs, Programming, Undergraduate Students
Stanisavljevic, Zarko; Stanisavljevic, Jelena; Vuletic, Pavle; Jovanovic, Zoran – IEEE Transactions on Learning Technologies, 2014
Educational software systems have an increasingly significant presence in engineering sciences. They aim to improve students' attitudes and knowledge acquisition typically through visual representation and simulation of complex algorithms and mechanisms or hardware systems that are often not available to the educational institutions. This paper…
Descriptors: Technology, Mathematics, Visual Aids, Computer Software
Rinderknecht, Christian – Informatics in Education, 2014
We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…
Descriptors: Teaching Methods, Learning Processes, Visualization, Animation
Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2014
For several years, we used Intel's flash-based game "IT Manager 3: Unseen Forces" as an experiential learning tool, where students had to act as a manager making real-time prioritization decisions about repairing computer problems, training and upgrading systems with better technologies as well as managing increasing numbers of technical…
Descriptors: Experiential Learning, Educational Games, Management Information Systems, Computer Science Education
Armoni, Michal; Gal-Ezer, Judith – Computer Science Education, 2014
The gap between enrollments in higher education computing programs and the high-tech industry's demands is widely reported, and is especially prominent for women. Increasing the availability of computer science education in high school is one of the strategies suggested in order to address this gap. We look at the connection between exposure to…
Descriptors: Foreign Countries, Computer Science Education, High School Students, College Preparation
Thouësny, Sylvie; Bradley, Linda – Research-publishing.net, 2014
The aim of this paper is to explore the extent of the applicability of dynamic assessment with respect to peer written student online revisions. More specifically, it observes how groups of Swedish computer engineering students learning English for Specific Purposes engage in cooperative interactions and negotiations with their peers as they work…
Descriptors: Alternative Assessment, Revision (Written Composition), English for Special Purposes, Group Activities
Charlton, Patricia; Avramides, Katerina – IEEE Transactions on Learning Technologies, 2016
This paper focuses on a design based research study about STEM (Science, Technology, Engineering and Maths) learning by making through collaboration and production. This study examines learning by making by students to explore STEM using a constructionist approach with a particular focus on computer science and engineering. The use of IoT as a…
Descriptors: Computer Science Education, Engineering Education, STEM Education, Constructivism (Learning)
Du, Jie; Wimmer, Hayden; Rada, Roy – Journal of Information Technology Education: Innovations in Practice, 2016
The Hour of Code is a one-hour introduction to computer science organized by Code.org, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students' attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Introductory Courses
Alturki, Raad A. – Informatics in Education, 2016
Students' performances in introductory programming courses show large variation across students. There may be many reasons for these variations, such as methods of teaching, teacher competence in the subject, students' coding backgrounds and abilities, students' self-discipline, the teaching environment, and the resources available to students,…
Descriptors: Introductory Courses, Programming, Student Evaluation, Measurement Techniques
Liu, Tsung-Yu – Interactive Learning Environments, 2016
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…
Descriptors: Educational Games, Computer Simulation, Computer Software, Computer Science Education

Direct link
Peer reviewed
