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Michele Scalera; Agostino Marengo; Vita Santa Barletta; Danilo Caivano; Giovanni Dimauro; Jenny Pange – Education and Information Technologies, 2025
Computer architecture is considered one of the dry and hard-to-learn courses for students in the computer science discipline. Therefore, educational institutions experiment with different pedagogical approaches to enhance students' performance and interest in courses. This study introduces a Simplified Approach to Teach a Processor (SAtTaP), a…
Descriptors: Computer Science Education, Teaching Methods, Computer System Design, Undergraduate Students
David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Henrique Mohallem Paiva; Flávia Maria Santoro; Victor Takashi Hayashi; Bianca Cassemiro Lima – IEEE Transactions on Education, 2025
Contribution: This article analyzes student assessment within a computing faculty employing a full project-based learning (PBL) approach. Examining 2078 final grades across 60 classes and periods, the study reveals a significant correlation between graded self-studies, exams, and projects. This result contributes to understanding the reliability…
Descriptors: Student Evaluation, Computer Science Education, College Faculty, Correlation
Madhav Sharma; Roger McHaney – Decision Sciences Journal of Innovative Education, 2025
Many management information systems (MIS) faculty have adopted a project-oriented approach in their systems analysis and design courses. In these courses, students use a software development methodology to create a web or mobile application project, which can be based on a predefined case or developed for an external stakeholder. Because most…
Descriptors: Computer Software, Artificial Intelligence, Instructional Design, Computer Science Education
Robin Samuelsson – British Journal of Educational Technology, 2025
Programming is becoming a key subject in early education globally, with surging problems of how computer science can become a subject for children of all ages and backgrounds. Problems of implementing new technologies in the old curricula have long been noted, and lately, concern over computer science education goals is often too narrow and…
Descriptors: Computer Science Education, Play, Early Childhood Education, Technology Integration
Angeles Lopez; M. Asunción Castaño; M. Victoria Ibáñez; Ismael Sanz; Lledó Museros; Reyes Grangel – ACM Transactions on Computing Education, 2025
The Bachelor's Degree in Computer Engineering at University Jaume I has a capstone project in which the student develops, during a 300-hour internship in an enterprise, a real-world project. We collected data for five academic years to analyze the assessment process to propose a new hybrid model, which combines analytic and holistic assessment and…
Descriptors: Capstone Experiences, Internship Programs, Student Projects, Undergraduate Students
Ying-Lien Lin; Wei-Tsong Wang; Zhi-Lun Lai – Education and Information Technologies, 2025
Although some studies have examined the effects of self-regulated learning (SRL) strategies on learning effectiveness, inconsistent results have been reported. Additionally, studies that adopt the perspective of SRL to evaluate the effect of metacognitive skills on students' actual learning effectiveness in digital game-based learning (DGBL)…
Descriptors: Prior Learning, Metacognition, Game Based Learning, Learning Strategies
Bogdan Simion; Lisa Zhang; Giang Bui; Hancheng Huang; Ramzi Abu-Zeineh; Shrey Vakil – ACM Transactions on Computing Education, 2025
Although ample research has focused on computing skill development over a single course or specific programming language, relatively little attention is paid to how computing skills evolve across a program. Our work aims to understand how specific skills develop throughout a progression of CS courses. We use qualitative content analysis to catalog…
Descriptors: Skill Development, Computer Science Education, Computer Literacy, Prerequisites
Umar Shehzad; Mimi Recker; Jody Clarke-Midura – Assessment in Education: Principles, Policy & Practice, 2025
This study investigates the use of exit tickets as formative assessments in maths-integrated computer science (CS) lessons for grade 5 students. Exit tickets are brief surveys administered immediately after instructional activities. Using structural equation modelling (SEM), we analysed data from 1,067 students to examine the reliability and…
Descriptors: Formative Evaluation, Psychological Patterns, Computer Science Education, Grade 5
Hege Annette Olstad; Birgit Rognebakke Krogstie; Xiaomeng Su; Rune Hjelsvold – Computer Science Education, 2025
Background and Context: While higher education in Norway intends to ensure students can translate academic learning to real-world settings, a gap persists in computing students' perceptions of their acquired competencies. Objective: This study aims to understand the gap and explore how formative assessment with ePortfolios can help students…
Descriptors: Foreign Countries, Formative Evaluation, Computer Science Education, College Students
Gina Childers; Weverton Ataide Pinheiro; Oluwatosin Daramola; C. Lindsay Linsky; Bryson Payne; Jack Byers; Daniel Baker – Journal of Cybersecurity Education, Research and Practice, 2025
Because K-12 teachers have access to private educational data, they are increasingly at risk of being affected by cybersecurity threats. Examining how teachers conceptualize cybersecurity is vital so that cybersecurity training can be tailored to teachers' understanding of cybersecurity. This study examined K-12 teachers' (n = 255) personalized…
Descriptors: Teacher Attitudes, Knowledge Level, Definitions, Computer Security
Peer reviewedRebecca Casciano – Grantee Submission, 2025
This study evaluated the implementation and impact of the School of Interactive Arts (SIA), a scalable, in-class instructional model designed to introduce high school students to computer science and video game design through a virtual platform called Ghost School. Conducted in New York City Department of Education public high schools, the study…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, High School Students
Pruthikrai Mahatanankoon; James R. Wolf – Journal of Information Systems Education, 2025
Advances in information and communication technologies (ICT) coupled with artificial intelligence have made computer programming skills indispensable for IT majors and for an increasing number of other science, technology, engineering, and mathematics (STEM) disciplines. Like any hands-on skill, mastering computer programming requires dedicated…
Descriptors: Measures (Individuals), Programming, Undergraduate Students, Computer Science Education
Hüseyin Gokal; Cem Ufuk Baytar – Turkish Online Journal of Educational Technology - TOJET, 2025
This study aims to examine university students' intentions to use artificial intelligence (AI) applications in their educational processes within the context of job characteristics (JC), technology characteristics (TC), task-technology fit (TTF), and self-efficacy (SE). The research was conducted with 965 students enrolled in Information…
Descriptors: College Students, Intention, Technology Uses in Education, Artificial Intelligence

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