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Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Domeika, Lee; Miller, Lauren; O'Connor, Anna – Jobs for the Future, 2022
The Work-Based Courses Blueprint is a foundational guide for all Tennessee SySTEM school sites engaged in designing and developing work-based courses for 11th and 12th grade students. Specifically, this blueprint covers pertinent work-based courses topics such as building a work-based course team, course design, and course delivery. The blueprint…
Descriptors: High School Students, Grade 11, Grade 12, STEM Education
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Kanaki, Kalliopi; Kalogiannakis, Michail – Educational Process: International Journal, 2022
Background/purpose: In terms of computational thinking core facets, algorithmic thinking is a key competency applicable not only in Computer Science but also in aspects of daily life. Considering the global phenomenon of gender stereotypes with regards to the academic and professional orientation in STEM fields, we focused on investigating the…
Descriptors: Thinking Skills, Gender Differences, STEM Education, Equal Education
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Prado, Yenda; Jacob, Sharin; Warschauer, Mark – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) is a skill all students should learn. This requires using inclusive approaches to teach CT to a wide spectrum of students. However, strategies for teaching CT to students with exceptionalities are not well studied. Objective: This study draws on lessons learned in two fourth-grade classrooms --…
Descriptors: Thinking Skills, Computer Science Education, Special Education, Teaching Methods
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Sax, Linda J.; Newhouse, Kaitlin N. S.; Goode, Joanna; Nakajima, Tomoko M.; Skorodinsky, Max; Sendowski, Michelle – ACM Transactions on Computing Education, 2022
The Advanced Placement Computer Science Principles (APCSP) course was introduced in 2016 to address long-standing gender and racial/ethnic disparities in the United States among students taking Advanced Placement Computer Science (APCS) in high school, as well as among those who pursued computing majors in college. Although APCSP has drawn a more…
Descriptors: Advanced Placement Programs, Computer Science Education, Equal Education, High School Students
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Shapiro, Ben Rydal; Meng, Amanda; Rothschild, Annabel; Gilliam, Sierra; Garrett, Cicely; DiSalvo, Carl; DiSalvo, Betsy – Educational Technology & Society, 2022
Informed by critical data literacy efforts to promote social justice, this paper uses qualitative methods and data collected during two years of workplace ethnography to characterize the notion of critical novice data work. Specifically, we analyze everyday language used by novice data workers at DataWorks, an organization that trains and employs…
Descriptors: Data Analysis, Visual Aids, Novices, Work Environment
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Altin, Rukiye; Tokel, Tugba; Delialioglu, Omer – Journal of Computers in Mathematics and Science Teaching, 2021
The focus on Computer Science Education at the K-12 level has been increasingly highlighted due to today's need for a populace with computational thinking skills, in addition to the expansion of careers related to computing and computer science. Programming helps facilitate students' examination of the nature of a problem and helps students to…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Interdisciplinary Approach, Computer Science Education
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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Ilic, Ulas – International Journal of Research in Education and Science, 2021
The present study aimed to determine the effect of Scratch-assisted expressions and applications on the Computational Thinking skills of pre-service teachers. For this purpose, the research was designed with an exploratory sequential design, a mixed research method. Thirty-three pre-service teachers participated in the study. Data were collected…
Descriptors: Programming Languages, Computer Science, Thinking Skills, Creative Thinking
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Zheng, Lanqin; Zhong, Lu; Niu, Jiayu; Long, Miaolang; Zhao, Jiayi – Educational Technology & Society, 2021
In recent years, the rapid development of artificial intelligence has increased the power of personalized learning. This study aimed to provide personalized intervention for each group participating in computer-supported collaborative learning. The personalized intervention adopted a deep neural network model, Bidirectional Encoder Representations…
Descriptors: Instructional Effectiveness, Individualized Instruction, Computer Assisted Instruction, Cooperative Learning
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Hu, Yue; Chen, Cheng-Huan; Su, Chien-Yuan – Journal of Educational Computing Research, 2021
Block-based visual programming tools, such as Scratch, Alice, and MIT App Inventor, provide an intuitive and easy-to-use editing interface through which to promote programming learning for novice students of various ages. However, very little attention has been paid to investigating these tools' overall effects on students' academic achievement…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Computer Interfaces
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Haroldson, Rachelle; Ballard, Dave – Computer Science Education, 2021
Background and Content: Many children's books related to computer science have been published in the last five years, creating opportunities to integrate these texts into the classroom. Objective: Determine where the children's books support an inclusive computing culture by representing people with diverse intersectional identities engaging in…
Descriptors: Picture Books, Childrens Literature, Cartoons, Novels
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Chen, Chenin – Contemporary Educational Technology, 2021
Along with the rapid development of technology, the constant innovation and application of computer and information technology has information technology change humans' future lifestyles as well as induce comprehensive changes in humans' learning. Due to knowledge digitization, knowledge creation and update is fast that the acceleration and…
Descriptors: Business Administration Education, College Students, Critical Thinking, Learning Activities
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Duzenli, Hülya – Journal of Educational Technology and Online Learning, 2021
Gen Z stands out as a new age learner group in the context of open and distance learning. Research shows that Gen Z has different needs and expectations form their predecessors; therefore, new educational interventions are required. The purpose of this study is to examine the suggestions of the scientific articles on Gen Z to draw educational…
Descriptors: Age Groups, Generational Differences, Distance Education, Open Education
Knudson, Joel; Handjojo, Candice; Sunde, Ashley – American Institutes for Research, 2021
Computer science (CS) education in California has grown substantially in the last decade. Early grassroots efforts have evolved into a broad coalition of educators, industry leaders, and other members of the CS community known as Computer Science for California (CSforCA). At the same time, developments in multiple aspects of state policy reflect…
Descriptors: State Policy, Educational Policy, Computer Science Education, Educational Development
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