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Smith, Max O.; Giugliano, Andrew; DeOrio, Andrew – IEEE Transactions on Education, 2018
Contribution: This paper provides evidence for the benefits of pair programming early in the curriculum on student performance later in the curriculum. It also confirms the short term benefits of partnerships at scale. Background: Engineers often work in teams, both in industry and in academia. Previous work has shown that partnered programming…
Descriptors: Programming, Teamwork, Computer Science Education, Grade Point Average
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Davenport, Casey E. – Journal of College Science Teaching, 2018
The "flipped classroom" pedagogical approach is used for a combined undergraduate and graduate computer programming course in meteorology. Details of how the course was flipped are discussed, as well as how student perceptions of the approach, which were gathered from qualitative feedback collected throughout the semester, evolved.…
Descriptors: Computer Science Education, Programming, Student Attitudes, Teaching Methods
Blaney, Jennifer M. – ProQuest LLC, 2018
Despite the great advances women have made in higher education, women remain underrepresented in both leadership positions and the computing major. After college, women are underrepresented across technical careers and especially in leadership positions. This study contends with these gender inequities by focusing on gender and the leadership…
Descriptors: Females, Undergraduate Students, Student Attitudes, Mixed Methods Research
Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
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Hong, Jiye – Studies in Second Language Learning and Teaching, 2023
To date, very limited research interest has been given to the strategies English medium instruction (EMI) teachers or lecturers deploy to provide corrective feedback (CF) on the language use to their students during class interaction. In other words, when EMI teachers incidentally focus on students' problematic language use, how do they correct it…
Descriptors: Error Correction, Feedback (Response), English (Second Language), Second Language Learning
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Chiru, Costin-Gabriel; Rebedea, Traian – Creativity Research Journal, 2017
This article proposes a new fully automated method for identifying creativity that is manifested in a divergent task. The task is represented by chat conversations in small groups, each group having to debate on the same topics, with the purpose of better understanding the discussed concepts. The chat conversations were created by undergraduate…
Descriptors: Creativity, Heuristics, Creative Thinking, Undergraduate Students
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Jethwani, Monique M.; Memon, Nasir; Seo, Won; Richer, Ariel – Journal of Educational Computing Research, 2017
Utilizing qualitative data gleaned from focus groups with adolescent girls participating in a cybersecurity summer program (N = 38, mean age = 16.3), this study examines the following research questions: (a) How do adolescent girls perceive the cybersecurity field?; and (b) What are the promising practices that engage girls in cybersecurity…
Descriptors: Adolescents, Females, Computer Security, Focus Groups
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de Castro-Santos, Amable; Fajardo, Waldo; Molina-Solana, Miguel – International Association for Development of the Information Society, 2017
Our students taking the Artificial Intelligence and Knowledge Engineering courses often encounter a large number of problems to solve which are not directly related to the subject to be learned. To solve this problem, we have developed a game based e-learning system. The elected game, that has been implemented as an e-learning system, allows to…
Descriptors: Electronic Learning, Educational Games, Artificial Intelligence, Computer Science Education
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Toldson, Ivory A.; Mugo, Mercy; Wofford, Nyla – Journal of Negro Education, 2019
A "grantsperson" is a ubiquitous, elusive and debated identity in higher education that describes a person who is proficient in competing for external funding to support research and programs. Historically Black colleges and universities (HBCUs) receive less revenue for computer science research and programs, which could have…
Descriptors: Grantsmanship, Fund Raising, College Faculty, African American Teachers
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Lui, Andrew Kwok-Fai; Poon, Maria Hiu Man; Wong, Raymond Man Hong – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to investigate students' decisions in example-based instruction within a novel self-regulated learning context. The novelty was the use of automated generators of worked examples and problem-solving exercises instead of a few handcrafted ones. According to the cognitive load theory, when students are in…
Descriptors: Decision Making, Demonstrations (Educational), Novelty (Stimulus Dimension), Automation
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Scherer, Ronny; Siddiq, Fazilat; Sánchez Viveros, Bárbara – Journal of Educational Psychology, 2019
Does computer programming teach students how to think? Learning to program computers has gained considerable popularity, and educational systems around the world are encouraging students in schools and even children in kindergartens to engage in programming activities. This popularity is based on the claim that learning computer programming…
Descriptors: Meta Analysis, Computer Science Education, Programming, Cognitive Ability
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Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
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Tonbuloglu, Betül; Tonbuloglu, Ismail – Informatics in Education, 2019
The purpose of the study is to examine the effect of unplugged coding activities carried out with middle school students on their computational thinking skills. This study employed nested-mixed design, which is a mixed research method; the data were supported by including the qualitative phase into an experimental study. In this frame, a group of…
Descriptors: Coding, Teaching Methods, Computer Science Education, Computation
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Qian, Yizhou; Lehman, James D. – SAGE Open, 2019
With the expansion of computer science (CS) education, CS teachers in K-12 schools should be cognizant of student misconceptions and be prepared to help students establish accurate understanding of computer science and programming. Digital tools, such as automated assessment systems, can be useful and supportive in teaching CS courses. This…
Descriptors: Feedback (Response), Student Attitudes, Misconceptions, Introductory Courses
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Sung, Euisuk – Technology and Engineering Teacher, 2019
Computational thinking has been popularized in the last decade, particularly with the emphasis on coding education in K-12 schools. The core idea of computational thinking has a close relationship with technology and engineering education (TEE). TEE has emphasized the use of computing skills to solve problems, and integrative STEM education…
Descriptors: Skill Development, Computation, STEM Education, Engineering
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