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Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Sylvester, Allan; Tate, Mary; Johnstone, David – Behaviour & Information Technology, 2013
This article examines the nature, role and function of the literature review in academic discourse. Researchers in information systems (IS) are often advised to espouse a neutral viewpoint and adapt the goal of synthesising previous literature when conducting a literature review. However, since research literature in many areas of IS is diverse…
Descriptors: Synthesis, Literature Reviews, Educational Research, Academic Discourse
Cooper, Robyn; Heaverlo, Carol – American Journal of Engineering Education, 2013
For girls there is a distinct loss in interest, lack of confidence, and decline in positive attitudes toward STEM subject areas that begins early on in their academic experience and increases with age. According to the National Academy of Engineering, students need to begin associating the possibilities in STEM fields with the need for creativity…
Descriptors: Problem Solving, Creativity, STEM Education, Females
Venables, Anne; Tan, Grace; Miliszewska, Iwona – Journal of Information Technology Education: Innovations in Practice, 2013
To succeed within the increasingly global context of their work environment, today's IT professional needs to be equipped with both cutting-edge technical skills and a strong repertoire of "soft" skills. An important and often unrecognized soft skill is an appreciation of how various IT issues impact upon different peoples and what…
Descriptors: Foreign Countries, Cultural Awareness, Information Technology, Computer Science Education
Renaud, Karen; Cutts, Quintin – ACM Transactions on Computing Education, 2013
Computing science students amass years of programming experience and a wealth of factual knowledge in their undergraduate courses. Based on our combined years of experience, however, one of our students' abiding shortcomings is that they think there is only "one correct answer" to issues in most courses: an "idealistic"…
Descriptors: Computer Security, Teaching Methods, Computer Science, Decision Making
Dennis, Sonya Maria – ProQuest LLC, 2013
There has been a steady decline of majors in the disciplines of science, technology, engineering, and mathematics ("STEM majors"). In an effort to improve recruitment and retention in "STEM" majors, an active-learning methodology--"peer-led team learning" ("PLTL")--was implemented by the participating…
Descriptors: Computer Science Education, STEM Education, Peer Teaching, Teamwork
Lyon, Louise Ann – ProQuest LLC, 2013
Computer science not only displays the pattern of underrepresentation of many other science, technology, engineering, and math (STEM) fields, but has actually experienced a "decline" in the number of women choosing the field over the past two decades. Broken out by gender and race, the picture becomes more nuanced, with the ratio of…
Descriptors: Undergraduate Students, Females, Computer Science Education, Majors (Students)
Powell, Valerie J. H.; Sirinterlikci, Arif; Zomp, Christopher; Johnson, Randall S.; Miller, Phillip; Powell, James C. – International Association for Development of the Information Society, 2013
This paper updates the efforts to educate blind students in higher education in the digital age and describes how to support the development of mental models in learning through tactile learning and 3D-printing technology. It cites research documenting a drop in Braille literacy along with the growth in use of digital technologies by blind…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Sheridan, Kimberly M.; Clark, Kevin; Williams, Asia – Urban Education, 2013
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by youth. In Year 1, 8% of youth participants held a…
Descriptors: Urban Education, Informal Education, Youth Programs, African American Students
Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
Vilanova, Ramon; Ponsa, Pedro – Journal of Technology and Science Education, 2011
Universities are currently undergoing a significant amount of changes of a conceptual and methodological nature, in compliance with the European Higher Education Area (EHEA). This new scenario promotes new learning and teaching methodologies under specific criteria. In a global sense it can be stated that the main outcome of this new approach is…
Descriptors: Feedback (Response), Student Adjustment, Study Habits, Computer Science Education
Anderson, Nicole; Zhang, Mingrui; McMaster, Kirby – Information Systems Education Journal, 2011
Computer Science is a rich field with many growing application areas, such as Health Information Systems. What we suggest here is that multi-disciplinary threads can be introduced to supplement, enhance, and strengthen the primary area of study in a course. We call these supplementary materials "threads," because they are executed…
Descriptors: Case Studies, Information Systems, Databases, Computer Science Education
Wright, Linda J. – ProQuest LLC, 2011
Computer-mediated communication (CMC) technologies have been an integral part of distance education for many years. They are found in both synchronous and asynchronous platforms and are intended to enhance the learning experience for students. CMC technologies add an interactive element to the online learning environment. The findings from this…
Descriptors: Electronic Learning, Computer Mediated Communication, Distance Education, Online Courses
Ahrens, Andreas; Zascerinska, Jelena – Online Submission, 2011
Enterprise 3.0 offers potential solutions for the quality, maintenance and sustainable development of services. The synergy between Enterprise 3.0 and engineering education advances the development of innovative products, processes and services in the European economy. Aim of the research is to analyze student engineers' use of Enterprise 3.0…
Descriptors: Engineering Education, Summer Programs, Educational Technology, Information Science
Rias, Riaza Mohd; Zaman, Halimah Badioze – Asia-Pacific Forum on Science Learning and Teaching, 2011
Higher learning based instruction may be primarily concerned in most cases with the content of their academic lessons, and not very much with their instructional delivery. However, the effective application of learning theories and technology in higher education has an impact on student performance. With the rapid progress in the computer and…
Descriptors: Computer Science Education, Learning Theories, Behaviorism, Epistemology

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