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Allison, Gregory S. – National Center for Education Statistics, 2015
The 2014 edition of "Financial Accounting for Local and State School Systems" updates the 2009 (see ED505993) and 2003 editions of the handbook. The 2003 edition was the work of the NCES National Forum on Education Statistics, Core Finance Data Task Force. That task force systematically rewrote nearly the entire text, incorporating new…
Descriptors: Educational Finance, Guides, Accounting, School Districts
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
Momani, Alaa M. – Online Submission, 2010
Moodle and Blackboard are two of the most famous and widely-known Learning Management Systems (LMS) over the world especially in the universities and other educational organizations. They have lots in common, but also have some key differences which make each one special in its own way. We note these differences below. If you have used any one of…
Descriptors: Instructional Design, Integrated Learning Systems, Computer Software, Comparative Analysis
Manning, Susan; Johnson, Kevin – Jossey-Bass, An Imprint of Wiley, 2011
Instructors are under pressure to integrate technology into their traditional or online instruction, but often they aren't sure what to do or why they should do it. The "Technology Toolbelt for Teaching" offers instructors a down-to-earth guide to common technologies, explains the pedagogical purposes they serve, and shows how they can be used…
Descriptors: Educational Technology, Teaching Methods, Technology Integration, Guides
van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education, 2011
This study discusses and presents various strategies employed by novice programmers concerning exception handling. The main contributions of this paper are as follows: we provide an analysis tool to measure the level of assimilation of exception handling mechanism; we present and analyse strategies to handle exceptions; we present and analyse…
Descriptors: Foreign Countries, Programming Languages, Computer Software, Computer Software Evaluation
de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2011
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course engine in charge of the orchestration and conventional Web 2.0 tools. This communication allows the…
Descriptors: Electronic Publishing, Web Sites, Learning Activities, Educational Technology
Pinchot, Jamie; Paullet, Karen – Information Systems Education Journal, 2014
Online learning has become increasingly popular in recent years. This interest in online education has brought about new learning opportunities for both educators and learners. Technology has enabled higher education institutions the ability to provide quality education reaching learners that might otherwise be impossible. When developing online…
Descriptors: Cognitive Style, Online Courses, Higher Education, Learning Experience
Chen, Chung-Yang; Hong, Ya-Chun; Chen, Pei-Chi – IEEE Transactions on Education, 2014
Software development relies heavily on teamwork; determining how to streamline this collaborative development is an essential training subject in computer and software engineering education. A team process known as the meetings-flow (MF) approach has recently been introduced in software capstone projects in engineering programs at various…
Descriptors: Computer Software, Curriculum, Student Projects, Teamwork
Stout, David E. – Accounting Education, 2014
This educational case, in two parts (A and B), requires students to assume the role of a business consultant and to use Excel to develop a profit-planning or a cost-volume-profit (CVP) model for a package-delivery company opportunity currently being evaluated by a client. The name of the proposed business is Pack-and-Go, which would provide an…
Descriptors: Accounting, Computer Software, Consultants, Costs
Martinez-Alba, Gilda – TESOL Journal, 2014
Using digital stories to have students tell about themselves, share their culture with the class, and learn from each other can help with establishing rapport, shows respect for different cultures, and can be motivating for students and their language teachers. However, what happens after that? After making their first video, students have some…
Descriptors: Documentaries, Video Technology, Computer Software, Teaching Methods
Soto-Johnson, Hortensia – International Journal for Technology in Mathematics Education, 2014
The Common Core State Standards Initiative stresses the importance of developing a geometric and algebraic understanding of complex numbers in their different forms (i.e., Cartesian, polar and exponential). Unfortunately, most high school textbooks do not offer such explanations much less exercises that encourage students to bridge geometric and…
Descriptors: Arithmetic, Mathematics Instruction, High School Students, Secondary School Mathematics
Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
Brun, Mario; Hinostroza, J. Enrique – Educational Technology & Society, 2014
This paper presents the most relevant results from a national study about the availability and use of ICT in 46 Initial Teacher Education institutions in Chile, implemented during 2009 as part of the OECD (Organization for Economic Cooperation and Development) international project "ICT in Initial Teacher Training." Main findings show an…
Descriptors: Foreign Countries, Technology Integration, Educational Technology, Information Technology
Jee, Benjamin D.; Gentner, Dedre; Uttal, David H.; Sageman, Bradley; Forbus, Kenneth; Manduca, Cathryn A.; Ormand, Carol J.; Shipley, Thomas F.; Tikoff, Basil – Research in Science Education, 2014
Capturing the nature of students' mental representations and how they change with learning is a primary goal in science education research. This can be challenging in spatially intense domains, such as geoscience, architecture, and engineering. In this research, we test whether sketching can be used to gauge level of expertise in geoscience,…
Descriptors: Schemata (Cognition), Science Education, Educational Research, Spatial Ability

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