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Kello, Christopher T.; Sibley, Daragh E.; Plaut, David C. – Cognitive Science, 2005
Four pairs of connectionist simulations are presented in which quasi-regular mappings are computed using localist and distributed representations. In each simulation, a control parameter termed input gain was modulated over the only level of representation that mapped inputs to outputs. Input gain caused both localist and distributed models to…
Descriptors: Models, Cognitive Processes, Morphology (Languages), Association (Psychology)
Levine, Glenn S. – Foreign Language Annals, 2004
This paper describes a student-centered, task-based alternative to published, mainstream curricula for intermediate university-level (second-year) foreign language courses: global simulation. The course format requires students to collaboratively complete a long-term task organized around a single premise or scenario. In the process, they learn…
Descriptors: Higher Education, Second Language Instruction, Second Language Learning, Cultural Awareness
Holbrook, Neil J.; Devonshire, E. – Higher Education Research and Development, 2005
In the contemporary higher education system there is growing interest in, and debate about, the need to strengthen and sustain the relationships between teaching and research. While there are multiple and varied explanations about these relationships, most acknowledge the importance of designing learning activities that explicitly develop the…
Descriptors: Teaching Methods, Higher Education, Earth Science, Educational Objectives
Pearl, Cynthia – TEACHING Exceptional Children, 2004
A resource room teacher describes a three-part mini-workshop in learning disability awareness for general and special education elementary grade students. An overview of the workshop is followed by description of preworkshop activities and preparation and implementation of each of the three sessions. Insets and tables provide a summary of the…
Descriptors: Attitudes toward Disabilities, Elementary Education, Learning Disabilities, Program Development
Peer reviewedGiraud, Kelly L.; Herrmann, Mark – Journal of Economic Education, 2002
Describes a renewable resource allocation game designed to stimulate student interest in and understanding of market failure associated with open-access types of resource use. Employs the game to discuss advantages and disadvantages of property rights and regulation schemes. States the game benefits noneconomics majors in natural resource…
Descriptors: College Students, Economics, Economics Education, Fisheries
Cai, Yiyu; Lu, Baifang; Zheng, Jianmin; Li, Lin – Simulation & Gaming, 2006
Games have long been used as a tool for teaching important subject matter, from concept building to problem solving. Through fun learning, students may further develop their curiosities and interest in their study. This article addresses the issue of learning biomolecular structures by virtual reality gaming. A bio edutainment solution featuring…
Descriptors: Computer Simulation, Biochemistry, Foreign Countries, High Schools
Stets, Jan E. – Social Psychology Quarterly, 2005
In this study I develop theoretically the role of emotions in identity theory by examining individuals' emotional reactions to identity nonverification (in a positive and a negative direction) and identity verification, which occurs once versus repeatedly, and which is perpetrated by a familiar other compared with an unfamiliar other. Predictions…
Descriptors: Feedback (Response), Predictor Variables, Psychological Patterns, Emotional Response
Coghlan, Catherine L.; Huggins, Denise W. – Teaching Sociology, 2004
Social stratification may be one of the most difficult topics covered in sociology classes. This article describes an interactive learning exercise, using a modified version of the game Monopoly, intended to stress the structural nature of social inequality and to stimulate student reflection and class discussion on social stratification in the…
Descriptors: Social Stratification, Social Mobility, Social Justice, Power Structure
Shaffer, David Williamson – Innovate: Journal of Online Education, 2005
In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…
Descriptors: Educational Games, Video Games, Learning Theories, Epistemology
Jones, Chris – E-Learning, 2005
This article explores the experience of a researcher who was part of a pan-European team exploring one of the currently available avatar worlds used for educational purposes. The article reports research undertaken as part of the European Union (EU)-funded project EQUEL (e-quality in e-learning) from the point of view of a single researcher. The…
Descriptors: Electronic Learning, Internet, Researchers, Educational Environment
Kistner, Emily O.; Muller, Keith E. – Psychometrika, 2004
Intraclass correlation and Cronbach's alpha are widely used to describe reliability of tests and measurements. Even with Gaussian data, exact distributions are known only for compound symmetric covariance (equal variances and equal correlations). Recently, large sample Gaussian approximations were derived for the distribution functions. New exact…
Descriptors: Correlation, Test Reliability, Test Results, Probability
Segawa, Eisuke – Journal of Educational and Behavioral Statistics, 2005
Multi-indicator growth models were formulated as special three-level hierarchical generalized linear models to analyze growth of a trait latent variable measured by ordinal items. Items are nested within a time-point, and time-points are nested within subject. These models are special because they include factor analytic structure. This model can…
Descriptors: Bayesian Statistics, Mathematical Models, Factor Analysis, Computer Simulation
Hetzroni, Orit E.; Tannous, Juman – Journal of Autism and Developmental Disorders, 2004
This study investigated the use of computer-based intervention for enhancing communication functions of children with autism. The software program was developed based on daily life activities in the areas of play, food, and hygiene. The following variables were investigated: delayed echolalia, immediate echolalia, irrelevant speech, relevant…
Descriptors: Autism, Children, Computer Software, Play
Alhija, Fadia Nasser-Abu; Wisenbaker, Joseph – Structural Equation Modeling: A Multidisciplinary Journal, 2006
A simulation study was conducted to examine the effect of item parceling on confirmatory factor analysis parameter estimates and their standard errors at different levels of sample size, number of indicators per factor, size of factor structure/pattern coefficients, magnitude of interfactor correlations, and variations in item-level data…
Descriptors: Monte Carlo Methods, Computation, Factor Analysis, Sample Size
Aegerter-Wilmsen, Tinri; Kettenis, Dik; Sessink, Olivier; Hartog, Rob; Bisseling, Ton; Janssen, Fred – Journal of Computers in Mathematics and Science Teaching, 2006
Computer simulations can facilitate the building of models of natural phenomena in research, such as in the molecular life sciences. In order to introduce molecular life science students to the use of computer simulations for model building, a digital case was developed in which students build a model of a pattern formation process in…
Descriptors: Foreign Countries, Biological Sciences, Computer Simulation, Models

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