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Foust, James C.; Bradshaw, Katherine A. – Journalism and Mass Communication Educator, 2020
A census of Accrediting Council on Education in Journalism and Mass Communications (ACEJMC)-accredited journalism programs reveals that less than a quarter require students to learn code. Despite industry desires for journalists with coding skills, nearly 40% of the units offer no coding classes. Among programs that require code, most rely on a…
Descriptors: Programming, Journalism Education, Programming Languages, Accreditation (Institutions)
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Kesler, Avital; Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2022
The integration of visual programming in early formal education has been found to promote computational thinking of students. Teachers' intuitive perspectives about optimal learning processes -- "folk psychology" -- impact their perspectives about teaching "folk pedagogy" and play a significant role in integrating educational…
Descriptors: Programming, Coding, Constructivism (Learning), Intuition
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Kahn, Ken; Winters, Niall – British Journal of Educational Technology, 2021
Constructionism, long before it had a name, was intimately tied to the field of Artificial Intelligence. Soon after the birth of Logo at BBN, Seymour Papert set up the Logo Group as part of the MIT AI Lab. Logo was based upon Lisp, the first prominent AI programming language. Many early Logo activities involved natural language processing,…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming Languages, Programming
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Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
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Linlin Hu – Journal of Computer Assisted Learning, 2024
Background Study: As interest in programming education continues to grow, more educators are incorporating programming into K-12 classrooms. There is evidence that programming can help develop essential skills for future societal advancement, known as 21st century skills. However, there has been limited research into which sub-skills of 21st…
Descriptors: 21st Century Skills, Programming, Elementary Secondary Education, Futures (of Society)
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Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
Christine Marie M. Pedder – ProQuest LLC, 2024
Schools have transitioned from single-component health and wellness programs to comprehensive initiatives aimed at fostering continual and sustained improvement in children's overall health and wellness. These interventions, with a focus on knowledge and behavior change, can effectively promote the adoption of healthy behaviors among children.…
Descriptors: Elementary Education, Elementary Schools, Elementary School Students, Health Education
Adrian Salguero – ProQuest LLC, 2024
Introductory computer programming (i.e. CS1) is the entry point into the computer science major at higher education institutions worldwide. It introduces foundational concepts to students that are then built upon in future courses. Computer science as a whole has struggled to attract and retain students in the major, particularly women and…
Descriptors: Computer Science, Programming, Introductory Courses, Disproportionate Representation
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Yanjia Liu; Chao Qin; Hao He – Journal of Computer Assisted Learning, 2024
Background: The world is moving towards digitalization and intelligence. Programming has become an essential development competency. Even though many countries are currently making great efforts to expand programming education, the programming education in these countries shows an imbalance in geographical and gender dimensions. We found that few…
Descriptors: Programming, Females, Womens Education, Rural Areas
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Gila Hanna; Brendan Larvor; Xiaoheng Kitty Yan – ZDM: Mathematics Education, 2024
In this paper we develop a case for introducing a new teaching tool to undergraduate mathematics. Lean is an interactive theorem prover that instantly checks the correctness of every step and provides immediate feedback. Teaching with Lean might present a challenge, in that students must write their proofs in a formal way using a specific syntax.…
Descriptors: Undergraduate Study, College Mathematics, Teaching Methods, Feedback (Response)
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Harnejan K. Atwal; Kenjiro W. Quides – Journal of Microbiology & Biology Education, 2024
Many 4-year public institutions face significant pedagogical challenges due to the high ratio of students to teaching team members. To address the issue, we developed a workflow using the programming language R as a method to rapidly grade multiple-choice questions, adjust for errors, and grade answer-dependent style multiple-choice questions,…
Descriptors: Programming Languages, Public Colleges, Grading, Holistic Evaluation
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Lihui Sun; Junjie Liu – Journal of Educational Computing Research, 2024
Computational thinking (CT), as a new future-oriented literacy, has gained attention at the basic education level. Graphical programming is the common way to develop CT in primary students, but this drag-and-drop programming may weaken students' understanding of programming's abstract concepts and code logic. Text-based programming approaches can…
Descriptors: Thinking Skills, Computation, Programming, Gamification
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Hassan Kilavo; Tabu S. Kondo; Feruzi Hassan – Interactive Learning Environments, 2024
Today computing is intricate in all aspects of our lives, beginning with communications and education to banking, information security, health, shopping, and social media. Development of the computing is proportional to the development of software which is becoming a serious part of all daily lives. This paper, therefore, assessed the impact of…
Descriptors: Foreign Countries, Computer Science Education, Elementary School Students, Outcomes of Education
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Gary K. W. Wong; Shan Jian; Ho-Yin Cheung – Education and Information Technologies, 2024
This study examined the developmental process of children's computational thinking using block-based programming tools, specifically algorithmic thinking and debugging skills. With this aim, a group of children (N = 191) from two primary schools were studied for two years beginning from the fourth grade, as they engaged in our block-based…
Descriptors: Thinking Skills, Skill Development, Computation, Algorithms
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Sergio Trilles; Aida Monfort-Muriach; Enrique Cueto-Rubio; Carmen Lopez-Girona; Carlos Granell – IEEE Transactions on Education, 2024
This article discusses the latest developments of the Sucre4Stem tool, as part of the Sucre initiative, which aims to promote interest in computational thinking and programming skills in K-12 students. The tool follows the Internet of Things approach and consists of two prominent components: 1) SucreCore and 2) SucreCode. SucreCore incorporates an…
Descriptors: Elementary Secondary Education, Thinking Skills, Problem Solving, Computation
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