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Matthew J. Madison; Seungwon Chung; Junok Kim; Laine P. Bradshaw – Grantee Submission, 2023
Recent developments have enabled the modeling of longitudinal assessment data in a diagnostic classification model (DCM) framework. These longitudinal DCMs were developed to provide measures of student growth on a discrete scale in the form of attribute mastery transitions, thereby supporting categorical and criterion-referenced interpretations of…
Descriptors: Models, Cognitive Measurement, Diagnostic Tests, Classification
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Vishkaie, Rojin; Seyed, Teddy; Emmons, Claire Thoma; vom Lehn, Dirk – Journal of Museum Education, 2021
Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technology that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to provide…
Descriptors: Museums, Exhibits, Foreign Countries, Socialization
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Jenkins, Daniel M.; Pickett, Meghan L. – New Directions for Student Leadership, 2022
This chapter explores strategies for using virtual games in leadership education. Pedagogical practices, examples, and connections to leadership learning frameworks, learning goals, and competencies are also included. Implications for practice such as intentional design, pairing with other instructional strategies, and debriefing are also…
Descriptors: Leadership Training, Game Based Learning, Computer Simulation, Computer Games
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Jabbari, Yasaman; Kenney, Darren M.; von Mohrenschildt, Martin; Shedden, Judith M. – Cognitive Research: Principles and Implications, 2022
We used a driving simulator to investigate landmark-based route navigation in young adults. Previous research has examined how proximal and distal landmarks influence route navigation, however, these effects have not been extensively tested in ecologically-relevant settings. We used a virtual town in which participants learned various routes while…
Descriptors: Navigation, Young Adults, Simulation, Proximity
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Williams, Joseph – Journal of Technical Writing and Communication, 2022
The virtual museum tour has claimed new audiences during the pandemic, but not all virtual tours are created equal. First, this paper will explore the world of virtual museums and UX scholarship. Secondly, the paper will propose a viable set of options in determining effectiveness of virtual museums. Thirdly, the paper will discuss specific…
Descriptors: Museums, Exhibits, Computer Simulation, Computer Software
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Tyler, Paul – Primary Science, 2022
This article discusses how abstract concepts in primary science can be tackled using interactive digital simulations, models, and analogies. The author provides information on simulations for physics; abstract space concepts; size and scale; distances; time; and weather. Interactive digital simulations are a way to help children visualise some of…
Descriptors: Interaction, Simulation, Concept Formation, Scientific Concepts
Timothy Scott Holcomb – ProQuest LLC, 2022
In this study, the performance of the Lambda Coefficient of Rater-Mediated Agreement was evaluated with other chance-corrected agreement coefficients. Lambda is grounded in rater-mediated assessment theory and was developed as an alternative to Kappa (Cohen, 1960) and other chance-corrected agreement coefficients. Lambda has two variations, a…
Descriptors: Evaluation Methods, Rating Scales, Simulation, Robustness (Statistics)
Joseph Alan Lyon – ProQuest LLC, 2022
The concept of computational thinking (CT) has become more prevalent across the engineering education research and teaching landscape. Yet much of the research to date has been more definitional and has not offered many ways to convert CT theory to practice. One prominent set of tools used across engineering disciplines is modeling and simulation,…
Descriptors: Thinking Skills, Computation, Models, Simulation
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Bixi Zhang; Wolfgang Wiedermann – Society for Research on Educational Effectiveness, 2022
Background: Studying causal effects is an important aim in education. Causal relationships indicate how well implements (e.g., interventions) work for the target subjects. A good strategy to get the inference in such relationships is to conduct randomized experiments. However, random assignment is limited in education research, even is discouraged…
Descriptors: Statistical Analysis, Causal Models, Algorithms, Simulation
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Md Masum Ikbal Patwary; Asher John; Soomin Park; Yu Zhao; Dong-Heon Kwak; Butje Eddy Patuwo – Journal of Information Systems Education, 2025
Gamification, using game elements in nongame contexts, is widely recognized for its efficacy in training individuals within organizational and academic environments. Specifically, it has gained significant attention in training to operate complex systems like enterprise resource planning (ERP). However, research has generally overlooked how…
Descriptors: Gamification, Cognitive Ability, Student Motivation, Training
Erin Barno – ProQuest LLC, 2025
This dissertation investigates how early career teachers' orientations of students and their mathematical activity, as surfaced their experience in a simulation, can reveal when their well-intentioned decisions might negatively impact traditionally underserved students. Three early career teachers engaged in two online simulations where they could…
Descriptors: Beginning Teachers, Mathematics Instruction, Computer Simulation, Vignettes
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Mohamed Amine Marhraoui; Olugbenga Ayo Ojubanire – European Journal of Education, 2025
Prior research has highlighted the importance of smart learning in raising awareness and engagement about sustainable development. Nevertheless, few papers have focused on the impact of climate change simulation environments. In this paper, a systematic literature review has helped to shed the light on the research gaps and to propose a conceptual…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Sustainable Development
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Rebecca L. Pharmer; Christopher D. Wickens; Benjamin A. Clegg – Cognitive Research: Principles and Implications, 2025
In two experiments, we examine how features of an imperfect automated decision aid influence compliance with the aid in a simplified, simulated nautical collision avoidance task. Experiment 1 examined the impact of providing transparency in the pre-task instructions regarding which attributes of the task that the aid uses to provide its…
Descriptors: Accountability, Automation, Compliance (Psychology), Task Analysis
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Chen-Chung Liu; Yen-Yu Lin; Fang-ying Lo; Chia-Hui Chang; Hung-Ming Lin – Education and Information Technologies, 2025
Fostering English reading interest and engagement among young learners in non-native settings demands innovative strategies. Previous studies emphasized the role of teachers in enhancing reading interest, for example, through dialogic reading due to its interactive nature. However, this approach is challenging to implement on a large scale.…
Descriptors: Learner Engagement, Gamification, Computer Simulation, Reading Interests
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Brian Shambare; Thuthukile Jita – Smart Learning Environments, 2025
Teaching in rural schools is frequently marked by challenges ranging from restricted technological infrastructure and geographical remoteness to sparse professional development. Guided by the Unified Theory of Acceptance and Use of Technology (UTAUT), this paper reports findings from a sequential explanatory mixed-methods study that investigated…
Descriptors: Influences, Computer Simulation, Technology Uses in Education, Technology Integration
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