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Stevick, E. Doyle – Intercultural Education, 2020
Widespread misinformation and disinformation in society, accelerated by communications technology and social media, constitute an assault on truth itself. To prepare students to navigate this treacherous new terrain, schools can strive to build a culture of evidence. Students and citizens in a culture of evidence share a commitment to truth, are…
Descriptors: Ethics, Evidence, Culture, Inquiry
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Beth Archer-Kuhn; Natalie Beltrano; Juyan Wang; Sahar Esmaeili – Journal of Teaching in Social Work, 2025
This paper reflects the results from a 3-year quantitative study in higher education on inquiry-based learning (IBL). Utilizing primary data collection in a quasi-experimental survey, we examined the impact of IBL on six cohorts of undergraduate students. We aimed to answer our main research question: Can IBL be an effective pedagogy that helps…
Descriptors: Active Learning, Inquiry, Social Work, Skill Development
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Anton Hesse; Scott Sheffield; Murray Jensen – HAPS Educator, 2025
This study revises and enhances a guided inquiry activity designed to introduce undergraduate and high school students to the physiological concepts of exercise fatigue during a 400-meter dash. This activity has been employed since 2016 in entry-level human physiology courses at the University of Minnesota and across 30 high schools. Using…
Descriptors: Athletics, Metabolism, High School Students, State Universities
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Nilay Ozturk; Gillian H. Roehrig – International Journal of Science and Mathematics Education, 2025
This study aims to investigate the effects of an integrated Science, Technology, Engineering, and Mathematics (STEM) unit designed around the issue of sulfide mining on middle school students' socioscientific reasoning competencies (i.e., complexity, perspective taking, inquiry, skepticism, affordances of science). More specifically, students'…
Descriptors: STEM Education, Integrated Activities, Science and Society, Middle School Students
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Georgia Iatraki; Tassos A. Mikropoulos – Journal of Computer Assisted Learning, 2025
Background: Students with disabilities are encouraged to achieve rigorous academic standards in science to enhance their understanding of the natural world, acquire life skills and prepare for their successful careers. Augmented reality (AR) enriches the physical world experiences benefiting all students, including those with Intellectual…
Descriptors: Students with Disabilities, Computer Simulation, Science Instruction, Water
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Jose Celso S. Perez Jr.; Monera A. Salic-Hairulla; Joy R. Magsayo; Edna B. Nabua; Sotero O. Malayao Jr. – Journal of Education and Learning (EduLearn), 2025
Education plays a vital role in addressing the current environmental crisis. Integrating ecoliteracy in teacher preparation programs empowers colleges and universities to promote a healthy biosphere by producing pre-service teachers (PSTs) who can develop an ecoliterate student citizenry. Connectedly, ecoliteracy must be taught to PSTs through…
Descriptors: Ecology, Environmental Education, Conservation (Environment), Teacher Education Programs
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Yujie Zhou; Huiping Wu; Ge Cao – British Journal of Educational Technology, 2025
High dropout rates in online courses, caused by potential factors such as financial issues, low motivation and poor self-regulation among learners, pose a significant challenge to the sustainable development of online education. Therefore, continuance of online courses has become a critical topic in both the academic and practical fields. By…
Descriptors: Electronic Learning, Inquiry, Communities of Practice, Teacher Attendance
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Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
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Segun Michael Ojetunde; Umesh Ramnarain; Timothy Teo – Educational Media International, 2025
The acceptance of Fourth Industrial Revolution technology for teaching and learning during the pandemic lockdown suggests that a significant portion of educational interactions will shift online shortly. However, the suitability of this technology for inquiry-based learning requires further investigation. This study aimed to assess the…
Descriptors: Educational Technology, Active Learning, Inquiry, Technological Advancement
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Suna-Seyma Uçar; Inigo Lopez-Gazpio; Josu Lopez-Gazpio – Education and Information Technologies, 2025
Recent advancements in large language models (LLMs) have shown potential in enhancing educational practices, particularly in technology-assisted learning environments. This study critically evaluates the reasoning capabilities of LLMs, such as ChatGPT, within the context of chemistry education. We designed targeted adversarial prompts that…
Descriptors: Abstract Reasoning, Thinking Skills, Artificial Intelligence, Technology Uses in Education
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Md Arman Hossain; Eero Sormunen – Information and Learning Sciences, 2025
Purpose: The purpose of this study is to develop a novel guided inquiry-based pedagogical practice embedded into regular library and information science (LIS) courses to improve LIS students' information literacy (IL) in a developing country. Design/methodology/approach: A guided inquiry-based pedagogical practice for IL instruction was introduced…
Descriptors: Library Science, Information Science, College Students, Information Literacy
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Li Shengqiang; Athirach Nankhantee; Sarit Srikhao – Journal of Education and Educational Development, 2025
In recent years, inquiry-based learning and collaborative learning are widely used in education. They have great effects on cultivating students' core competencies. However, most studies only focus on their individual effects. Little research has been done on how their combination helps students with teamwork and problem-solving. This study used a…
Descriptors: Cooperative Learning, Active Learning, Teamwork, Problem Solving
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Isnanik Juni Fitriyah; Sony Yunior Erlangga; Andik Wahyun Muqoyyidin; Septi Aprilia – Discover Education, 2025
Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive…
Descriptors: Educational Games, Computer Games, STEM Education, Meta Analysis
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Zainal Arifin; Sukarmin; Sulistyo Saputro – Journal of Baltic Science Education, 2025
Amid the global climate crisis, science education must move beyond neutral knowledge delivery toward fostering critical thinking, environmental ethics, and scientific agency. This study explores the feasibility and effectiveness of a Culturally Sustaining Inquiry-Based Learning model integrated with Socio-Scientific Issues (CSIL-SSI) to enhance…
Descriptors: Inquiry, Active Learning, Science and Society, Climate
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Meeli Rannastu-Avalos; Leo A. Siiman; Mario Mäeots – Journal of Baltic Science Education, 2025
Collaborative problem-solving (CPS) is increasingly essential in both scientific practice and modern education, yet remains difficult to embed authentically in classrooms. This study addressed that gap by integrating CPS into a ninth-grade biology lesson using a smartphone-based asymmetric simulation. The innovative three-phase instructional…
Descriptors: Cooperative Learning, Problem Solving, Telecommunications, Handheld Devices
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