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Idris, Khalid; Eskender, Samson; Demoz, Berhane; Yosief, Amanuel; Andemicael, Kiflay – Educational Action Research, 2023
This article explores situations for improving the collaborative commitments of a group of learner-teachers undertaking action research projects about their own learning processes in a teacher education setting. The encounters are recounted based on the 16-week experience of educators (the first two authors) while facilitating, guiding, and…
Descriptors: Learning Processes, Action Research, Preservice Teacher Education, Preservice Teachers
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Hallinger, Philip – Review of Educational Research, 2023
The goals of this bibliometric review of the Review of Educational Research were to gain insights into the evolution of the journal and identify its key contributions to the education literature. Bibliographic data associated with the full set of 3,022 review articles published in RER from 1931 through 2021 were exported from Scopus for…
Descriptors: Periodicals, Educational Research, Bibliometrics, Instruction
Alyssa Pualani Lawson – ProQuest LLC, 2023
Learning in a multimedia environment puts many demands on a learner's limited working memory, but this can become even more demanding as the level of distraction increases in a lesson. What has not been investigated much in previous literature is whether higher levels of distraction in lessons are more harmful to some learners than others. This…
Descriptors: Students, Individual Differences, Learning Processes, Attention Control
Ekta Shokeen – ProQuest LLC, 2023
Sketching is considered a helpful activity in STEM design and education. Scholars have argued for including children in designing technology as it has been found to improve product design and leads to social and cognitive benefits for children. However, little is known about children's learning and sketching experiences when participating in…
Descriptors: Children, STEM Education, Learner Engagement, Learning Processes
Karen K. Fujii – ProQuest LLC, 2023
YouTube viewers watch over a billion hours of videos monthly and have multiple choices on professional development resources. User-generated content (UGC) on YouTube is created by individuals instead of brands and uses different typologies of video production styles. This study examined 80 YouTube microlearning videos that provided insight into…
Descriptors: Video Technology, Learning Processes, Web Sites, Audience Response
Sarah Lord – ProQuest LLC, 2023
The algorithm for fraction multiplication is relatively easy to memorize and implement with accuracy. The simplicity of the algorithm masks the conceptual complexity involved in making sense of what fraction multiplication means in quantitative situations. One important interpretation of fraction multiplication involves fraction composition,…
Descriptors: Fractions, Multiplication, Mathematical Concepts, Learning Processes
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Rotelli, Daniela; Monreale, Anna – Journal of Learning Analytics, 2023
The increased adoption of online learning environments has resulted in the availability of vast amounts of educational log data, which raises questions that could be answered by a thorough and accurate examination of students' online learning behaviours. Event logs describe something that occurred on a platform and provide multiple dimensions that…
Descriptors: Learning Analytics, Learning Management Systems, Time on Task, Student Behavior
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Lanqin Zheng; Lu Zhong; Yunchao Fan – Australasian Journal of Educational Technology, 2023
Online collaborative learning has been widely used in the field of education. However, unrelated or off-topic information is often included in online collaborative learning. Furthermore, the content of online discussion is often too shallow or narrow. To achieve productive collaborative learning, this study proposed and validated an automated…
Descriptors: Online Courses, Cooperative Learning, Computer Mediated Communication, College Students
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Pham Sy Nam; Ngoc-Giang Nguyen; Hoa Anh Tuong; Ben Haas; Zsolt Lavicza; Yves Kreis – International Journal for Technology in Mathematics Education, 2023
Problem-based learning puts students in situations that suggest problems without providing instructions and available knowledge. Therefore, when using problem-based learning, students need to be flexible, self-disciplined, active and self-occupied with knowledge and turn the knowledge the teacher intends to impart into their knowledge. For locus…
Descriptors: Computer Software, Mathematics Instruction, Teaching Methods, Problem Based Learning
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A. Brown; J. Lawrence; S. Foote; J. Cohen; P. Redmond; C. Stone; M. Kimber; R. Henderson – Higher Education Research and Development, 2023
The impact of the COVID-19 pandemic meant that online teaching in higher education became the default. Educators were, and often now continue to be, required to pivot to online teaching, necessitating them to adapt their teaching delivery, effectively engage students online, and apply existing skills to new and unfamiliar pedagogical contexts.…
Descriptors: College Faculty, Teacher Collaboration, Faculty Development, Learner Engagement
Gabriella N. Caruso – ProQuest LLC, 2023
Play is an important component of a child's development and learning. Research studies on play therapy have shown the benefits it has on developmental areas such as behavior control, assertiveness, task orientation, and social skills. Primary Project is a school-based play intervention which has consistently shown improved social and emotional…
Descriptors: Child Development, Early Childhood Education, Play, Intervention
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Emily Tarconish; Sally Scott; Manju Banerjee; Allison Lombardi – Journal of Postsecondary Education and Disability, 2023
Universal Design (UD), a theory that encompasses a proactive approach to accessibility and inclusion, has spread from its roots in architecture and product design to a host of applications including educational contexts. Over more than two decades, applications of UD in postsecondary settings have undergone exponential growth. In this theoretical…
Descriptors: Usability, Teaching Methods, Learning Processes, Diversity
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Skulmowski, Alexander; Nebel, Steve; Remmele, Martin; Rey, Günter Daniel – Educational Psychology Review, 2022
The use of realistic visualizations has gained considerable interest due to the proliferation of virtual reality equipment. This review is concerned with the theoretical basis, technical implementation, cognitive effects, and educational implications of using realistic visualizations. Realism can be useful for learners, but in several studies,…
Descriptors: Realism, Learning Processes, Visualization, Cognitive Processes
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Hsiao, Janet Hui-wen; Liao, Weiyan; Tso, Ricky Van Yip – Cognitive Research: Principles and Implications, 2022
We examined how mask use affects performance and eye movements in face recognition and whether strategy change reflected in eye movements is associated with performance change. Eighty-eight participants performed face recognition with masked faces either during learning only, during recognition only, or during both learning and recognition. As…
Descriptors: Eye Movements, Human Body, Recognition (Psychology), Behavior Change
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