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Yang, Cheng; Liu, Zheng; Wang, Haobai; Shen, Jiaoqi – International Journal of Technology and Design Education, 2013
Design knowledge was reused for innovative design work to support designers with product design knowledge and help designers who lack rich experiences to improve their design capacity and efficiency. First, based on the ontological model of product design knowledge constructed by taxonomy, implicit and explicit knowledge was extracted from some…
Descriptors: Design, Taxonomy, Innovation, Knowledge Management
Kissling, Elizabeth M. – Modern Language Journal, 2018
Listening is widely regarded as an important skill that is difficult and necessary to teach in L2 classrooms. Listening requires both top-down and bottom-up processing, yet pedagogical techniques for the latter are often lacking. This study explores the efficacy of pronunciation instruction (PI) for improving learners' bottom-up processing. The…
Descriptors: Pronunciation Instruction, Second Language Learning, Second Language Instruction, Language Processing
Bohlin, Gustav; Göransson, Andreas; Höst, Gunnar E.; Tibell, Lena A. E. – Journal of Biological Education, 2018
Antibiotic resistance is typically used to justify education about evolution, as evolutionary reasoning improves our understanding of causes of resistance and possible countermeasures. It has also been promoted as a useful context for teaching natural selection, because its potency as a selection factor, in combination with the very short…
Descriptors: Evolution, Microbiology, Animation, Novices
Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
Aarnikoivu, Melina; Nokkala, Terhi; Siekkinen, Taru; Kuoppala, Kari; Pekkola, Elias – European Journal of Higher Education, 2019
This article examines the perceptions of early-career, fixed-term researchers in Finnish universities towards changing careers. It maps out the reasons this group has considered the change and where they see themselves in five years. As a theoretical framework, a synthesisation of variables related to career change, created by Ryan, Healy, and…
Descriptors: Researchers, Career Change, College Faculty, Foreign Countries
Kristensen, Niels Nørgaard; Solhaug, Trond – Journal of Social Science Education, 2017
Purpose: This article analyses what characterises first time voters' self-reflections on party choice as they use voter advice applications. Method: This study is based on interviews of 28 Norwegian students (age 18-20) preparing themselves for their first election. Findings: Finding a party to vote for is primarily characterized by a process of…
Descriptors: Foreign Countries, College Students, Voting, Novices
Nichols, Mark; Meuleman, Nicky – Journal of Open, Flexible and Distance Learning, 2017
Educational design is an area of growing significance in tertiary education. However, the career pathway to educational design is varied. Because few specific qualifications are available, educational designers (EDs) tend to take up their roles with little experience or in-depth knowledge. The purpose of this study is to investigate one new ED's…
Descriptors: Foreign Countries, Instructional Design, Faculty Development, Novices
Brown, Neil C. C.; Altadmri, Amjad – ACM Transactions on Computing Education, 2017
Teaching is the process of conveying knowledge and skills to learners. It involves preventing misunderstandings or correcting misconceptions that learners have acquired. Thus, effective teaching relies on solid knowledge of the discipline, but also a good grasp of where learners are likely to trip up or misunderstand. In programming, there is much…
Descriptors: Novices, Programming Languages, Programming, Error Patterns
Ponton, Richard F.; Sauerheber, Jill Duba – Counselor Education and Supervision, 2014
Countertransference (CT) has been recognized as a significant variable in the process and outcome of therapy and counseling for over 100 years. A review of the literature suggests that little attention has been devoted to strategies that supervisors can use to address CT in supervision with novice counselors. Informed by models of CT proposed by…
Descriptors: Holistic Approach, Supervisory Methods, Supervisors, Novices
van Dooren, Elise; Boshuizen, Els; van Merriënboer, Jeroen; Asselbergs, Thijs; van Dorst, Machiel – International Journal of Technology and Design Education, 2014
In general, designing is conceived as a complex, personal, creative and open-ended skill. Performing a well-developed skill is mainly an implicit activity. In teaching, however, it is essential to make explicit. Learning a complex skill like designing is a matter of doing and becoming aware how to do it. For teachers and students therefore, it…
Descriptors: Design, Teaching Methods, Creativity, Learning Processes
Early Career Researchers and Developers in the DR K-12 Program: Needs, Supports, and Recommendations
Riley, Derek; Butler, Alisha – Community for Advancing Discovery Research in Education (CADRE), 2014
This Community for Advancing Discovery Research in Education (CADRE) Early Career identifies needs, supports and recommendations for early career researchers and developers in the Discovery Research (DR) K-12 program, as well as in the broader field of Science, Technology, Engineering, and Mathematics (STEM) education research and development…
Descriptors: Novices, Educational Researchers, Elementary Secondary Education, STEM Education
Babori, Abdelghani; Fassi, Hicham Fihri; Hariri, Abdellah; Bideq, Mustapha – World Journal on Educational Technology: Current Issues, 2016
Assimilating an algorithmic course is a persistent problem for many undergraduate students. The major problem faced by students is the lack of problem solving ability and flexibility. Therefore, students are generally passive, unmotivated and unable to mobilize all the acquired knowledge (loops, test, variables, etc.) to deal with new encountered…
Descriptors: Undergraduate Students, Problem Solving, Novices, Problem Based Learning
Shi, Nianfeng; Cui, Wen; Zhang, Ping; Sun, Ximing – Journal of Educational Computing Research, 2018
This research applies the roles of variables to the novice programmers in the C language programming. The results are evaluated using the Structure of Observed Learning Outcomes (SOLO) taxonomy. The participants were divided into an experimental group and a control group. The students from the control group learned programming in the traditional…
Descriptors: Computer Science Education, Programming, Programming Languages, Novices
Angeli, Charoula M.; Makridou, Eria – AERA Online Paper Repository, 2018
The paper examines how computational thinking can be taught to young children with the use of educational robotics using the kit LEGO WeDo. Computational thinking was measured in terms of four sub-skills, namely, sequencing, correspondence between actions and instructions, debugging, and flow of control. Students were assigned to an experimental…
Descriptors: Skill Development, Grade 3, Young Children, Elementary School Students
Wagner, Holly H.; Hill, Nicole R. – Counselor Education and Supervision, 2015
This article explored counselor development within the entry transition into counselor education programs using 4 interviews and interpretive dialogues with 8 beginning counselors. Six categories resulted from the authors' grounded theory analysis: Anticipation, Evolving Identity, Growth and Learning, Coping, Choosing to Trust the Process, and…
Descriptors: Counselor Training, Novices, Interviews, Grounded Theory

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