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Peer reviewedThornton, Gayle Davis; Tanner, C. Kenneth – Educational Planning, 1976
Deals with decision-making in the light of monetary values, with emphasis on minimizing educational losses. (Author)
Descriptors: Administrators, Decision Making, Economic Factors, Elementary Secondary Education
Peer reviewedCamilli, Gregory; Penfield, Douglas A. – Journal of Educational Measurement, 1997
The simultaneous assessment of differential item functioning (DIF) for a collection of test items through an index that measures the variance of DIF on a test as an indicator of the degree to which different items show DIF in different directions is proposed and evaluated through simulations. (SLD)
Descriptors: Ability, Estimation (Mathematics), Item Bias, Item Response Theory
Peer reviewedMarsh, Herbert W. – Structural Equation Modeling, 1998
Sample covariance matrices constructed with pairwise deletion for randomly missing data were used in a simulation with three sample sizes and five levels of missing data (up to 50%). Parameter estimates were unbiased, parameter variability was largely explicable, and no sample covariance matrices were nonpositive definite except for 50% missing…
Descriptors: Estimation (Mathematics), Goodness of Fit, Sample Size, Simulation
Peer reviewedMoertel, Cheryl; Frutiger, Bruce – Science Teacher, 1996
Describes a DNA fingerprinting simulation that uses vegetable food coloring and plastic food containers instead of DNA and expensive gel electrophoresis chambers. Allows students to decipher unknown combinations of dyes in a method similar to that used to decipher samples of DNA in DNA fingerprint techniques. (JRH)
Descriptors: Chemical Analysis, DNA, Genetics, Science Activities
Peer reviewedStewart, Jim – American Biology Teacher, 1996
Presents a genetics simulation that uses a noncomputer version of BioQUEST's Genetics Construction Kit. Provides students with opportunities for solving realistic genetics problems and allows them to experience how classical geneticists think. Discusses the problem's search space, thinking qualitatively, hypothesis generation and testing, thinking…
Descriptors: Biology, Genetics, Higher Education, Problem Solving
Peer reviewedWalters, Bruce A.; And Others – Journal of Education for Business, 1997
Business policy students (n=80) participating in a business simulation game were able to apply their classroom learning. Their satisfaction was not determined solely by game attributes; locus of control, achievement need, risk propensity, and satisfaction with their group were influential factors. (SK)
Descriptors: Business Education, Capstone Experiences, Educational Games, Higher Education
Peer reviewedMilrad, Marcelo – Educational Technology & Society, 2002
Presents efforts in exploring new ways for designing innovative pedagogical scenarios to support learning about complex domains that involve the design of interactive learning environments (ILE) to integrate systems supporting alternative ways of interaction with simulations with an emphasis on support for shared interaction to mediate social…
Descriptors: Instructional Design, Instructional Innovation, Learning Processes, Simulation
Peer reviewedMiller, G. Edward; Beretvas, S. Natasha – Journal of Applied Measurement, 2002
Presents empirically based item selection guidelines for moving the cut score on equated tests consisting of "n" dichotomous items calibrated assuming the Rasch model. Derivations of lemmas that underlie the guidelines are provided as well as a simulated example. (SLD)
Descriptors: Cutting Scores, Equated Scores, Item Response Theory, Selection
Peer reviewedRaghunathan, Trivellore E.; Diehr, Paula K.; Cheadle, Allen D. – Journal of Educational and Behavioral Statistics, 2003
Developed two methods for estimating the individual level correlation coefficient that combines information from aggregate data with a small fraction of the individual level data. Results of a simulation study support the use of these methods. (SLD)
Descriptors: Correlation, Data Analysis, Equations (Mathematics), Estimation (Mathematics)
Peer reviewedDickinson, John R.; Faria, A. J. – Simulation & Gaming, 1997
Proposes a new approach (random strategy criterion) for measuring the internal validity of simulation game participation that offers a more logical conceptual foundation than past research approaches. Results of classroom testing with 660 undergraduate marketing students supports the use of random strategy criterion for measuring internal…
Descriptors: Concurrent Validity, Games, Instructional Effectiveness, Marketing
Peer reviewedSt-Germain, Michel; Laveault, Dany – Simulation & Gaming, 1997
Reviews the formal process of simulation and game activity as it interacts with formal and informal organizational variables; considers the impact of organizational variables and informal interactions in the adoption, implementation, and maintenance of simulation and game activity; and identifies categories of criticism: internal, external,…
Descriptors: Evaluation Methods, Games, Instructional Effectiveness, Organizations (Groups)
Peer reviewedVeenman, Marcel V. J.; And Others – Learning and Instruction, 1997
The generality and domain-specificity of the metacognitive skills students bring to new situations were studied with 14 Dutch college freshmen in three simulations. Results support the generality of novice metacognitive skills across domains, and suggest that metacognitive skillfulness is partly independent of intelligence. (SLD)
Descriptors: College Freshmen, Foreign Countries, Higher Education, Intelligence
Filipczak, Bob – Training, 1997
Describes how computer games can be adapted and used for training. Discusses elements of a well-designed computer-based training course. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Material Development
Peer reviewedBaker, Ann C.; And Others – Simulation & Gaming, 1997
Simulations and games are designed to provide participants with an experiential context for reflection and learning in classrooms, corporate training centers, and community-based organizations. A conversational approach to debriefing sessions is one way to more deeply involve participants in exploring the meaning of their experience from multiple…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Experiential Learning
Peer reviewedPaunonen, Sampo V. – Educational and Psychological Measurement, 1997
A Monte Carlo simulation evaluated conditions that contribute to excessively high coefficients of congruence when fitting one factor pattern matrix into the space of a targeted pattern. Results support the conclusion that orthogonal Procrustes methods of factor rotation do produce spurious coefficients between predictor and criterion factor…
Descriptors: Factor Structure, Matrices, Monte Carlo Methods, Orthogonal Rotation


