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Showing 1,681 to 1,695 of 6,341 results Save | Export
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Wong, Hiu Yan Amy; McClelland, Alastair; Furnham, Adrian – Applied Cognitive Psychology, 2019
The current study explored the effect of sexual content in advertisements and the programme-advertisement congruence on the memory of sexual and nonsexual advertisements. Seventy participants (41 females and 29 males) were randomly allocated to one of four conditions. They viewed either "The Bachelorette" (sexual programme) or "I'm…
Descriptors: Advertising, Sexuality, Olfactory Perception, Television
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Baroutsis, Aspa; White, Sonia L. J.; Ferdinands, Ella; Goldsmith, William; Lambert, Elizabeth – Australian Primary Mathematics Classroom, 2019
Computational thinking can be defined as "solving problems, designing systems, and understanding human behaviour, by drawing on the concepts fundamental to computer science" (Wing, 2006, p. 33). There are strong links between computational thinking associated with coding and mathematical thinking (Wing, 2006). The digital technologies…
Descriptors: Computation, Thinking Skills, Programming, Learner Engagement
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Sajjanhar, Atul; Faulkner, Julie – Education and Information Technologies, 2019
In this study, we gauge the perceptions of novice computer programmers about Second Life (SL) as a digital learning environment for concept understanding in computer programming. SL is chosen as the learning environment because it offers, within a constructivist frame, the use of learner-centered pedagogies for designing curriculum. We adopt a…
Descriptors: Novices, Programming, Computer Simulation, Internet
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Lindberg, Renny S. N.; Laine, Teemu H.; Haaranen, Lassi – British Journal of Educational Technology, 2019
An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has become popular in the videogame industry. Although many games have been developed for learning to program, their variety and their correspondence to national curricula remain an uncharted…
Descriptors: Programming, Computer Science Education, Elementary Secondary Education, Guidelines
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Güney, Zafer – International Journal of Progressive Education, 2019
The need for methods, techniques and approaches that we can develop high-level thinking skills in important activities increases day by day in order to achieve effective use of technology and change in information and communication technologies. In particular, the diversity, complexity of technical skills and to gain technical skills required to…
Descriptors: Instructional Design, Models, Programming, Thinking Skills
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Buethe, John – Philosophical Studies in Education, 2019
John Buethe draws upon the Netflix series "Stranger Things" and develops this paper's ideas by using it as an allegory for and education towards subjectivity along lines suggested by Gert Biesta in "The Beautiful Risk of Education", and Jaeggi in her work, "Alienation." Buethe observes that the show places a wager on…
Descriptors: Criticism, Television, Programming (Broadcast), Alienation
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Medeiros, Rodrigo Pessoa; Ramalho, Geber Lisboa; Falcão, Taciana Pontual – IEEE Transactions on Education, 2019
Contribution: This paper adds to the results of previous systematic literature reviews by addressing a more contemporary context of introductory programming. It proposes a categorization of introductory programming challenges, and highlights key issues for a research roadmap on introductory programming learning and teaching in higher education.…
Descriptors: Introductory Courses, Programming, Computer Science Education, Higher Education
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Cheah, Chin-Soon; Leong, Lai-Mei – Malaysian Online Journal of Educational Technology, 2019
Difficulties in the learning of computer programming have been a universal problem. One of the main contributors of this problem is due to the teaching material used in guiding the students. Traditional teaching method using books and PowerPoint slides are not effective enough to support the dynamic nature of computer programming. Hence, a more…
Descriptors: Programming, Teaching Methods, Educational Technology, Technology Uses in Education
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Thongkoo, Krittawaya; Panjaburee, Patcharin; Daungcharone, Kannika – Knowledge Management & E-Learning, 2019
In view of the benefits of inquiry-based learning and knowledge management (KM) in triggering students' communication and knowledge construction and the benefits of a flipped classroom in engaging student learning in- and out-of-classroom, this study proposed to integrate inquiry learning and KM into a flipped classroom to cultivate student…
Descriptors: Inquiry, Knowledge Management, College Students, Teaching Methods
Cai, Zhiqiang; Hu, Xiangen; Graesser, Arthur C. – Grantee Submission, 2019
Conversational Intelligent Tutoring Systems (ITSs) are expensive to develop. While simple online courseware could be easily authored by teachers, the authoring of conversational ITSs usually involves a team of experts with different expertise, including domain experts, linguists, instruction designers, programmers, artists, computer scientists,…
Descriptors: Programming, Intelligent Tutoring Systems, Courseware, Educational Technology
Gunbatar, Mustafa Serkan; Turan, Baris – Online Submission, 2019
The aim of the study was to determine the effect of the programming instruction process carried out by using mBlock programming tool on the students' computational thinking skills. The study design was one group pretest-post-test experimental design. Study group was consisted of 82 students enrolled to a secondary school in Edremit district of Van…
Descriptors: Foreign Countries, Middle School Students, Computer Science Education, Programming
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Jacob P. Wong-Campbell; Lisa Delacruz Combs; Marc P. Johnston-Guerrero; Rebecca Cepeda – Journal Committed to Social Change on Race and Ethnicity, 2024
Multiracial youth are one of the fastest-growing demographics in the United States. What messages might these multiracial young people be receiving about multiraciality in college-related television series? Applying Critical Race Media Literacy and Critical Multiracial Theory (MultiCrit), this study examines representations of multiracial students…
Descriptors: Mass Media Role, Television, Programming (Broadcast), Multiracial Persons
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Ronald V. Morris; Denise Shockley – Childhood Education, 2024
Educators seek to foster civic engagement among the next generation through social studies. In pursuit of this goal, technology and social media strategies can be effective enticements. This article describes the community engagement demonstrated by students collaborating to present a weekly school news broadcast, making the transition from…
Descriptors: Personal Autonomy, Programming (Broadcast), Television, News Reporting
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Lihui Sun; Zhen Guo; Danhua Zhou – Interactive Learning Environments, 2024
Coding ability has become an essential digital skill for young children. The graphical programming environment is valuable carrier for cultivating children's coding ability. The purpose of this study is to develop a coding ability test for children, to conduct a graphic coding intervention, and to further explore the impact of multiple factors on…
Descriptors: Programming, Skill Development, Intervention, Student Experience
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Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
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