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Lior Miller Markovitz; Gad M. Landau; Roza Leikin – Journal for the Education of the Gifted, 2025
This study examined characteristics of 458 Grade 10 students who earned a Bachelor of Science degree in computer science while completing their secondary school studies. Cluster analysis of SAT-M and Raven Progressive Matrices Test scores identified four distinct groups: G-EM: generally gifted, excelling in mathematics; AG-AEM: averagely gifted,…
Descriptors: Grade 10, High School Students, Dual Enrollment, Bachelors Degrees
Tamas Balla; Sandor Kiraly; Roland Kiraly – Discover Education, 2025
Educational games have gained widespread interest among teachers and researchers across various fields due to their capacity to engage students, foster active participation, and improve learning outcomes. In the context of computer programming, which demands significant cognitive effort, the use of educational games has grown substantially. While…
Descriptors: Educational Games, Gamification, Programming, Programming Languages
Kathryn Hill; Michelle Flores; Rishika Jain; Edgar Rivera-Cash – Research Alliance for New York City Schools, 2025
This report focuses on the NYC Computer Science for All (CS4All) initiative's efforts to build schools' capacity to expand access to CS across the district. Launched in 2015, CS4All aimed to provide a meaningful CS experience to every student at least once within each grade band (K-2, 3-5, 6-8, 9-12). As the initiative matured, it also began to…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Jozsef Katona; Klara Ida Katonane Gyonyoru – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the context of the digital economy, programming proficiency is an essential competency that promotes upward socio-economic mobility and expands career opportunities. However, students from socially disadvantaged backgrounds often face significant barriers to acquiring these skills, such as limited access to technology and educational resources.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Programming, Computer Science Education
Baytiyeh, Hoda; Elbassuoni, Shady – International Journal of Information and Communication Technology Education, 2021
Information and communication technologies have changed the way students learn, and higher education institutions in the Middle East region strive to attract professors who use technology in their daily teaching and learning practices. This study examines students' experiences in a web-enhanced computer science course. In an online survey based on…
Descriptors: College Students, Student Experience, Computer Science Education, Computer Science
Fredriksen, Helge – Teaching Mathematics and Its Applications, 2021
Flipped Classroom as a pedagogical framework has gained popularity at secondary and tertiary levels of mathematics education, but there is a lack of research based on a solid theoretical foundation. This article considers the flipped mathematics classroom from the perspective of affordances and cultural-historical activity theory. The empirical…
Descriptors: Affordances, Flipped Classroom, Mathematics Education, Computer Science Education
Robert Beveridge – ProQuest LLC, 2021
With the increase in cybercrime costing organizations financial loss and loss to their reputation, the need to hire qualified and experienced employees is paramount. As the gap in the workforce shortage widens, cybersecurity education and training institutions are struggling to produce a capable workforce with enough experience and skills that…
Descriptors: Crime Prevention, Computer Security, Computer Simulation, Computer Science Education
Jacob, Sharin Rawhiya; Montoya, Jonathan; Nguyen, Ha; Richardson, Debra; Warschauer, Mark – ACM Transactions on Computing Education, 2022
Developing student interest is critical to supporting student learning in computer science. Research indicates that student interest is a key predictor of persistence and achievement. While there is a growing body of work on developing computing identities for diverse students, little research focuses on early exposure to develop multilingual…
Descriptors: Multilingualism, Student Development, Self Concept, Computer Science
Ersoy, Halil; Ülgen, Mert – Online Submission, 2023
Even though the main purpose of Computer Education and Instructional Technology (CEIT) department is to educate and train computer teachers for K12 level schools in Turkey, the graduates from the department have diverse competencies in different fields like instructional designer, content creator, software developer, etc. However, neither the…
Descriptors: Foreign Countries, Computer Science Education, Educational Technology, College Graduates
Marwan, Samiha; Price, Thomas W. – IEEE Transactions on Learning Technologies, 2023
Novice programmers often struggle on assignments, and timely help, such as a hint on what to do next, can help students continue to progress and learn, rather than giving up. However, in large programming classrooms, it is hard for instructors to provide such real-time support for every student. Researchers have, therefore, put tremendous effort…
Descriptors: Data Use, Cues, Programming, Computer Science Education
Brown, Neil C. C.; Weill-Tessier, Pierre; Sekula, Maksymilian; Costache, Alexandra-Lucia; Kölling, Michael – ACM Transactions on Computing Education, 2023
Objectives: Java is a popular programming language for use in computing education, but it is difficult to get a wide picture of the issues that it presents for novices; most studies look only at the types or frequency of errors. In this observational study, we aim to learn how novices use different features of the Java language. Participants:…
Descriptors: Novices, Programming, Programming Languages, Data
Campana, Kathleen; Mills, J. Elizabeth – Journal of Early Childhood Research, 2023
Computational thinking (CT) has emerged as an important method in the United States for helping children learn to solve complex problems and develop skills necessary for coding and other computer science-related endeavors. Research has revealed that CT can be encouraged with children as young as 3-4 years of age. While some preschools and schools…
Descriptors: Computation, Thinking Skills, Problem Solving, Coding
Obeng, Asare Yaw – Cogent Education, 2023
The learning processes have been significantly impacted by technology. Numerous learners have adopted technology-based learning systems as the preferred form of learning. It is then necessary to identify the learning styles of learners to deliver appropriate resources, engage them, increase their motivation, and enhance their satisfaction and…
Descriptors: Predictor Variables, Cognitive Style, Electronic Learning, College Freshmen
Lin, Yen-Ting – Educational Technology & Society, 2023
The aim of software engineering education is to educate students in software technologies, developments, procedures, and scientific practices to enable them to cope with industrial demands. However, the implementation of software engineering education in traditional university classrooms is restricted by the semester structure, making it difficult…
Descriptors: Academic Achievement, Electronic Books, Flipped Classroom, Computer Software
Zhang, Yingbin; Pinto, Juan D.; Fan, Aysa Xuemo; Paquette, Luc – Journal of Educational Data Mining, 2023
The second CSEDM data challenge aimed at finding innovative methods to use students' programming traces to model their learning. The main challenge of this task is how to decide which past problems are relevant for predicting performance on a future problem. This paper proposes a set of weighting schemes to address this challenge. Specifically,…
Descriptors: Problem Solving, Introductory Courses, Computer Science Education, Programming

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