NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 436 to 450 of 1,884 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gadelha, Rene – Childhood Education, 2018
Virtual reality (VR) has the potential to revolutionize education, as it immerses students in their learning more than any other available medium. By blocking out visual and auditory distractions in the classroom, it has the potential to help students deeply connect with the material they are learning in a way that has never been possible before.…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Shuxia; Mei, Bing – Journal of Education for Teaching: International Research and Pedagogy, 2018
The case study aimed to provide a deeper understanding of learners' perception and experience of using augmented reality (AR) for language learning. Seven university students were recruited in this study, and they were provided access to an AR-based stroke-by-stroke animation guide for learning Japanese orthography with their own mobile computing…
Descriptors: Simulated Environment, Information Technology, Computer Simulation, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Remmele, Bernd – International Journal of Game-Based Learning, 2017
The paper first outlines a differentiation of play/game-motivations that include "negative" attitudes against the play/game itself like cheating or spoilsporting. This problem is of particular importance in concern of learning games because they are not "played" for themselves--at least in the first place--but due to an…
Descriptors: Play, Educational Games, Student Motivation, Negative Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Abrams, Sandra Schamroth; Rowsell, Jennifer; Merchant, Guy – Teachers College Record, 2017
Background: Research into digital practices and cultures repeatedly calls attention to the complexity of communication spaces and meaning-making practices. With the blurring of boundaries between online and offline, these entangled practices involve the interweaving of human, material, semiotic, and discursive practices. Purpose: This introductory…
Descriptors: Simulated Environment, Computer Simulation, Video Games, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Bun, Pawel Kazimierz; Wichniarek, Radoslaw; Górski, Filip; Grajewski, Damian; Zawadzki, Przemyslaw; Hamrol, Adam – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Virtual reality (VR) may be used as an innovative educational tool. However, in order to fully exploit its potential, it is essential to achieve the effect of immersion. To more completely submerge the user in a virtual environment, it is necessary to ensure that the user's actions are directly translated into the image generated by the…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Equipment
Peer reviewed Peer reviewed
Direct linkDirect link
George, Stacy Keogh – Learning and Teaching: The International Journal of Higher Education in the Social Sciences, 2017
This article describes the incorporation of a refugee simulation into an upper-division sociology course on globalisation at a liberal arts institution in the United States. The simulation is designed to inform students of the refugee process in the United States by inviting participants to immerse themselves in refugee experiences by adopting…
Descriptors: Refugees, Global Approach, Simulation, Sociology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Prodan, Angelica – Forum on Public Policy Online, 2017
After discussing some of the drawbacks of using Skype for long distance music lessons, Angelica Prodan describes three different types of Artificial Reality (Virtual Reality, Augmented Reality and Mixed or Merged Reality). She goes on to describe the beneficial applications of technology, with results otherwise impossible to achieve in areas such…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Musical Instruments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Amiati, Afsari; Ikhsan, Jaslin – Journal of Education and Learning (EduLearn), 2019
This study aims to determine the effect of the use of learning media Virtual Reality Laboratory (VR-Lab) on the conceptual understanding of Senior high school students on the concept of electrolytes and non-electrolytes. The learning media used were developed using models adapted from the ADDIE model, while the type of research as a whole uses…
Descriptors: Computer Simulation, Simulated Environment, Laboratory Experiments, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Chin, Kai-Yi; Wang, Ching-Sheng; Chen, Yen-Lin – Interactive Learning Environments, 2019
Although Augmented Reality (AR) technology has already been adopted into mobile learning environments, additional effort must be put towards providing strong evidence that AR-based mobile systems are excellent educational tools that make a positive impact in or outside of the classroom. Our study utilized a similar AR-based mobile learning system…
Descriptors: Computer Simulation, Simulated Environment, Telecommunications, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Tomara, Marina; Gouscos, Dimitris – Journal of Educational Computing Research, 2019
In this work, we describe an educational approach based on augmented reality (AR) and mobile technology that has been developed with the aim to engage students in a learning procedure regarding the electric forces as well as Coulomb's Law. Initially, we present the AR learning environment and we explain its design principles with respect to the…
Descriptors: Computer Simulation, Simulated Environment, Handheld Devices, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sezer, Baris; Sezer, Tufan Asli – Australasian Journal of Educational Technology, 2019
Virtual patient (VP) is a concept used in the teaching of communication skills, and like physical examinations and other professional skills, must be taught with utmost care. In Turkey, as VPs are yet to be used in medical training, the usual practice when teaching such skills is to use standardised patients (individuals pretending to be…
Descriptors: Simulated Environment, Computer Simulation, Communication Skills, Medical Education
Peer reviewed Peer reviewed
Direct linkDirect link
Squires, David R. – Journal of Educational Technology, 2019
This study details the second iterative data collection cycle of an Augmented Reality mobile application platform for three months at an Art Museum in the Southern United States. Data was collected utilizing a mobile Augmented Reality application implementation within the informal learning environment. The immersive experience campaign tracked…
Descriptors: Learning Experience, Technology Uses in Education, Educational Technology, Physical Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Darrel R.; Noltemeyer, Amity; Roberts, Drewcilla; Rode, Courtney; Barth, Edwin – Journal of Classroom Interaction, 2020
This pilot study on pre-service teachers examined whether simulated challenging classroom behavior produced a cardiovascular stress response, and whether this response varied based on personal characteristics. Ninety pre-service teachers attending a university in the U.S. read narratives concerning classroom behavior while wearing sensors…
Descriptors: Preservice Teachers, Simulated Environment, Behavior Problems, Student Behavior
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Han, Songhee; Resta, Paul E. – Online Learning, 2020
This qualitative case study investigates graduate students' perspective changes apropos their crossnational collaborative learning experience while participating in an online teaching and learning course jointly taught by graduate schools in the United States and Israel. The participants met virtually, on a weekly basis between November and…
Descriptors: Graduate Students, Student Attitudes, Attitude Change, Authentic Learning
Pages: 1  |  ...  |  26  |  27  |  28  |  29  |  30  |  31  |  32  |  33  |  34  |  ...  |  126