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Karen L. Compton – ProQuest LLC, 2022
In this study, a phenomenological approach was used to explore first-year seminar students' perceptions of two modes of study skills instruction, and the resulting influence on noncognitive skills, for students at a 4-year, private college in the southeastern United States. The exploration focused on two modes of study skills instruction,…
Descriptors: College Freshmen, Student Attitudes, Study Skills, Skill Development
Ramona L. Crawford – ProQuest LLC, 2022
Amid a long period of deskilling in art school curricula, craft has been denigrated as inferior to art and confining for artists, but can craft liberate imagination? The purpose of this study was to understand the relationship between an adult learner's self-perceived capacity for imaginative expression in representational drawing and the…
Descriptors: Autobiographies, Ethnography, Adult Learning, Art Education
Nancy Jane Baghaei-Rad – ProQuest LLC, 2022
Social-emotional development is impacted in children exposed to chronic trauma (Neitzel, 2020). Children who do not learn how to express healthy reactions to their thoughts and feelings grow up to be adults with long-term health concerns (Loomis, 2018; Miller, 2019; Bartlett & Smith, 2019). The problem addressed through this study was that…
Descriptors: Early Intervention, Early Childhood Education, Coping, Trauma
Neily Catherine Snook – ProQuest LLC, 2022
The purpose of this qualitative descriptive study was to explore how teachers describe their experiences and perceptions of professional development. Experiential learning theory drove two research questions: (1) How do elementary public school teachers in northwest New Mexico describe their experiences with professional development? (2) How do…
Descriptors: Elementary School Teachers, Teacher Attitudes, Teaching Experience, Faculty Development
Karen Anne Travis – ProQuest LLC, 2022
Given the labor shortage of highly skilled technical professionals in the United States and the influx of English Language Learners (ELLs) to address this, and predictions for this trend to continue and accelerate, organizations must provide equity to harness the full potential of ELLs. Equity focused on ELLs will deliver increased profitability,…
Descriptors: Equal Education, English Language Learners, English (Second Language), Technology
Cynde Katherine Josol; Marisa H. Fisher; Matthew T. Brodhead; Ana Dueñas – Journal of Developmental and Physical Disabilities, 2022
Impairments in empathic responding are related to decreased social interactions and fewer friendships for adolescents with autism spectrum disorder (ASD). Teaching adolescents to respond empathetically during conversation may promote the development of healthy social relationships. The current study examined the effectiveness of an affective…
Descriptors: Technology Uses in Education, Video Technology, Feedback (Response), Affective Behavior
Terri Reichley Dennehy – Journal of Occupational Therapy Education, 2022
Intraprofessionalism is vital to service delivery. This inquiry sought to develop and examine a college elective combining occupational therapy (OT) with occupational therapy assistant (OTA) students, to foster collaborative relationships, and to provide intraprofessional innovations in academia across an entire semester, immersing learners from…
Descriptors: Cooperation, Occupational Therapy, Interprofessional Relationship, Skill Development
Musonda, Innocent; Okoro, Chioma – Higher Education, Skills and Work-based Learning, 2021
Purpose: The role of skills development in attaining productivity and competitiveness in industry and global level cannot be overemphasized in the construction sector. The study aims to evaluate the critical skills needed in the construction industry. Design/methodology/approach: A quantitative study was conducted, and data were collected using…
Descriptors: Foreign Countries, Construction Industry, Job Skills, Skill Development
Koyuncuoglu, Deniz – International Journal of Education in Mathematics, Science and Technology, 2021
The leadership characteristics and innovation skills of university students are of great importance in order to increase the quality of education in universities and to ensure academic development, change and renewal. This study aimed to investigate the potential leadership and innovation skills of university students with a correlational…
Descriptors: Leadership Qualities, Innovation, Creativity, Skill Development
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Education and Information Technologies, 2021
Three-Dimensional Virtual World (3DVW) is one of the promising innovations in the field of information and communication technologies. 3DVWs include user-created content, and they allow for user-defined purpose and a sense of presence. Users are able to navigate in and manipulate objects within the virtual environment through their avatar. This…
Descriptors: Outcomes of Education, Computer Simulation, Student Attitudes, Student Participation
Zeng, Songtian; Strain, Alicia; Sung, Connie – Journal of Autism and Developmental Disorders, 2021
To promote health care transition services (HCTS) among youth with autism spectrum disorder (ASD), it is important to understand their access to HCTS and the association with functioning. We conducted weighted descriptive statistics and regressions. Findings suggested that HCTS were inconsistently provided to youth with ASD. Access to two or more…
Descriptors: Autism, Pervasive Developmental Disorders, Access to Health Care, Transitional Programs
Saavedra Torres, José; Rawal, Monika – Marketing Education Review, 2021
We introduce the surreal play experience (SPE) as an effective pedagogical method of experiential learning for teaching professional sales. Using a customer's needs assessment as a skill to develop, we describe the method, procedure, and materials needed to implement a surreal play session. We designed three experimental conditions to analyze…
Descriptors: Teaching Methods, Salesmanship, Marketing, Role Playing
Marnewick, Carl; Chetty, Jacqui – International Journal of Educational Technology in Higher Education, 2021
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research…
Descriptors: Educational Games, Game Based Learning, Teaching Methods, Research Methodology
Marzuki; Wahyudin; Cahya, Endang; Juandi, Dadang – International Journal of Instruction, 2021
Critical thinking (CT) is a type of convergent thinking explored when students learn mathematics. This study aims to obtain a comprehensive representation of students' mathematical Critical Thinking (CT) abilities, based on the mathematical ability level. Data were obtained from 35 students using CT skills tests and semi-structured in-depth…
Descriptors: Critical Thinking, Thinking Skills, Problem Solving, Mathematics Skills
Buckley, Jeffrey; Seery, Niall; Gumaelius, Lena; Canty, Donal; Doyle, Andrew; Pears, Arnold – International Journal of Technology and Design Education, 2021
Design is core element of general technology education internationally. While there is a degree of contention with regards to its treatment, there is general consensus that the inclusion of design in some form is important, if not characteristic, of the subject area. Acknowledging that design is important, there are many questions which need to be…
Descriptors: Alignment (Education), Design, Guidelines, Learning Theories

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