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Moreno, Melissa Gearhart – ProQuest LLC, 2017
Women are underrepresented in technology careers because they pursue technology degrees less frequently and leave technology careers at greater numbers than do men. By analyzing a representative dataset of college graduates with degrees in computer science, computer engineering, and management information systems, this study identified…
Descriptors: College Graduates, Females, Technology Education, Disproportionate Representation
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Gee, Elisabeth R.; Aguilera, Earl; Kachorsky, Dani; Parekh, Priyanka; Tran, Kelly; Stewart, Carolee – AERA Online Paper Repository, 2017
This paper reports on the design and outcomes of a story-enhanced game intended to improve middle school age girls' understanding of data representation and their engagement in learning. Findings indicate the effectiveness of the game but raise further questions about the role of story in games to teach computer science concepts.
Descriptors: Story Telling, Educational Games, Game Based Learning, Design
DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
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Portelance, Dylan J.; Strawhacker, Amanda L.; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2016
This paper seeks to contribute to the growing literature on children and computer programming by focusing on a programming language for children in Kindergarten through second grade. Sixty-two students were exposed to a 6-week curriculum using ScartchJr. They learned foundational programming concepts and applied those concepts to create personally…
Descriptors: Programming Languages, Computer Science Education, Kindergarten, Elementary School Students
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Yang, Samuel C. – Journal of Education for Business, 2016
The author examines the present state of information systems undergraduate programs in the United States. He reviewed 516 institutions and collected data on 234 institutions offering information systems (IS) undergraduate programs. Of seven core courses required by the IS 2010 curriculum model, four are required by more than 50% of the programs,…
Descriptors: Information Systems, Information Science Education, Undergraduate Study, Models
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
Tilley-Coulson, Eve – National Association of State Boards of Education, 2016
While educators and parents recognize computer science as a key skill for career readiness, only five states have adopted learning standards in this area. Tides are changing, however, as the Every Student Succeeds Act (ESSA) recognizes with its call on states to provide a "well-rounded education" for students, to include computer science…
Descriptors: Computer Science Education, Academic Standards, State Standards, State Policy
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Salam, Maimoona; Awang Iskandar, Dayang Nurfatimah; Ibrahim, Dayang Hanani Abang; Farooq, Muhammad Shoaib – Asia Pacific Education Review, 2019
In the last few years, adoption of service learning in higher educational institutions has emerged as a modern teaching and learning strategy. This study is aimed to offer a systematic literature review of service learning implementation in higher education. There is a lack of research on the role of service learning in higher education sector.…
Descriptors: Service Learning, Higher Education, Outcomes of Education, Intellectual Disciplines
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Durak, Hatice Yildiz; Guyer, Tolga – Gifted Education International, 2019
Since programming processes involve different thinking skills and different fields of knowledge, it is especially important for children to acquire 21st-century skills. Even though the programming education activities are being intensively applied, it can be said that there is a gap in quantitative researches supporting the effort to reveal the…
Descriptors: Computer Science Education, Programming, Programming Languages, Active Learning
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Soboleva, Elena V. – European Journal of Contemporary Education, 2019
The problem of the research is due to the need to realize the didactic and interdisciplinary potential of mobile applications which are able to support the quest technology. Teachers have to understand peculiarities of organizing such a game form of activity in a digital school. The purpose of the study is to theoretically prove and experimentally…
Descriptors: Teaching Methods, Information Technology, Technology Integration, Telecommunications
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Scarabottolo, Nello – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to compare the students enrolled to a three-year undergraduate, bachelor degree on Security of Computer Systems and Networks, offered in traditional, classroom fashion as well as online at the University of Milan (Italy). Its main purposes are to estimate the main characteristics of the two different student populations…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Online Courses
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Smith, Sally; Taylor-Smith, Ella; Bacon, Liz; Mackinnon, Lachlan – British Journal of Sociology of Education, 2019
A recent UK Government commissioned study found concerning levels of unemployment among computing students from disadvantaged, black and minority ethnic backgrounds. The study highlighted that work experience was a factor in increased levels of graduate employment. As such, it is vital that students have equal access to such work experience. This…
Descriptors: Work Experience, Unemployment, Computer Science Education, Disadvantaged
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Martin, Jason – Journal of Science Education for Students with Disabilities, 2019
The scope of this article is to describe the creation and implementation of specialized adaptations used in teaching the subject of basic cryptography to students who are visually impaired or blind. Included is an overview of events held for visually impaired and blind transition age youth in Alabama and the methods used to engage this population…
Descriptors: Braille, Large Type Materials, Assistive Technology, Students with Disabilities
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Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
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Yamaguchi, Ryoko; Burge, Jamika D. – Journal for Multicultural Education, 2019
Purpose: The purpose of this study is to investigate the narratives of 93 Black women in computing in the USA to identify salient themes that are at the intersection of race and gender in the field of computer science. Design/methodology/approach: The study uses a multi-method approach with a survey to describe the sample and a series of focus…
Descriptors: Blacks, African Americans, Females, Computer Science
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