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Peer reviewedSerway, Raymond A.; And Others – Physics Teacher, 1995
Presents the theory behind the mechanics demonstration that involves projecting a ball vertically upward from a ballistic cart moving along an inclined plane. The measured overshoot is believed to be due, in part, to the presence of rolling friction and the inertial properties of the cart wheels. (JRH)
Descriptors: Computer Simulation, Demonstrations (Science), Mechanics (Physics), Motion
Peer reviewedZeng, Lingjia; Cope, Ronald T. – Journal of Educational and Behavioral Statistics, 1995
Large-sample standard errors of linear equating for the counterbalanced design are derived using the general delta method. Computer simulations found that standard errors derived without the normality assumption were more accurate than those derived with the normality assumption in a large sample with moderately skewed score distributions. (SLD)
Descriptors: Computer Simulation, Error of Measurement, Research Design, Sample Size
Peer reviewedBailey, Sandra S. – Educational Media International, 1994
Explores the relationship between virtual reality (VR) stimulation and perceptual equivalence. Topics include perceived realism; creating a virtual illusion; displayed realism; and VR as an instructional technology. (Author/AEF)
Descriptors: Computer Simulation, Information Technology, Instructional Systems, Sensory Experience
Peer reviewedWood, David – Education and Training, 1995
Examples of two theory-based computerized learning systems--Smithtown and Sherlock--show that most success arises when learning tasks are well structured. Such systems teach procedural rather than conceptual knowledge and support individualized learning better than group learning. (SK)
Descriptors: Computer Simulation, Educational Technology, Individualized Instruction, Integrated Learning Systems
Peer reviewedSchmajuk, Nestor A.; DiCarlo, James J. – Psychological Review, 1991
The participation of the hippocampus in classical conditioning is described in terms of a multilayer network portraying stimulus configuration. A model of hippocampal function is presented, and computer simulations are used to study neural activity in the various brain areas mapped according to the model. (SLD)
Descriptors: Behavior Patterns, Classical Conditioning, Computer Simulation, Mathematical Models
Peer reviewedBroderick, Bill; Caverly, David C. – Journal of Developmental Education, 1992
Provides brief descriptions of interactive tutorial and simulation programs for reading, writing, and mathematics; and of drill-and-practice courseware packages. (DMM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Peer reviewedRegian, J. Wesley; And Others – Journal of Communication, 1992
Describes an empirical exploration of the instructional potential of virtual reality as an interface for simulation-based training. Shows that subjects learned spatial-procedural and spatial-navigational skills in virtual reality. (SR)
Descriptors: Communication Research, Computer Simulation, Higher Education, Simulated Environment
Peer reviewedCarifio, James – Evaluation Review, 1992
To solve an applied research problem with bipolar data, a set of equations was developed that combined all plus and minus data combinations into unique values and scale points. The equations were tested through computer simulations and empirical tests. Resulting index scores were approximately interval and linear and easy to use and interpret.…
Descriptors: Computer Simulation, Equations (Mathematics), Indexing, Mathematical Logic
Peer reviewedMcCarroll, David; And Others – Educational and Psychological Measurement, 1992
Monte Carlo simulations were used to examine three cases using analyses of variance (ANOVAs) sequentially. Simulation results show that Type I error rates increase when using ANOVAs in this sequential fashion, and the detrimental effect is greatest in situations in which researchers would most likely use ANOVAs sequentially. (SLD)
Descriptors: Analysis of Variance, Computer Simulation, Measurement Techniques, Monte Carlo Methods
Peer reviewedSokolik, M. E.; Smith, Michael E. – Second Language Research, 1992
Describes a computer-based connectionist-type network model that correctly identified the gender of a set of French nouns, relying solely on information inherent in the nouns' structures, in the absence of explicit rules for evaluating nouns, through discovering criterial gender-specific features through examples of masculine and feminine nouns.…
Descriptors: Computer Networks, Computer Simulation, Distinctive Features (Language), French
Peer reviewedJordan, Geoff – Simulation & Gaming, 1992
Examines how computer-based simulations can best be exploited for computer-assisted language learning. Three learning environments are discussed: (1) the classroom, (2) a computer lab, and (3) self-access. Various types of computer-based simulations are described, including sports, adventure games, management of resources, and branching stories.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software
Peer reviewedMetcalfe, Janet – Psychological Review, 1991
The relationship between recognition and recall, especially the orderly recognition-failure function relating recognition and the recognizability of recallable words, was investigated using a composite holographic associative recall-recognition memory model (CHARM) in 10 series of computer simulations. Support for the model is demonstrated. (SLD)
Descriptors: Association (Psychology), Computer Simulation, Correlation, Failure
Peer reviewedMcWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
Peer reviewedVelleman, Dan – Mathematics Magazine, 1992
Through the use of graphic computer simulation, this paper analyzes the combinatorial and geometric mathematics underlying a four-dimensional variation of the Rubik's Cube. This variation is called the Rubik's Tesseract and has dimensions, 3 x 3 x 3 x 3. (JJK)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Geometric Concepts
Peer reviewedJust, Marcel Adam; Carpenter, Patricia A. – Psychological Review, 1992
A theoretical integration of the storage and processing functions of working memory in language comprehension is presented. A computational theory is described in which storage and processing are fueled by activation. Capacity is expressed as the maximum amount of activation available in working memory for either storage or processing. (SLD)
Descriptors: Age Differences, Comprehension, Computer Simulation, Epistemology


