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Wibowo, Agung Prasetyo; Nababan, M. R.; Santosa, Riyadi; Kristina, Diah – Journal of Social Studies Education Research, 2019
Studies conducted on localization quality assessment (LQA) on video games from interdisciplinary perspectives, dominantly employ studies on media, demarcating it from their derivative concerns like environmental issues. We argue that LQA on video games requires reconstruction from eco-criticism perspectives, because electronic waste (E-waste) of…
Descriptors: Quality Control, Video Games, Educational Technology, Technology Uses in Education
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Shell, Madelynn D.; Strouth, Maranda; Reynolds, Alexandria M. – Learning Assistance Review, 2021
This study investigated the influence of longhand (paper and pen), keyboard, and stylus note-taking on academic performance in college classes. Students attended mini-lectures and took notes using longhand, keyboard, or stylus. Students took quizzes after each mini-lecture and reported their engagement. Final course grades were recorded.…
Descriptors: Notetaking, Lecture Method, Keyboarding (Data Entry), Handwriting
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Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
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Litsey, Ryan; Allen, Chisholm; Cassidy, Ryan; DeVet, Katherine E.; McEniry, Matthew – Journal of Access Services, 2020
3D printers represent a significant financial investment for academic libraries. The development of makerspaces and other library provided services centered around this technology is a testament to the role these technologies can play in offering new resources to students. However, given the investment it behooves the academic library to work to…
Descriptors: Library Services, Academic Libraries, Printing, Instructional Materials
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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
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Szymanski, Antonia; Paganelli, Andrea; Tassell, Janet – Journal of Educational Technology Systems, 2022
This mixed-methods study focused on advanced student engagement, mathematics competence, and the influence of teachers in classrooms that used 3D printing to teach mathematics. Quantitative methods were used to understand changes in student perceptions of competence, engagement, and feelings regarding group work. Qualitative methods were used to…
Descriptors: Computer Peripherals, Printing, Mathematics Instruction, Learner Engagement
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Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
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O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
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Backhouse, Simon; Taylor, Darci; Armitage, James A. – Anatomical Sciences Education, 2019
Understanding orbital anatomy is important for optometry students, but the learning resources available are often fragile, expensive, and accessible only during scheduled classes. Drawing on a constructivist, personalized approach to learning, this study investigated students' perceptions of an alternative learning resource: a three-dimensional…
Descriptors: Anatomy, Optometry, College Students, Student Attitudes
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Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
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Rivera-Ortega, Uriel – Physics Education, 2021
A Science, Technology, Engineering and Mathematics (STEM) tool is proposed in this manuscript; which consists of an interactive, simple and low-cost computer based simulation and game, with the aim of easing the teaching/learning process regarding the physics concept of projectile motion. The novelty of this proposal relies on the use of a…
Descriptors: Physics, Science Instruction, Computer Software, Graduate Students
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Kapucu, Serkan; Kizilaslan, Aydin – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Assistive technologies are frequently used to help disabled students to access core and expanded core curricula and to improve their functional, communication and literacy skills. Non-optical low vision devices and optical and tactile graphics technologies are some of the assistive technologies used by visually impaired students in today's…
Descriptors: Students with Disabilities, Visual Impairments, Braille, Assistive Technology
Smith, Brent; Johnson, Andy; Hayden, Trey; Tolk, Florian – Advanced Distributed Learning Initiative, 2022
The human capital supply chain is a complex network of systems with inherent challenges to accommodating Total Learning Architecture (TLA) operability. This document covers the objective end-state for Department of Defense (DoD) learning organizations migrating to TLA compliant data and microservices. This document is organized into sections that…
Descriptors: Human Capital, Public Agencies, Armed Forces, Information Systems
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Victoria Damjanovic; Laura Harrison – Social Studies and the Young Learner, 2023
The authors introduce the readers to a project that highlights digital heritage in early childhood. The highlighted teachers partnered with an anthropologically-trained archaeologist who utilizes advanced digital technologies to enhance public understanding of cultural heritage. This collaboration emphasized social studies and reinforced…
Descriptors: Archaeology, Context Effect, Learner Engagement, Spatial Ability
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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