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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
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Latham, Annabel; Crockett, Keeley; McLean, David; Edmonds, Bruce – Computers & Education, 2012
This paper proposes a generic methodology and architecture for developing a novel conversational intelligent tutoring system (CITS) called Oscar that leads a tutoring conversation and dynamically predicts and adapts to a student's learning style. Oscar aims to mimic a human tutor by implicitly modelling the learning style during tutoring, and…
Descriptors: Cognitive Style, Teaching Methods, Cognitive Measurement, Prediction
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Valencia-Garcia, Rafael; Garcia-Sanchez, Francisco; Casado-Lumbreras, Cristina; Castellanos-Nieves, Dagoberto; Fernandez-Breis, Jesualdo Tomas – Behaviour & Information Technology, 2012
The advent of Web 2.0, also called the Social Web, has changed the way people interact with the Web. Assisted by the technologies associated with this new trend, users now play a much more active role as content providers. This Web paradigm shift has also changed how companies operate and interact with their employees, partners and customers. The…
Descriptors: Web Sites, Informal Education, Electronic Publishing, Semantics
Nitinawarat, Sirin – ProQuest LLC, 2010
This dissertation deals with a multiterminal source model for secret key generation by multiple network terminals with prior and privileged access to a set of correlated signals complemented by public discussion among themselves. Emphasis is placed on a characterization of secret key capacity, i.e., the largest rate of an achievable secret key,…
Descriptors: Information Theory, Telecommunications, Mathematics, Computer Networks
Reyes Alamo, Jose M. – ProQuest LLC, 2010
The Service Oriented Computing (SOC) paradigm, defines services as software artifacts whose implementations are separated from their specifications. Application developers rely on services to simplify the design, reduce the development time and cost. Within the SOC paradigm, different Service Oriented Architectures (SOAs) have been developed.…
Descriptors: Models, Safety, Computer Software, Programming Languages
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Heather, James – Assessment & Evaluation in Higher Education, 2010
In recent times, "plagiarism detection software" has become popular in universities and colleges, in an attempt to stem the tide of plagiarised student coursework. Such software attempts to detect any copied material and identify its source. The most popular such software is Turnitin, a commercial system used by thousands of institutions…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, Computer System Design
Kardan, Ahmad A.; Speily, Omid R. B.; Modaberi, Somayyeh – Online Submission, 2011
The majority of current web-based learning systems are closed learning environments where courses and learning materials are fixed, and the only dynamic aspect is the organization of the material that can be adapted to allow a relatively individualized learning environment. In this paper, we propose an evolving web-based learning system which can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Lifelong Learning, Internet
Li, Dingcheng – ProQuest LLC, 2011
Coreference resolution (CR) and entity relation detection (ERD) aim at finding predefined relations between pairs of entities in text. CR focuses on resolving identity relations while ERD focuses on detecting non-identity relations. Both CR and ERD are important as they can potentially improve other natural language processing (NLP) related tasks…
Descriptors: Information Retrieval, Form Classes (Languages), Computation, Natural Language Processing
Khare, Ritu – ProQuest LLC, 2011
In the quest for database usability, several applications enable users to design custom forms using a graphical interface, and forward engineer the forms into new databases. The path-breaking aspect of such applications is that users are completely shielded from the technicalities of database creation. Despite this innovation, the process of…
Descriptors: Databases, Usability, Computer Interfaces, Computer Graphics
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
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Powers, Joelle D.; Bowen, Natasha K.; Bowen, Gary L. – Children & Schools, 2011
In spite of multidisciplinary recommendations to use evidence-based interventions in schools and a growing knowledge base of such practices, most schools are not using empirically supported interventions. On the basis of a careful analysis of barriers to the implementation of the best researched programs, an online, free, and publicly available…
Descriptors: Evidence, Student Needs, School Psychology, Databases
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Cheng, Hsiu-Hua; Yang, Heng-Li – Australasian Journal of Educational Technology, 2011
For information systems development project student teams, learning how to improve software development processes is an important training. Software process improvement is an outcome of a number of creative behaviours. Social cognitive theory states that the efficacy of judgment influences behaviours. This study explores the impact of three types…
Descriptors: Achievement Need, Motivation, Computer Software, Information Systems
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Mason, Robert T. – Journal of Information Technology Education: Innovations in Practice, 2013
This research paper compares a database practicum at the Regis University College for Professional Studies (CPS) with technology oriented practicums at other universities. Successful andragogy for technology courses can motivate students to develop a genuine interest in the subject, share their knowledge with peers and can inspire students to…
Descriptors: Database Management Systems, Database Design, Practicums, Computer System Design
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Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – Computers & Education, 2013
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Descriptors: Educational Games, German, Second Language Instruction, Language Tests
Finger, Glenn, Ed.; Ghirelli, Paola S., Ed. – Australian College of Educators, 2015
The 2015 Australian College of Educators (ACE) National Conference theme is "Educators on the Edge: Big Ideas for Change and Innovation." ACE presented an opportunity for all education professionals to gather, discuss, and share cutting-edge, creative and innovative practices, nationally and globally at the conference held on September…
Descriptors: Foreign Countries, Educational Innovation, Educational Change, Conferences (Gatherings)
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